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OTOY unveils Massive Upgrades to GPU-based Rendering Tool Chain

Nvidia’s GPU conference is happening this week and GPU related companies have been making interesting announcements. For its part, OTOY, a world-leader in GPU rendering tech, has unveiled a slew of major announcements and product updates for 2015.

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OTOY this week at the Nvidia GPU Technology Conference, has unveiled a massive update series for its products in 2015. The extensive new OctaneRender 3 is just the tip of the iceberg to all that OTOY has to share with the industry. We have all the details in several different reports given how extensive the announcements are.

Four Major Product Updates

OTOY is the maker of the world’s leading GPU-based renderer software and has unveiled OctaneRender 3, in addition to OctaneVR, a free, professional-grade application for creating photorealistic virtual and augmented reality experiences. Additionally, the company has also updated its ORBX media file format which is a versatile format for navigable, baked 3D scenes for VR (virtual reality) and AR (augmented reality).

MORE: Why OTOY will change our 3D world: A conversation with Jules Urbach

Also, the company has provided enhancements to its OctaneRender Cloud, which nows brings cloud-based, digital content creation (DCC) functionality in addition to world-class photorealistic rendering. Finally, the company has added even greater third-party support for its technology so that OctaneRender 3 technology touches more pipelines and applications.

01 - OctaneRender 3 offers stunning new features. This image shows off the new volumetric rendering technology. (image: OTOY. All rights reserved.)

01 – OctaneRender 3 offers stunning new features. This image shows off the new volumetric rendering technology. (image: OTOY. All rights reserved.)

OTOY’s GPU-based rendering technology has been recently featured in major films (at use in them) and showcased at conference events like SIGGRAPH 2014. Below we have links to the separate reports on each major news item from OTOY. Click on each to read all the major updates.

You can read detailed news reports of the announcements listed above by clicking on their link. Architosh also published a feature interview on OTOY here. (see, Architosh, “Why OTOY will change our 3D world: A conversation with Jules Urbach,” 21 May 2014 )

ORBX Media Format—What It Is

Part of the OTOY magic behind much of its technology solutions is the proprietary streaming media format the company has created in ORBX (.orbx). The format was first introduced with OctaneRender 1.5 to enable rock-solid exchanging of scenes, materials, lighting, et cetera, as scenes passed through any supported OctaneRender plugin.

The new ORBX media format performs a similar function for rendered output, beyond EXR, with support for movies, audio, spectral caching, light field caching, baked FBX caching, complete compositing and deep pixel metadata, and navigable scene controls without the need for sophisticated real-time engines. OTOY believes this will be a critical authoring format for VR and AR applications.

Reader Comments

  1. Nvidia’s GPU conference is happening this week and GPU related companies have been making interesting announcements.…https://t.co/o3c4AGtMIo

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