Limitless Computing, Inc., a leading provider of 3D mobile Augmented Reality, has announced this week that users of Shaderlight, the leading interactive and intuitive rendering plugin to SketchUp, can now harness the power of the cloud with one click.
Shaderlight Cloud Rendering is the first and only SketchUp rendering plugin that puts the power of the cloud at every users’ fingertips. The technology combines ease of use and the power of scaled compute resources from Limitless’ cloud technology.
“Shaderlight Cloud Rendering frees up your computer and other resources, creating quick, affordable images,” commented Daniel Tal, landscape architect, SketchUp author and tester of Shaderlight Cloud Rendering. “It’s simple to set up your model to render. Just upload to the cloud and a high-quality image is delivered directly to you. This service is particularly good for those wanting to render large models or models that use artificial lighting since these can take a good amount of time and computer power. The system is also ideal for rendering animations, putting them within reach for most companies and SketchUp users. Using the Shaderlight Cloud Rendering service allows designers to generate beautiful rendered animations, clearly articulating design themes and ideas.”
“With this new version of Shaderlight I think we’re seeing the first big step into the future of rendering,” said Eric Schimelpfenig, founder, Sketchthis.net, and specialist in 3D solutions for kitchens and bathrooms, who has been testing Shaderlight Cloud Rendering. “As the world moves to low-power, lightweight, mobile devices, the choices for super-powerful laptops seem to be dwindling. Adding a cloud rendering option not only makes rendering fast and more reliable, it can be done on any machine, regardless of computing power. This new version of Shaderlight takes your ordinary machine and straps a rocket pack to it. Renders have never looked so good, so fast.”
To learn more and or purchase the plugin technology visit: http://limitlesscomputing.com/
Many of you heard about this technology for the first time at AIA National this year, from our show coverage. We would agree with some of the sentiments shared by those testing out Shaderlight cloud rendering above. We definitely agree that the cloud is one of the premier new destinations for finding compute resources for large rendering jobs at fantastic performance to price ratios–much better eventually than harnessing one’s own network. We firmly believe these cloud resources, of which many companies in 3D and CAD are now building out, will become standard pieces of users’ pipelines.
Shaderlight’s cloud computing resources feature a multi-threaded, 64-bit architecture that scales over 64-cores on 16-core Opteron-based servers with 128 GB of system memory. One of the key advantages of using the cloud for rendering is the ability to free up your desktop application to begin with. This allows you to send out “test renders” while still still working out your scene lighting and details for instance.
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