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Archives for Siggraph 2017

Why Gensler Architects Have Embraced Allegorithmic’s Substance Software

Scott DeWoody of Gensler explains the firm’s adoption and use of Allegorithmic’s Substance software product line and how they work with it for all their digital material’s creation across their pipeline.

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SIGGRAPH 2017 — Detailed Show Reports on Computer Graphics Conference and Expo

At this year’s SIGGRAPH show returned to Los Angeles, the show gained momentum in the midst of the burgeoning VR/AR explosion happening across various 3D industries as well as foundational shifts happening at the developer level as game engines grow more important and low-level graphics APIs bloom further. Lurking in the background of this year’s SIGGRAPH is AMD’s resurgence as well as Apple’s promised return to pro markets at the workstation level.

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SIGGRAPH 2017—The Year of the Game Engine & Low-Level Graphics API

Associate Editor Akiko Ashley was at SIGGRAPH 2017 this year and covered the top-level events, sessions, and presentations. This first report focuses on the “theme” elements apparent at this year’s computer graphics conference and exhibition.

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SIG: New V-Ray Benchmark—See How Fast Your GPU and CPU Setups Really Are

Chaos Group announces new benchmarking app to test GPU and CPU strength—new benchmark will join tools like Maxon’s Cinebench.

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SIG: SIGGRAPH 2017—The First Couple Days

Here is a preview of SIGGRAPH coverage to come. This small report from Akiko Ashley highlights a few items from her extensive show coverage, forthcoming.

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SIG: Dassault Systemes’ Spatial Corp Releases Updated Modeling Kernel

Spatial Corporation updates its modeling engine technology and SDKs to version 2018.1 — adding more capabilities for analysis and additive manufacturing, among other items.

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SIG: MAXON unveils Cinema 4D Release 19—Powerful 3D Graphics Suite for Mac and Windows

On the of the 2017 SIGGRAPH show in Los Angeles, Germany’s Maxon Computer has announced the latest version of their flagship professional 3D software package—Cinema 4D R19.

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SIG: SIGGRAPH 2017 Shaping Up to be Big Show—Preview Talk

Why are VR and AR companies taking root in the LA area? What is the state of the union in portability with graphics APIs so that the most apps can be written to the most platforms? These are some of the core questions Architosh is asking as it heads into the exciting week ahead with SIGGRAPH 2017.

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MAXON Will Be At SIGGRAPH 2017—Exhibitor Highlights

Maxon has a full schedule of interesting presentations on tap for SIGGRAPH 2017—here’s their schedule.

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SIG: Autodesk upgrades VR and 3D animation tools at SIGGRAPH 2016

Autodesk announces updates to VR and gaming toolsets for game developers and more…in Maya and Stingray.

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