Archives for Arnold Archives - Architosh
Autodesk launches Maya Creative
Autodesk launches its new Maya Creative, designed to make content creation more affordable for artists working in smaller studios.
Autodesk’s new Arnold 6 offers production rendering on both CPU and GPU
From look development to final frame rendering, Arnold 6 with Arnold GPU simplifies how artists and studios create and iterate content, giving them the speed and flexibility to adapt to a fast-paced working environment and scale rendering capacity to accommodate the ebbs and flows of production.
GDC: Autodesk Announces Arnold 5.3 GPU Beta for Rendering
Arnold now brings artists the power and flexibility of CPU and GPU rendering in a single renderer.
Arnold and RenderMan Now Supported in Elementacular 1.5 Update for Autodesk Maya
Add amazing cloud forms to Autodesk Maya using Elementacular 1.5 with support for Arnold and Pixar RenderMan renderers for your final image output.
NAB: Autodesk acquires the Arnold Renderer and its development team
Autodesk announces its acquisition of Solid Angle, the makers of the Arnold Renderer, at NAB 2016 this week. This is the first major advanced renderer Autodesk owns in-house but the company has already committed to an “open renderer policy” and even third-party products will be robustly supported and that may become a new business segment for the company.
Mac 3D News: Arnold for Houdini is out and CINEMA 4D and Katana are next
Arnold for Houdini is out and CINEMA 4D is next along with The Foundry’s Katana, for this bleeding edge un-biased physically based high-end renderer which runs on Mac OS X along with other platforms