Archives for 3D textures
Simple export to Project Felix enhances 3D material workflow for artists and graphic designers—plus five additional tools and updates now available.
Allegorithmic had a key presence at SIGGRAPH 2017 this year at Los Angeles. The French software company is the worldwide leader in material (texture) creation for the gaming industry. But the company has a wider audience of users in mind.
Scott DeWoody of Gensler explains the firm’s adoption and use of Allegorithmic’s Substance software product line and how they work with it for all their digital material’s creation across their pipeline.
A great 3D industry training and learning event takes place in Hollywood next week, a few days ahead of SIGGRAPH in Los Angeles.
Allegorithmic integrates Substance Source directly into Substance Designer in latest point-dot release, increasing ease and use and workflow for 3D artists.
150 new textile options for clothing, sportswear and home furnishings allow for complex customization with photorealistic results.
Substance Designer 6 comes with new filters dedicated to scan processing to help 3D artists build a complete workflow of ready-to-use, clean tiling materials adaptable to photogrammetry.
Substance Designer 5.6 offers new sets of filters useful for working with image scans in particular as well as existing image textures.
Late last week Allegorithmic released a new themed library for the architectural market at Autodesk University 2016. The new ready-to-render PBR Materials feature full compatibility with V-Ray, Corona and Iray.
Free update brings leading 3D material creator to professional VFX artists; fast exportation to the Unity Game Engine.