Archives for 3D textures Archives - Architosh
Unreal Engine users gain invaluable assets thanks to Epic’s recent acquisition of Swedish software developer, Quixel.
New Collection Brings 15 Original Ready-to-Use Materials, Including Two Free to Download; Substance Source Library Now Contains Nearly 1850 Assets.
Adobe acquires France-based Allegorithmic and its CEO will lead new 3D initiatives at Adobe at large as the San Jose software giant looks to add the third dimension to its legendary 2D graphics history.
Allegorithmic Explores Alien Worlds and Futuristic Cities with its Second ‘Signature Series’ Release
Allegorithmic’s Signature Series aims to feature the talented work of Substance users and this second series release showcases the talents of Chris Hodgson of Naughty Dog.
Allegorithmic’s fall software update to Substance Designer gains 16 new features and improvements—first chance to author in AxF format.
Visual artists can win thousands of dollars worth of prizes from contest sponsors like Nvidia, X-Rite, HP and ArtStation.
Simple export to Project Felix enhances 3D material workflow for artists and graphic designers—plus five additional tools and updates now available.
Allegorithmic had a key presence at SIGGRAPH 2017 this year at Los Angeles. The French software company is the worldwide leader in material (texture) creation for the gaming industry. But the company has a wider audience of users in mind.
Scott DeWoody of Gensler explains the firm’s adoption and use of Allegorithmic’s Substance software product line and how they work with it for all their digital material’s creation across their pipeline.
A great 3D industry training and learning event takes place in Hollywood next week, a few days ahead of SIGGRAPH in Los Angeles.
Allegorithmic integrates Substance Source directly into Substance Designer in latest point-dot release, increasing ease and use and workflow for 3D artists.
150 new textile options for clothing, sportswear and home furnishings allow for complex customization with photorealistic results.
Substance Designer 6 comes with new filters dedicated to scan processing to help 3D artists build a complete workflow of ready-to-use, clean tiling materials adaptable to photogrammetry.
Substance Designer 5.6 offers new sets of filters useful for working with image scans in particular as well as existing image textures.
Late last week Allegorithmic released a new themed library for the architectural market at Autodesk University 2016. The new ready-to-render PBR Materials feature full compatibility with V-Ray, Corona and Iray.