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Twinmotion 2025.2 brings Parallax windows, Nanite and more

Twinmotion 2025.2 adds Parallax windows, Nanite virtualized geometry, and the Synchronized Twinmotion and DCC Viewports capabilities, and more.

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Twinmotion 2025.2 brings some stunning new capabilities that are going to make the work of visualization artists and architects easier and faster. Two technologies, in particular, demand attention: Nanite support and Parallax windows.

New in 2025.2

From the core technology of Unreal Engine 5 comes Nanite virtualized geometry system. Nanite automatically streams only the visible data on demand in a real-time rendering system like Twinmotion 2025.2, thereby enabling users to work with extremely high-resolution complex meshes with up to billions of polygons while keeping real-time performance up. Only the geometry visible to the camera is streamed into the viewport, saving processing for hundreds of millions of polys that are not visible because they are behind other objects or themselves.

Twinmotion 2025.2

The new Nanite features in Twinmotion 2025.2 can also be applied to AEC scenes with lots of 3D plants, making scenes snappier.

Epic says you can convert meshes to Nanite on import or after the fact; it doesn’t matter. If your project scene feels sluggish, they suggest giving Nanite a try. You can also convert Megascans 3D assets and 3D plants to Nanite.

Parallax Windows

Now, on the architectural side of things, the new support for Parallax windows is quite useful. Epic notes that if you are visualizing the exterior of a building, handling the modeling of what is going on inside can be a lot of work. But this can be greatly simplified in many cases by using Parallax windows, which use an Open Shading Language (OSL) shader to create the illusion of interior depth on a simple, lightweight plane, simulating rooms or building interiors without the need for complex 3D geometry.

Twinmotion 2025.2

Parallax windows are new in Twinmotion 2025.2. A library of 27 different interior scenes comes with the software but users an add their own.

Twinmotion now features a Parallax Windows folder with 27 different interiors in the library, allowing you to utilize them for architectural building scenes. These include interiors for libraries, offices, residential, gyms, retail themes, and more. And you can add your own maps into a custom window from sources such as wParallax and Evermotion.

Twinmotion 2025.2

This is the finished version of the insertion of the Parallax window in the image above.

The new release also offers 17 new animated fog cards, included in the VFX folder of the library. You can easily art-direct fog into your scene with drag-and-drop action. And Epic adds that there is minimal performance impact. The fog can also react to wind speed and direction, specifically for each fog card.

FX Post Processing

Twinmotion 2025.2 has a reworked FX Post-processing system with painterly  and sketch-style effects to apply to finished rendered scenes. These include a hatching style, a Kuwahara filtering, and pen-style outlines. And all the parameters of each style are open to be customized with preset saving capability.

Twinmotion 2025.2

A finished Render.

Twinmotion 2025.2

FX Post-processing version.

The results of these FX post-processing styles is impressive. Users will likely enjoy the ability to edit them and then save presets that define a favorite look. And you can also now import your own look up tables (LUTs) in .cube format, so that users can achieve specific looks, hold color consistency across different shots or projects and streamline color grading workflows. There is also a higher-quality true blue motion effect most beneficial for exporting videos and you can also activate different technical viewport modes to help with scene debugging.

Exploded View Animations

New in this release of Twinmotion is a new Exploders Animator. The exploder moves children objects outwards from their original position or inwards to that position, based on a shape (plane, cylinder, or sphere) that the user selects. This makes for an easy to use exploded animation effect.

The feature includes a variety of presets (eg: Gentle Push, Deconstruct, Inflate, Ring peel, Pressurize, Plan split, and Stack reassemble) that users can test out. You can also set your own animations and save them into the presets. Architects and interior designers may very much enjoy using these especially with furniture dropping into rooms like people see in HGTV television show animations. Furniture can drop-in from the sky (like in the image sequence below) or come up through the ground.

Synchronized Twinmotion and DCC viewports

The big news for some users is that Twinmotion 2025.2 now supports synchronized viewports so that designers and architects can model interate within their DCC of choice, be that SketchUp Pro, Rhino, Revit or Archicad. As you move your model inside one of these tools, the viewport in Twinmotion 2025.2 stays synch’d.

This is a huge win for the program since it has long been a feature not matched by many of its competitors until now.

There are many other enhancements, some not applicable to AEC users but valuable to other types of users. You can learn all about them here. In the meantime, Twinmotion users who have to yet upgraded should do so because the benefits in this latest release are quite good.

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