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New FLW Fallingwater Twinmotion Tutorials Available

New online training tutorials take users through the steps of creating FLW’s famous Fallingwater house inside Twinmotion for a comprehensive introduction of the popular interactive-renderer.


Architect and CAD/3D expert trainer, Jonathan Reeves, from the UK, has written into Architosh to announce his new Twinmotion tutorial series focused on Frank Llyod Wright’s famous Fallingwater house, which happens to now be on the UNESCO World Heritage List. If you haven’t been to Fallingwater itself, you should plan a trip. If you love this architectural masterpiece and have been wanting to learn Twinmotion, you should check out Jonathan Reeves’ new tutorial series.

Twinmotion Tutorial Series

This incredible tutorial series teaches the learner how to recreate Fallingwater from scratch using just SketchUp and Twinmotion. The tutorial series takes place in three parts.

In the first part learners create the landscape in its entirety. In the second part adding details like water, animals, decals and atmospherics are shown. And then in the third part lighting, cameras, animation and exporting files is introduced. As you can see from the tutorial introductory video below, the results achieved by Reeves are quite impressive.

This is the introduction video to the three part series on Twinmotion by Jonathan Reeves. 

Each “Part” in the three part series may contain multiple instructional tutorial videos. For example, in Part 1, there are two video tutorials.

The first of these is Twinmotion Tutorial 1.1: Sculpting Landscape. The link is here:

The second of these is Twinmotion Tutorial 1.2: Rocks & Vegegation. The link is here:

Part 2 of the tutorial series begins with this video here on adding details.

The third video in this series is Twinmotion Tutorial 1.3 (Part 3): Lights, Camera & Action. The link is here:

And there is also some content on producing 4K 360-degree videos, here:

Reader Comments

  1. […] Un comune pubblica i miei render [15.05] Tre esperimenti di progettazione generativa [18.40] Tutorial su Twinmotion per creare Fallingwater [20.26] Realtà aumentata per le infrastrutture [24.04] […]

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