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Chaos Group Brings GPU+CPU Hybrid Rendering to V-Ray 3.6 for Maya

New technology from Chaos Group breaks hardware barriers, ensuring fast, consistent rendering with support for Autodesk Maya 2018.

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This week the Chaos Group has announced they have released V-Ray for Maya with support for GPU+CPU Hybrid rendering.

This is a major update to Chaos Group’s Academy award-winning renderer, used on television and film projects like Guardians of the Galaxy 2, Spider-Man: Homecoming, and Stranger Things.  This update introduces the new hybrid rendering system that maximizes GPUs and CPUs on high-end VFX productions.

“High-performance CPUs and GPUs can be limiting if they don’t work together,” said Vlado Koylavoz, Chaos Group co-founder. “With V-Ray Hybrid, artists can maximize their GPUs and CPUs in studio or in the cloud, putting their entire machine to use, so everything you pay for is always working to your advantage.”

V-Ray 3.6 for Maya

This new update gives artists greater flexibility around their hardware for renderings and animations; V-Ray for Maya users will be able to leverage NVIDIA’s CUDA-powered GPU rendering technology in unison with CPU rendering. 3D scenes can be rendered with GPUs, CPUs, or a combination of both.

01 – Chaos Group releases updated V-Ray 3.6 for Maya with GPU+CPU Hybrid rendering. The results speak for themselves. (image: Spellwork Pictures for Chaos Group / Architosh. All rights reserved.)

The rendered images will be identical, regardless of the hardware. This allows artists to use any and all computing power, from high-performance GPU workstations to CPU render nodes. Other key features include:

  • Maya 2018 compatibility — Support for the recent updates to Autodesk Maya.
  • Full Light Selected Render Element — Render individual lights or groups of lights as separate render elements, with full support for global illumination, reflections and refractions for accurate light mixing in post.
  • Cryptomatte — Automatically generate ID mattes with support for transparency, depth of field and motion blur. This will speed up workflows for compositors working in Fusion or Nuke.
  • NVIDIA NVLink — Supports shared GPU memory across NVLink compatible graphics cards.
  • MDL Materials — NVIDIA’s universal material format is now supported in V-Ray for Maya, allowing designers to apply MDL materials authored in programs like Substance Designer to their assets and scenes.
  • Viewport 2.0 improvements — V-Ray lights can now illuminate objects in Viewport 2.0, making light setup much easier. Direct support for environmental reflections and V-Ray materials have also been added.

To see the new features in action, please visit: chaosgroup.com/vray/maya#new.

Pricing and Availability

V-Ray 3.6 for Maya is a free update for all V-Ray 3.x customers. Login at chaosgroup.com to download. For full pricing information, please visit the V-Ray for Maya product page.

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