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SIG: New Twinmotion 2018 Powered by Unreal Engine—Now Ships

Abvent group is at SIGGRAPH this week and have announced the release of Twinmotion 2018 in seven languages for immediate release and upcoming webinars to learn more.


Abvent announced this week at SIGGRAPH 2017 in Los Angeles that the all new Twinmotion 2018, the highly anticipated and first cross-platform interactive-renderer with feature parity and the latest support for VR technologies, is now shipping.

Twinmotion 2018 is now available in seven (7) languages and is developed specifically for architects, designers, landscape architects, and urban planners.

Twinmotion 2018 Highlights

The big news in Twinmotion 2018 is arguably the new native Mac support. The program was previously Windows only. This news is driven to reality by the other big news which is Twinmotion 2018 is powered by the latest Unreal Engine technology.

01 – Twinmotion 2018 is the first release to support the macOS natively, a big win for the platform and a competitive advantage over its primary rival in Lumion.

We have already detailed the upcoming Twinmotion 2018 release and are currently reviewing the software here at Architosh. Key items in version 2018 include:

  • Compatible with most 3D modelers
  • Physically-based materials
  • 360-degree video support
  • VR support
  • BIMmotion .exe file export
  • Geolocational of models
  • animation of cars, people, plants and environment
  • available for macOS and Windows

Twinmotion 2018 also has one click sync with both GRAPHISOFT ARCHICAD and Autodesk Revit BIM applications for the architectural community.

Learning More and Online Webinars

To download a trial version (free) or to learn more click here. For an even closer look at Twinmotion 2018, sign up for one of two online demos webinars on 17 August 2017. The webinars are free but space is limited.

Twinmotion executives this week at SIGGRAPH 2017 unveiled the new software in a joint presentation with the Unreal Engine.




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