Vue 11.5 is now available says e-on software, of Beaverton, Oregon, this week. Vue 11.5 xStream and Vue 11.5 Infinite, the latest production-ready versions of its professional solutions for the creation, animation and rendering of natural 3D environments.
Vue 11.5 Feature Improvements
Vue xStream and Vue Infinite are designed for professionals and this update includes multiple cutting edge features. Vue Infinite operates as a standalone application while xStream works within 3ds max, Maya, Softimage, LighWave and Cinema 4D. Vue’s future features are largely driven by current customer feedback.
Some key items to review in the 11.5 update include:
- EcoCollision: Introduced with Vue 11, the revolutionary EcoParticle technology can now make EcoParticles collide with EcoSystem instances. This also works with Vue 11’s Rain and Snow weather effects.
- Render Stack Improvements: Many improvements have been added to the Render Stack such as flipping renders horizontally, merging render areas, reloading camera settings or setting stacks per scene.
- Improved Material Management: The material summary was redesigned for improved display and manipulations of all materials in the scene. Material management from the World Browser also received several productivity enhancements.
- Color Input/Ouput Function in the Post Render Options: A new Color Channel Editor (Color curves) is available from the Post Render Options, allowing direct and precise color adjustment directly in Vue.
- World Browser Improvements: Many productivity enhancements were added to the world browser such as massive responsiveness gain thanks to internal optimization and new display options for materials, objects and layers.
- Camera Management Improvements: Camera attributes can be frozen to avoid any unwanted modification to camera animation paths. Camera can also be saved and reloaded as Vue objects files.
- RenderNode GI Prepass-only Rendering: The Vue 11.5 RenderNodes can be set to only render the GI pre-pass and save it for future use allowing major gain in network rendering time.
- And more…