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Tidbits: VolView 3.0, OpenGL 3.0 and Rhino news

Mac CAD and 3D News: Kitware announces VolView 3.0 for medical 3D imagery and volume rendering, Nvidia puts out support for OpenGL 3.0 in new drivers, and we have some links to Rhino video tutorials.


Kitware has announced VolView 3.0, an interactive system for volume visualization that allows scientists and researchers to quickly explore and analyze complex 3D medical and scientific data on Mac, Windows and Linux computers. Users can upload and explore both 2D and 3D data sets, using volume rendering, maximum intensity projects, and oblique reformatting techniques. There is an API (application programming interface) kit for third-parties and advanced users to perform custom data processing. 

VolView 3.0 for Mac allows medical doctors and researchers 3D volume rendering capabilities with GPU hardware acceleration.

VolView 3.0 for Mac allows medical doctors and researchers 3D volume rendering capabilities with GPU hardware acceleration.

New in this release is a simplified user interface, quick-access toolbar, GPU acceleration under Nvidia graphics platforms, ability to load and display multiple datasets, and a new Bezier contour tool. To learn more visit them at:

Nvidia Releases OpenGL 3.0 Drivers

Nvidia announced this week that they have released fully supported OpenGL 3.0 drivers for Windows XP, Windows Vista, and Linux platforms on select GeForce and Quadro GPU solutions. 

The company stated: “Further demonstrating our leadership and commitment to OpenGL and the standardization process, these drivers enable software developers to take full advantage of all OpenGL 3.0 capabilities, accelerating their delivery of cutting-edge media platforms and applications. 

Apple’s Mac OS X 10.6 “Snow Leopard” is expected to support OpenGL 3.0 for applications and many of Apple’s professional applications like Motion may push the limits of OpenGL 3.0 capabilities. New OpenGL 3.0 extensions include:

  • WGL_create_context
  • GLX_create_context
  • ARB_draw_instanced
  • ARB_geometry_shader4
  • ARB_texture_buffer_object

Rhino News/Tutorials

Arraying patterns in Rhino 4.0 tutorial can be seen here. This beginner video shows you how to array objects. And this video shows you how to model a y-branch polysurface in Rhino 4. This is an advanced video.

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