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Archives for Substance Painter

Animation News: How Cinesite and Substance Recreated a Legendary Medieval City for Liongate’s ‘Robin Hood’

Allegorithmic’s Substance Designer and Painter software were used extensively to create the town of Nottingham for Liongate’s ‘Robin Hood’ film, offering industry and consumers alike stunning visual continuity and portrayal of realism.

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Substance Painter User-Interface—Updated With Help From Users

Substance Painter’s new UI aims to simplify the 3D digital painting experience for its users and the program offers 15 major improvements.

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Allegorithmic Releases Update to Substance Painter

Simple export to Project Felix enhances 3D material workflow for artists and graphic designers—plus five additional tools and updates now available.

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Getting Real with 3D Materials—How Allegorithmic’s Technology is Leading

Allegorithmic had a key presence at SIGGRAPH 2017 this year at Los Angeles. The French software company is the worldwide leader in material (texture) creation for the gaming industry. But the company has a wider audience of users in mind.

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Allegorithmic’s Substance Days Returns to Hollywood This July

A great 3D industry training and learning event takes place in Hollywood next week, a few days ahead of SIGGRAPH in Los Angeles.

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Allegorithmic Integrates In-App Access Directly Into Substance Painter 2017.1

Allegorithmic integrates Substance Source directly into Substance Designer in latest point-dot release, increasing ease and use and workflow for 3D artists.

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