Archives for Game Developers Conference
New Japanese game engine, Xenko, aims to take market share away from Unreal Engine and Unity—with support for the latest C# language, Vulkan support and VR.
Designed by gaming industry veterans to teach game development, “Swords and Shovels” is free to download now.
Autodesk continues to serve the Game Developers market with key technology updates to its tool chains.
An Architosh round-up of some of the biggest news from the Game Developers Conference (2015) in San Francisco this past week.
OpenCL C++ Kernel Language significantly boosts programmer productivity, plus new SPIR-V common intermediate language used by both OpenCL 2.1 and Vulkan
Game developers using Unity 5 in the near future will have access to interactive ray-tracing technology from Imagination for cinematic level CG in mobile games