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Archives for Game Developers Conference

GDC: New Game Engine Emerges From Japan—Xenko Game Engine

New Japanese game engine, Xenko, aims to take market share away from Unreal Engine and Unity—with support for the latest C# language, Vulkan support and VR.

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GDC: Pluralsight Releases First Game To Enhance Learning Experience for Game Developers

Designed by gaming industry veterans to teach game development, “Swords and Shovels” is free to download now.






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GDC Recap: Autodesk expanded VR support and streamlined 3D character creation

Autodesk continues to serve the Game Developers market with key technology updates to its tool chains.






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GDC 2015: Top Tech Announcements in the Gaming World

An Architosh round-up of some of the biggest news from the Game Developers Conference (2015) in San Francisco this past week.






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GDC: Khronos Releases OpenCL 2.1 Provisional Specification for Public Review

OpenCL C++ Kernel Language significantly boosts programmer productivity, plus new SPIR-V common intermediate language used by both OpenCL 2.1 and Vulkan






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Unity and Imagination Partnering to Bring Ray Tracing to Real Time Games

Game developers using Unity 5 in the near future will have access to interactive ray-tracing technology from Imagination for cinematic level CG in mobile games






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Tidbits: Mac 3d/CAD News – Luxology, Game Conference, Second Life and AC3D, MAXON and Adobe

modo at Game Developers Conference, Second Life and AC3D, MAXON Power Integration Tour 2008






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