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Archives for Game Developers Conference

GDC: New Game Engine Emerges From Japan—Xenko Game Engine

New Japanese game engine, Xenko, aims to take market share away from Unreal Engine and Unity—with support for the latest C# language, Vulkan support and VR.

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GDC: Pluralsight Releases First Game To Enhance Learning Experience for Game Developers

Designed by gaming industry veterans to teach game development, “Swords and Shovels” is free to download now.

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GDC Recap: Autodesk expanded VR support and streamlined 3D character creation

Autodesk continues to serve the Game Developers market with key technology updates to its tool chains.

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GDC 2015: Top Tech Announcements in the Gaming World

An Architosh round-up of some of the biggest news from the Game Developers Conference (2015) in San Francisco this past week.

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GDC: Khronos Releases OpenCL 2.1 Provisional Specification for Public Review

OpenCL C++ Kernel Language significantly boosts programmer productivity, plus new SPIR-V common intermediate language used by both OpenCL 2.1 and Vulkan

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Unity and Imagination Partnering to Bring Ray Tracing to Real Time Games

Game developers using Unity 5 in the near future will have access to interactive ray-tracing technology from Imagination for cinematic level CG in mobile games

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Tidbits: Mac 3d/CAD News – Luxology, Game Conference, Second Life and AC3D, MAXON and Adobe

modo at Game Developers Conference, Second Life and AC3D, MAXON Power Integration Tour 2008

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INSIDER Xpresso keeps CAD industry professionals up-to-date on next-gen emerging technologies (emTech) that will revolutionize the worlds of AEC and manufacturing and design. As an Xpresso reader, you will hear from some of the most important voices inventing and using the very latest tech in areas such as AI, machine learning, algorithmic-aided design (AAD), AR, VR, MR, 3D printing, 3D computer vision, robotics, and SmartCities technologies.

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