Archives for Game Developers Conference Archives - Architosh
GDC: New Game Engine Emerges From Japan—Xenko Game Engine
New Japanese game engine, Xenko, aims to take market share away from Unreal Engine and Unity—with support for the latest C# language, Vulkan support and VR.
GDC: Pluralsight Releases First Game To Enhance Learning Experience for Game Developers
Designed by gaming industry veterans to teach game development, “Swords and Shovels” is free to download now.
GDC Recap: Autodesk expanded VR support and streamlined 3D character creation
Autodesk continues to serve the Game Developers market with key technology updates to its tool chains.
GDC 2015: Top Tech Announcements in the Gaming World
An Architosh round-up of some of the biggest news from the Game Developers Conference (2015) in San Francisco this past week.
GDC: Khronos Releases OpenCL 2.1 Provisional Specification for Public Review
OpenCL C++ Kernel Language significantly boosts programmer productivity, plus new SPIR-V common intermediate language used by both OpenCL 2.1 and Vulkan
Unity and Imagination Partnering to Bring Ray Tracing to Real Time Games
Game developers using Unity 5 in the near future will have access to interactive ray-tracing technology from Imagination for cinematic level CG in mobile games
Tidbits: Mac 3d/CAD News – Luxology, Game Conference, Second Life and AC3D, MAXON and Adobe
modo at Game Developers Conference, Second Life and AC3D, MAXON Power Integration Tour 2008