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Archives for Computer graphics Archives - Architosh

3D News: Khronos Group Launches Slang Initiative for Graphics

Slang offers the 3D industry advanced GPU shader development productivity and portability via broad industry collaboration

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Khronos Vulkan 1.3 Spec Out—Successful Graphics API Roadmap

Vulkan 1.3 spec is now available with immediate driver support from GPU makers, plus public Vulkan Road Map and Profiles.

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SIGGRAPH 2017 — Detailed Show Reports on Computer Graphics Conference and Expo

At this year’s SIGGRAPH show returned to Los Angeles, the show gained momentum in the midst of the burgeoning VR/AR explosion happening across various 3D industries as well as foundational shifts happening at the developer level as game engines grow more important and low-level graphics APIs bloom further. Lurking in the background of this year’s SIGGRAPH is AMD’s resurgence as well as Apple’s promised return to pro markets at the workstation level.

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SIGGRAPH 2017—The Year of the Game Engine & Low-Level Graphics API

Associate Editor Akiko Ashley was at SIGGRAPH 2017 this year and covered the top-level events, sessions, and presentations. This first report focuses on the “theme” elements apparent at this year’s computer graphics conference and exhibition.

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SIG: Final Complete Siggraph 2015 Event Photos & Notes

Our complete Siggraph 2015 gallery, compliments of Akiko Ashley who covered the show in detail in an earlier report.

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Bricolage Node-based Compositor for iOS named to SIGGRAPH 2015 ‘Appy Hour’

Bricolage, the node-based compositor for iOS, has been selected for the SIGGRAPH Appy Hour showcase of innovative mobile apps. Bricolage takes full advantage of the powerful graphics hardware in your iPad or iPhone to process HD video in real time. Node-based compositing used to require a powerful desktop computer, now Bricolage puts it in the palm of your hand. The annual ACM/SIGGRAPH conference is the world’s premiere event for computer graphics.

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