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Landscape and Urban Design
Groundhog — is a GH plugin and wiki for exploring the application of computational design in landscape architecture. The plugin is currently, apparently, in beta and activity was happening on development in 2019. Still, this is a very interesting development given what it attempts to do. Food4Rhino page. (GH Mac / GH Win)
Robotics and Fabrication
Firefly — Arduino control and internet data control for GH. This plugin was developed by Andy Payne who Architosh first met in Copenhagen at the SmartGeometry Conference that year. It allows real-time data flow between the digital world (of Rhino + GH) and the physical world like in the case of micro-controllers like the Arduino boards. Food4Rhino page. (GH Mac / GH Win)
KUKA|prc — Architosh wrote about this plugin and the folks behind it in our INSIDER Xpresso newsletter (#04) when we focused on robots in architecture and noted the work of Association for Robots in Architecture. KUKA|prc is a GH plugin for controlling KUKA industrial robots into a parametric environment.
Modeling, Advanced Form Making, Simulations
Pufferfish — A set of plugins with 305 components focused on tweens, blends, morphs, averages, transforms, etc for doing complex modeling. Learn more here at the Food4Rhino page here. (GH Mac / GH Win)
RhinoPolyhedra — for Rhino will allow you to create and visualize a variety of polyhedral shapes—over 630 different ones, in fact. It was recently rewritten to support Rhino 6 for Mac and Windows. It is now supported in GH. Food4Rhino page here. (GH Mac / GH Win).
Kangaroo — Daniel Paker’s famous GH plugin adds a live physics engine to the GH environment allowing for interactive simulations, form-finding and optimizations, and constraint solving. It consists of a solver library and a set of GH components. It supports GH Mac too! Food4Rhino page here. (GH Mac / GH Win)
AXOLOTL — this plugin provides a set of components for volumetric modeling in Rhino Grasshopper. They work based on the principle of signed distance functions (SDF). In boundary representations (BRep), objects are defined by vertices connected by edges and faces. Food4Rhino page here. (GH Mac / GH Win)
next page: UI, Mathematics, Agile, GH Utility, Processing, and Visualization