- by Anthony Frausto-Robledo, EIC, anthony{at}architosh{dot}com
- 21 July 2008
-
Apple
shapes future of massive parallelization with OpenCL
A Guardian article by Chris Edwards takes a
good look at graphics processing units and how they are
the 'piranhas
of computing'
Chris Edwards has written an excellent article on how graphics
processing units (GPUs) are changing the face of computing,
and not just desktop computing, but even mobile computing
on smartphones. He explains that in the beginning GPUs were
designed to do basically just one thing: draw 3D elements
to your computer screen. But after game software developers
demanded more realism in their games GPU makers like Nvidia
and ATi (a division of AMD) started to make GPU's more capable
by extending their computational customization capability
viz-a-viz a proprietary programming language just for that
maker's GPU cards.
Now software developers have realized that the GPUs behind
their computer's ability to display graphics are far more
capable of just that. Using these sophisticated GPU programming
languages certain types of software programs -- like solving
weather analysis -- now run on the GPU rather than on far
more expensive supercomputers using hundreds or even thousands
of more conventional CPUs (main processors).
|
Apple
and OpenCL
However having a bunch of proprietary languages for Nvidia's
cards versus ATi's cards makes it hard for the software developers
looking to take advantage of GPUs and hence the industry
was looking for an open industry standard.
This is where Apple comes in.
|
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Apple developed and proposed a standard called OpenCL and
donated its specification to the Khronos
Group, an industry
association leading many of the standards for 3D graphics on
personal computers. The big news is that nearly all the big
hitters in the graphics hardware world have decided to back
this standard.
AMD, Intel, ARM, IBM and Nokia -- along with Apple -- are
some of its chief backers and will allow this open industry
standard
to bloom.
Chris Edwards reminds the reader in his
article that graphics
processing units (GPUs) essentially utilize many many simple
processor cores, cores designed to do one thing very well,
and when arrayed are capable of vast "computational
parallelism." It is in this sense that they are the
piranhas of processing units.
Supercomputing on future iPhones
Despite all the industry support around Apple's OpenCL standard
Microsoft is missing from this picture. Redmond is going
it alone with a team at Microsoft Research working on an
experimental system called Accelerator. The tech giant has
made no formal announcement about whether it will support
or compete against OpenCL.
The hardware heavy-weights apparently don't really care
either. That's because the vision for OpenCL goes far beyond
the desktop but to mobile computing devices, things like
smartphones for instance. Using a GPU can be 10 times more
power-efficient to compute a task than using the main CPU.
And power savings is hugely important to battery-driven devices,
devices like the iPhone for instance.
Grand Central Puts It All Together
Apple's plans for its next Mac operating system, called
Snow
Leopard, include a new set of technologies called "Grand
Central" which some have begun to theorize will also manage
the parallelization of computation across not just multi-core
main processors but also the GPUs inside Macs.
Snow Leopard and Apple's new developer tools will provide
the API infrastructure to allow data-intensive computation-based
applications to essentially stream operations in parallel,
taking full advantage of the SIMD architecture found on GPUs,
ie, the hundreds of parallel compute cores they are comprised
of.
We see OpenCL having applicability with BIM (building information
modeling) and the types of data analysis applied to the BIM
model, such as energy analysis. Naturally OpenCL will likely
play a role in visualization and other 3D intensive tasks.
Related Articles
Computing
and mobiles: The piranhas of processing await (Guardian)
Apple
joins working group to hammer out OpenCL spec (ArsTechnica)
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