Architosh

Product Review: AMD Radeon Pro W6600 GPU for Workstations

RECENTLY AMD SENT US THEIR NEW Radeon Pro W6600 GPU aimed at the lower mid-tier workstation market. We wrote about this card and its bigger sister, the Radeon Pro W6800, back in the early summer when the company announced the new series. A bit later in the summer, AMD then announced the same new PRO series was available for Apple’s Mac Pro workstation, albeit with slightly different card versions—notably the W6900X. 

In August, we received our Radeon Pro W6600 and honestly were quite excited to test this particular unit due to its unique combination of features and price-point. You see, the W6600 GPU boasts both real-time, hardware-accelerated raytracing hardware, unique Viewport Boost technology, plus a solid 8GB of GDDR6 memory, all at a very attractive price-point.

AMD’s new AMD Radeon Pro W6600 GPU is quite ideal for the AEC market and other pro markets looking for a great value in performance per dollar metrics with bonuses like hardware-accelerated raytracing and other special technologies. (click to enlarge images)

To be a bit blunt, this card is squarely aimed at the architecture side of the AEC market, but as we note later in the article, the performance of this GPU for the dollar makes it an attractive option for those leveraging value across their organizations. 

AMD RDNA 2

Typical in the industry, the newest chip microarchitecture arrives in the much larger computer game industry GPUs first. The award-winning AMD RDNA 2 Architecture has come this summer in the Radeon Pro line dedicated to professional engineering software markets like 3D, CAD, and BIM.

MORE: AMD Releases RDNA 2 Pro Graphics Technology — New Radeon Pros

These Radeon Pro W6000 series GPUs are built on an advanced 7nm manufacturing process, enabling AMD’s best performance per watt performance efficiency in the professional markets. The W6600 also features AMD Infinity Cache technology (128MB) integrated on the GPU die directly to reduce latency, plus Smart Access Memory. This feature provides AMD Ryzen 3000 and 5000 series CPUs direct access to the entire high-speed GDDR6 memory on the GPU. We tested the W6600 inside a Boxx workstation using the 11th generation Intel i7 CPU, so we could not experience that feature. Other key specs follow:

The Radeon Pro W6600 sustains 10.40 Peak Teraflops (FP32), compared to AMD’s new flagship Radeon Pro W6800 at 17.83 Peak Teraflops. We will be comparing this GPU to the NVIDIA Quadro P4000, at one point the world’s most powerful single slot professional graphics card. The P4000 has 5.2 Peak Teraflops. Its successor graphics card, the RTX 4000 has 7.1 Peak Teraflops. Both of those GPUs are still available and selling and for a considerable price premium over the W6600. But more on that later.

Ray-Tracing Accelerators

These are the very first Radeon Pro workstation graphics cards with real-time, hardware-accelerated raytracing rendering technology. AMD refers to their enhanced compute units for raytracing as “Ray Accelerators.” 

AMD’s RDNA2 Architecture features hardware-accelerated real-time ray tracing technology to rival NVIDIA’s RTX technology.

With interactive real-time renders like Enscape, Twinmotion, Lumion, and others democratizing the photorealistic rendering process for large swaths of architectural professionals previously not focused or trained on tools like 3ds Max, Maxwell, and V-ray, there is considerable potential in the workstation market for a GPU like the Radeon Pro W6600. 

The W6600 also features AMD Radeon Pro Viewport Boost. This technology is limited at the moment to just a few applications — including Twinmotion, which we tested on—but works to speed up FPS (frames per second) performance on large project files. 

Viewport Boost

With Viewport Boost turned on (see screenshot below), compatible applications see a massive boost in performance. AMD reports Revit, 3ds Max, and Twinmotion see up to 214 percent, 143 percent, and 139 percent speed up gains, respectively, for those three applications. Additionally, Unreal Engine 4 packaged projects are also Viewport Boost accelerated. 

AMD’s Radeon Radeon Pro Settings App. The Performance settings window where Viewport Boost technology gets turned on. Radeon Pro Settings is a full-featured application that enables users to monitor performance metrics in real-time, manage GPU settings, and record and stream content from games, for example.

What “Viewport Boost” does is adjust the viewport resolution in real-time as you move around in your scene. More significant scenes tax your system harder, slowing down ‘real-time rendered viewports’ and thus slowing down the interactiveness of apps like Twinmotion. Viewport Boosts lowers the resolution at variable rates to keep up the FPS interactivity of your work. 

We tested this feature in Twinmotion and captured data using NVIDIA’s free FrameView, a performance and power benchmarking app. This app produces a ton of data on GPU frame rates, rendered present latency (RPL), and power testing. Using FrameView, serious gamers use the 99th percentile calculations to compare minimum frame rates to average frame rates to gauge a game or application’s smooth or consistent frame rates. The closer these two numbers are, the less micro-stuttering during gameplay or when the movement in a scene is at its maximum. 

Viewport Boost is a technology aimed directly at this same interaction—quick movement of a scene while maintaining acceptable rendering resolution. The goal is an ideal balance between frame rates and rendering resolution. Not surprisingly, FrameView generated different results with Viewport Boost “on” compared to “off.” 

We had Twinmotion set up to ultra settings and the AMD Radeon Pro W6600 powered our modest scene incredibly smoothly. Our scene below with incremental (rain) weather animating and set to Ultra settings on everything, we freely navigated around the scene with pans, zooms, obits, etc.

In our Twinmotion scene, FrameView scores showed a marked improvement with Viewport Boost turned on with the average FPS rate and the 99th percentile FPS rate moving from “23.3 over 17.98 FPS” to “23.5 over 20.79 FPS” (or putting these numbers over each other, 1.29 vs. 1.13). If the average frame rate and the 99th percentile were identical (a theoretical ideal), a game or 3D software would be ideally smooth and consistent, with zero micro-stutter while moving quickly in scenes. 

Twinmotion—among the group of three pro apps compatible with AMD Radeon Pro Viewport Boost technology—is the least performative, with Revit being the most. We didn’t test with 3ds max or Revit but were quite happy to see the data and even more experience the effect of Viewport Boost while inside Twinmotion. Moreover, our Twinmotion model looked and performed its best on this Radeon Pro W6600 compared to an Apple iMac Pro with an AMD Vega Pro 56—the machine we used to build the scene two years ago. 

next page: Radeon Pro Crushes Through Benchmarks

Benchmarks

Comparing GPUs with an array of benchmarks is a tricky business. It is especially tough when comparing GPUs over multiple operating systems. In the case of Architosh, we have a long history of addressing the Mac side of the AEC and MCAD markets, so we favor benchmarks that allow us to generate scores that we can take cross-platform. For example, when we last reviewed an AMD GPU, we tested using various tools that work on both Mac and Windows, including real-world apps working cross-platform. 

We still favor that approach today, and most benchmark tools below work cross-platform. For this particular review, we focused on the following test suites or testing tools:

For the test marked with an asterisk above, we tested the W6600 and compared the results to the median score posted on the CompuBench or GFXBench websites. The AMD Radeon Pro W6600 was challenged by the NVIDIA Quadro P4000 (a GPU we have in another workstation) and the NVIDIA RTX 4000 from chart data. In the case of the GFXbench results, we used chart data for both NVIDIA cards. For Compubench we tested our own Quadro P4000. 

It should be stated that these cards were partly selected because at times past they claimed to be the most powerful single-slot workstation GPUs available on the market. And they both are still available on the market for a considerable price premium to the Radeon Pro W6600. Let’s look then at how well these challengers fair then against the brand new W6600. 

GFXbench 

This respected test suite contains many tests. We ran two tests—the Aztec Ruins Normal 1080p tests and the 1080p Tessellation tests. The former tests a modern graphics API across a game-like environment with real-time global illumination and deferred rendering combined with physically-based shaders. The test is applicable to modern games and “game-engine” based rendering tools. We ran this test under both OpenGL and DirectX11 modes. 

GFXbench Aztec Ruins Normal, 1080p Test. Longer bar is better. Winner: Radeon Pro W6600. (Image: Architosh / All rights reserved.)

As we can see, in OpenGL mode, the chart median scores of the NVIDIA GPUs were very similar and approximately 75 percent as fast as the Radeon Pro W6600. We thought that perhaps the Quadro RTX 4000 would do better using DirectX11, and so it did in that test. (see image below). However, the Radeon Pro W6600 still substantially outperformed it. 

GFXbench Aztec Ruins Normal, 1080p Test. Longer bar is better. Winner: AMD Radeon Pro W6600. (Image: Architosh / All rights reserved.)

The GFXbench OpenGL tessellation tests how well the GPU divides complex polygonal objects in a scene into suitable structures for rendering. Wikipedia’s description says this is particularly important in real-time rendering, where data is tessellated into triangles using OpenGL 4.0 and Direct3D 11. 

GFXbench Tessellation Test. OpenGL. Longer bar is better. Winner: NVIDIA RTX 4000. (Image: Architosh / All rights reserved.)

In this test, the AMD Radeon Pro W6600 essentially matched the Quadro P4000 GPU, and both were approximately 75 percent as fast as the NVIDIA RTX 4000. Again, the “ch” in the chart images denote that we used published median scores from GFXbench on the web for these values. However, we tested the Quadro P4000 in an HP workstation we have across a range of GFXbench tests to make quick comparisons to published median scores. They were very comparable. 

FurMark

FurMark is an OpenGL stress test. The benchmark provides a good amount of data about the GPU while under the load of the tests, including temperature information. Under the test, the GPU was under 94 percent utilization. And its temperature reached 48 degrees Celsius, which is very acceptable. We tested the Radeon Pro only against the P4000, as we don’t possess an RTX 4000 GPU. This applies to the remaining tests. 

FurMark OpenGL Stress Test. Longer bar is better. Winner: AMD Radeon Pro W6600. (Image: Architosh / All rights reserved.)

Compared to the AMD Radeon Pro W6600, the Quadro P4000 was only 68 percent as fast (performant) on this test. Unlike the GFXbench scores, the NVIDIA card is an actual test score from one of our systems. Differences in the system may play a minor role, as the W6600 is placed in a brand new BOXX system, while the P4000 sits in a late 2017 HP Z workstation with a powerful Xeon processor. Both systems have plenty of memory, but our new BOXX system supports PCIe 4. Regardless, the Radeon Pro W6600 pulled in solid numbers. We ran our tests at P720 resolution rather than P1080, so the online ranges shown here don’t give us a lot to compare. 

CompuBench

CompuBench is focused on GPU compute, but their algorithms contain items applicable to the world of advanced professional 3D computer graphics. We ran the famous Catmull-Clark (Pixar fame) SubDivision surface Level 5 test and a Subsurface Scattering rendering test that evaluates how light penetrates and passes through semi-transparent items. Both tests ran using OpenCL. 

CompuBench Catmull-Clark SubDivision Test using OpenCL.  Longer bar is better. Winner: AMD Radeon Pro W6600. (Image: Architosh / All rights reserved.)

As we can see, in the Catmull-Clark SubDivision test, the AMD Radeon Pro W6600 outperformed the Quadro P4000 GPU we have in a different system. (we did not install this PCIe3 card into our newest system, so bear that in mind). 

CompuBench Subsurface Scattering Rendering Test using OpenCL. Longer bar is better. Winner: AMD Radeon Pro W6600.  (Image: Architosh / All rights reserved.)

In the second CompuBench test, the AMD Radeon Pro W6600 outperformed the Quadro P4000 by nearly the same margin. We have tested OpenCL probably more than is warranted for this article. Still, the CompuBench tests are fascinating, and CUDA isn’t an optional selection on this benchmarking tool for non-NVIDIA cards.  

While this GPU is aimed at particular mid-tier CAD markets, this is also an excellent budget-oriented GPU for science and research and film industry OpenCL applications. We ran a few other OpenCL tests practical to such apps, and the W6600 outperformed both NVIDIA reference GPUs. We won’t report those in detail because it is outside the scope of this article.

SketchUp Tests

We have a series of standard-sized and complex/large-sized SketchUp models we have been using in the past. We have used manual timers and FPS counters, and Quicktime in the past to record performances, but this time we used the Ruby Console in SketchUp itself to implement a test that Trimble has shared on its online forums. 

Simply typing the text “Test.time_display” into the Ruby Console and hitting the Return key will spin the loaded model in a pre-determined way and spit out a score. The score is in frames per second (FPS). Using the Radeon Pro driver software, we were able to monitor GPU and CPU load during this test. GPU load peaked at the mid 80 percent range for our most demanding version of our files. In other tests, it peaked at around 60 percent. In all cases, CPU utilization peaked at 6 percent or less across all three files. 

SketchUp TTD FPS test file “TurningTorso” multiple towers, by Architosh Associate Editor, Tim Danaher. This particular image shows our locator plane for placing the camera. The towers are spread in a field array 40x. SketchUp rotates the camera completely around the scene while the observer can see through tower glass to other towers beyond with shadows cast. The test produces up to 85 percent GPU utilization as measured by the Radeon Pro Settings application’s performance monitoring tools.

The first test is a compilation of FPS scores for all three Architosh SketchUp models. Falkestrasse and the TurningTorso Multi Tower models were the creations of Architosh editor Tim Danaher, a very talented and accomplished 3D visualization professional and product reviewer for this site in the past. A third model is a rather sizeable file by SketchUp standards filled with textures, mainly landscape textures. (see images below).

In the first SketchUp TTD compilation test, the AMD Radeon Pro W6600 outperformed our NVIDIA Quadro P4000 system and an AMD Radeon Pro Vega 56 in our iMac Pro, thrown in the testing for another reference. Anybody in possession of a late-2017 iMac Pro knows that the 5,000 USD Mac workstation is a very capable machine. To that point, see our second SketchUp TTD test results below. 

Falkestrasse test model contains some limited applied textures but a lot of transparency.

Our large residence and gardens file contains dozens upon dozens of textures.

In our three file tests, the 102 MB landscaped residence file stressed SketchUp the most; FPS scores ranged from 22 FPS to 29 for the Radeon Pro W6600. We had two scenes in the Falkestrasse file, an old deconstructivist landmark building modification in Vienna by Coop Himmelblau. FPS ranges were between 41 and 63 FPS. The combined FPS performances of our three files are indicated in the chart below. 

SketchUp TTD FPS Test for Combined Architosh SU Models. Longer bar is Better. Winner: AMD Radeon Pro W6600.  (Image: Architosh / All rights reserved.)

We know from Trimble’s comments in its forums, in addition to user comments, that files with transparency stress Trimble’s time-display Ruby test the most. The TurningTorso file was thus modified by multiplying the 4-towers 40 times. This slowed down the SketchUp TTD test quite a bit, and frame rates per second fell considerably. This test was the one that pushed GPU utilization to the mid 80 percent range. 

SketchUp TorsoTower 20x TTD FPS Test. Longer bar is better. Winner: AMD Radeon Pro W6600.  (Image: Architosh / All rights reserved.)

In this more demanding test, the AMD Radeon Pro W6600 still defeated the two reference systems by 35+ percent over the NVIDIA Quadro P4000. However, the iMac Pro also beat the P4000, coming in at 92 percent of the W6600. The workstations are all different, and this might explain the change. This test is also sensitive to system memory, so each test must happen after a fresh system restart with nothing loaded other than SketchUp upon reboot. We did these 3x on each system and took the averages. 

As you can see from our benchmarking applications and real-world tests using the ubiquitous SketchUp and popular Twinmotion, the AMD Radeon Pro W6600 delivers solid to outstanding performance, against a range of specific algorithms used in 3D computer graphics and rendering, and across OpenGL, DirectX, and OpenCL.

Closing Comments and Recommendations

While not nearly as powerful as its bigger sister—the AMD Radeon Pro W6800—the new W6600 GPU is a workstation-class GPU with excellent performance characteristics. For a single-slot “workstation-class” GPU we doubt there is a better value in the market. Even NVIDIA’s aging Quadro P4000 (widely available online) is considerably more expensive, and its original MSRP was in the mid 800 USD range. Contrast this to AMD Radeon Pro W6600 at 649 USD, and it’s a no-brainer. That is, so long as your workflow does not depend on specific NVIDIA hardware acceleration technology. 

All a software developer needs to do to take advantage of the Ray Accelerators on the W6600 GPU or its bigger siblings is program to a standard like DirectX Raytracing (DXR) or adopt AMD’s open-source solution Radeon ProRender (on GPUOpen). In terms of the latter, Nemetschek’s Maxon is already an integrator, and Maxon’s rendering technology is integrated into Archicad and Vectorworks. And other integrators of ProRender include Modo and SolidWorks. We anticipate Nemetschek’s daughter company solutions based on Maxon to also benefit from AMD’s Radeon Pro series in the near future. So in addition to Autodesk’s popular products (Revit and Max) we see this GPU being a great investment for powering Nemetschek’s various rival solutions (Archicad, Cinema 4D, Redshift, and Vectorworks).

The Radeon Pro W6600 offers fabulous performance per dollar value, takes up only one PCI slot, and is power-friendly. In short, this is a GPU that is easy to recommend for users in pro markets that need a workstation-class GPU with ISV certifications. 

Pros:  Superior performance per dollar for a workstation-class GPU in the sub-1000 USD range; this GPU offers significant value across large deployments in big organizations; outperforms popular Quadro P4000 and its successor RTX 4000 in many benchmarks; boasts unique Viewport Boost technology to balance frame-rates per second (FPS) and image resolution, working inside popular AEC tools like Revit, 3ds max, and Twinmotion. Offers real-time, hardware-accelerated raytracing at a very attractive price point and leverages DirectX Raytracing (DXR) and AMD’s Radeon ProRender technology to tap Ray Accelerators. 

Cons: Fewer pro apps leverage the new hardware-accelerated raytracing technology in the new AMD Radeon Pro 6000 series than compared to NVIDIA’s RTX technology, but that could change over time. 

Advice:  The AMD Radeon Pro W6600 is presently in a class of its own. If your apps don’t require NVIDIA exclusive tech, this W6600 delivers the best performance for cost metrics in the industry for workstation-class GPUs with ISV certifications. 

Costs: 649 USD MSRP

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