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GDC: Pluralsight Releases First Game To Enhance Learning Experience for Game Developers

Announced in conjunction with the 2017 Game Developers Conference (GDC), which runs from 27 Feb – 3 Mar 2017, in San Francisco, the industry-leading online learning company, Pluralsight, has announced its first game designed specifically to help game developers learn how to make computer games. The game is free and available now.

An Industry First

The first of its kind on the technology learning platform, “Swords and Shovels” offers game developers the hands-on opportunity to play a game they can then learn to recreate in its entirety through a series of courses available on Pluralsight.

Mapped as sequential training through the Game Environment Modeling learning path, the courses provide game developers with the most direct route to increased proficiency in gaming environments, character modeling and gameplay elements using leading software tools including Maya, Unity, Photoshop, ZBrush and more.

01 – Pluralsight is offering an industry-first, a free game paired with learning materials to teach inspiring game developers how to code computer games.

“As technology becomes more complex, the art of creating games will become increasingly interdisciplinary,” said Andy Rahden, VP of creative, design and engineering at Pluralsight. “By embracing hands-on, interactive mediums like “Swords and Shovels” and the Game Environment Modeling learning path, we are helping game developers understand the full inner-workings of a game, see where every little piece fits and interacts within the pipeline and master the skills they need to be successful.”

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“Swords and Shovels” is a top-down dungeon crawler — a game where characters navigate a labyrinthine environment, battle monsters, and loot treasure. The game and accompanying courseware was designed and authored by Josh Kinney, curriculum manager at Pluralsight, in collaboration with game development industry veterans Jean Simonet, Jonah Lobe, Dan Cox, Michael Baker and Alex Jerjomin, known for their work on “Elder Scrolls V: Skyrim,” “Fallout 4,” “Fable Legends,” “Splinter Cell Blacklist” and “Below.”

Creating Games Is Both In-Demand but Challenging

“Learning how to create games is one of the most difficult and demanding challenges in tech right now,” said Jean Simonet, a former AAA developer for “Skyrim,” “Fallout” and “Oblivion” and lead developer for the project. “Due to the complexity of modern games, many developers are forced to specialize their craft, limiting their experience and exposure to the various elements of video game creation. With ‘Swords and Shovels’ and the learning experience through Pluralsight, game developers can get a taste of the entire game-creation process and then select the learning focus that really appeals to them.”

See “Swords and Shovels” at 2017 Game Developers Conference

“Swords and Shovels” is available for immediate download on Pluralsight.com/gamedev and will also be available to play at Pluralsight’s Game Developers Conference (GDC) booth #244 in San Francisco on March 1-3, 2017.

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