The two other render modes are Preview (for
rough-and-ready 'thumbnail' renders) and Standard -- which
is often good enough. The renders can be tweaked for brightness
and contrast before and after rendering and any settings
are automatically applied to the next render. The quality
settings for each of the render types is also tweakable through
the Render Settings Dialog, although there doesn't seem to
be a way to turn turn off reflections for Preview rendering,
which is odd, given that they're not really needed here and
can slow down the rendering considerably.
Materials
The
advantage of third-party rendering programs is that you get
much more control over material settings than SketchUp's
standard Color, Opacity and Bitmap Texture. With TurboSketch
Studio installed these three attributes are still controlled
from within SketchUp -- there's no point duplicating
the functionality. TurboSketch Studio itself adds Finish
and Bumpiness.
Bumpiness uses the bitmap material supplied
on a surface as a bump map -- there's no need for you
to supply another gray-scale version for the purpose. The
mapping is also set exactly one-to-one with the texture map,
which, for architectural models is what you want it to be
99.9% of the time. You can then control the amplitude of
the bump, and you can also reverse its direction -- essential
for getting brick courses and paving joints looking right.
One problem that we noticed was that materials
sometimes came out 'overtiled' -- their size reduced
and their repeat greatly multiplied. However, it transpired
that this can be a problem when materials are applied at
the group level in SketchUp, instead of at the surface level.
Simply exploding the group (and then immediately re-grouping
it, if necessary) sorts out the problem. We've noticed that
several other programs also have this problem with SketchUp
groups and textures.(see images 05-06)
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05
- The images at left shows the results of 'overtiling'
in TurboSketch.
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06
- The image at right shows the correct materials
tiling after exploding and regrouping the geometry.
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Finishes alter the surface 'look' of your material, and
following from their ease-of-use philosophy, TurboSketch
Studio contains presets that are easily applied to the model.
These presets are Matte, Plastic, Varnished, Polished, Mirror,
Metal (dull), Metal (polished), Glass, Glow and Water. While
the ease-of-use approach may be okay for some, other users
may feel the need for a little more control here -- there's
no ability to set Refractive index for glass, for instance.
(see image 07). Also, the lack
of an Anisotropic shader (for accurately rendering surfaces
like brushed steel and aluminum) seems like a bit
of an omission.
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07
- The inability to set a refractive index for glass
means that items like this canopy can come out looking
a bit, well...wrong.
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08
- TurboSketch Studio Mac's Material dialog is distinctly
underwhelming when compared to its Windows cousin.
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Another problem presents itself in the dialog box: no material
preview. Unlike the Windows version, which has a realtime-updated
material preview, TurboSketch Studio Mac users will have
to fly blind. (see images 08-09). This
is an omission that should be addressed as soon as possible.
Another thing in the Materials dialog that is initially
confusing are the two buttons for assigning material finishes,
each button bearing the name of the material you're
currently
working
with.
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09
- The Mac version's Material dialog doesn't show
a preview. Note also the two, separately assignable
material definitions for each surface.
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It needed a troll around the forum (there's nothing in the
manual) before we were able to ascertain what these meant.
They actually refer to the frontside and backside faces of
SketchUp materials (the 'khaki/purple distinction'). Since
they're not labeled, you'd best set them both to be sure
of getting the result you want. The eagle-eyed amongst you
may also have spotted that the 'OK' and 'Cancel' buttons
are the wrong way round in the Mac version, which caused
a lot of hassle in the beginning, with us instinctively clicking
on the 'Cancel' button, then wondering why our changes weren't
applied. One further annoyance: if you use the 'Brightness'
and 'Contrast' sliders to adjust your image, but then change
your mind and hit the 'Cancel' button, your changes
will be accepted anyway.
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