Universe
5 - Part 2
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Looking at Animator 5
Universe Animator 5 is where all the rendering
setup takes place, in addition to the animation. EI Universe
Animator is a highend professional animation tool providing
motion picture quality computer animation capabilities.
For the architectural or industrial design
professional just using Electric Image Universe for its
rendering capabilities
with still images the Animator program might at first seem
overly difficult to comprehend. Like all 3D programs of
similar
ilk, Animator has an astounding array of button controls,
sliders and very detailed palettes controlling everything
from
lights to master materials. For the CAD professional just
getting their feet wet with such a tool, it's a little like
stepping into the cockpit of a Boeing 727 when all you've
ever known was the controls behind your Saab.
But just like the Saab who's cockpit is modeled fundamentally
on a jet plane, you will find that most everything about
the
interface behind Universe Animator is just like your favorite
Mac CAD application, there's just more
widgets
and controls to play with.
The Project Window (see 012) contains a time-line
based interface listing all of the elements of your project
in a column on the left with visibility and linking controls.
A double-click on most items brings up a control palette
for
that item. A single click selects the item where axial selection
handles appear simultaneously in the various windows including
the camera window. (030)
To add a shader or texture map in Animator
you create material masters in most cases. The master material
will appear in the Project window after you create it from
the menus. A typical double-click opens up the master material's
control palette where you further define all the attributes
of the material. Animator supports a plethora of advanced
settings here, from geometry settings that control cel/outline
shaders, bump and displacement maps, to clipping maps. And
that's just the Geometry tab. The Diffuse tab is where you
choose a color and affect its opacity or transparency. There
are specular, ambient and reflectivity tabs, as well as transparency,
luminance/glow, and transmission tab settings--each under
their respective tab. The final tab is Info which summarizes
material stats including the procedural RAM requirement.
When you assign materials to objects (model
objects) you can re-order the appearance of items in the
Project
Window to conveniently display items by their material assignments
(see 015). Other options include ordering the items
in
the Project Window by name, label, complexity and by master
light.
Adding texture maps in Animator involves simply
selecting EI shaders via the Finder. An Add button exist
at
the bottom of each Materials palette (window). Once a shader
has been added to the material palette you double-click
it
to enter the Shader palette to deal with such things as Alignment,
Projection, Image, Filter and Special settings. (see 018)
To set up views of models you define cameras.
You can position a camera by selecting it in any of the
window
views. Select the Translation tool (far left button on Tool
palette directly below) and then select objects to move
them or position
them (040). From the Project Window you can double-click
the camera to access its control palette. From the FOV tab
one
can select the camera's aspect ratio and other settings
such as F-stop and focal distance. Animator support various
aspect
rations including HD: 16:9 and IMAX 65mm, to name just a
few. (050)
Electric Image Universe Animator 5 is a very sophisticated
piece of software. Such an application requires a reasonable
investment of time in learning the ins-and-outs of what it
can do. There are far too many features inside to cover
them
in this brief review, but what we wanted to do is give you
a glimpse of how you use it. For final output examples
a quick stroll
over to Electric Image's Web site will provide you a rich
gallery of user work. For architects one superb example
is
by Core Media. You can find
it here.
Closing Comments and Recommendations
Electric Image Universe 5 ran superbly well on our older
G4-based Powerbook and Power Macs, under Mac OS X Jaguar.
During our review we never experienced a crash of any kind
and the only issue we came up against was some screen-redrawing
glitch that worked itself out with a window refresh.
We've love to see more dimensional placement controls that
would facilitate better architectural and industrial design
modeling as well as a basic "walls" tool. However, Electric
Image Universe 5 has a tremendous toolset packed in one of
the best 3D user-interface designs ever created--maybe the best?
And it's rendering speed is astoundingly fast.
For architects Electric Image Universe 5 is a superb value
as simply a 'take-no-prisoners' rendering monster with the
flexibility to drop in model data from popular DWG-compatible
CAD programs to IGES...and don't forget formZ which works
extremely well with this program. ---- ANTHONY M. FRAUSTO,
Editor
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