Universe
5 - Part 2
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In Part 2 we take a brief look at Universe
5 and provide plenty of screenshots so you can gain a more
intimate feeling for the application suite.
Looking at Modeler 5
Universe 5 has a non-Aqua compliant UI and
while Apple may prefer they adopt Aqua as soon as possible
we feel
there is no big need to do so. The UI on Universe 5 is the
same regardless of what platform you are running it on (Mac
OS 9, OS X, or Windows). Universe's interface is exceptionally
clean. Unlike most CAD applications which contain rows
and columns
of numerous tool buttons, Universe has all its controls contained
in a narrow Tools palette on the far left. Clicking on one
tab brings up the tool buttons under that tab.(see image
001-002).
By selecting the Option key while holding down
on the tab the buttons convert to more space efficient text
versions, complete with cascading sub menus if necessary.
You also have the option of tearing away multiple and individual
palettes to position where you need them (closer to your
work if need be). (see images 003)
Additional interface controls include contextual
menus associated with individual tool palettes and windows.
Control clicking on an open window will provide a contextual
menu with numerous options for that window. (see image 005).
Modeler 5 contains seven different types of solid primitives
such as cube, sphere, cylinder, torus, cone, pyramid, and
prism. These are the basic elements from which a beginner
would start modeling. Double-clicking the cube tool button
will bring up a Block Settings window where you can type
in specific X, Y, and Z dimensions in the units of choice.
To
place objects you rely on grid controls for accuracy. These
are set in the Global Tessellation preferences control panel.
Universe's Tessellation features (009) enable the user to
convert ACIS bodies into objects that can be viewed and
exported
to other programs. The tessellation settings can be global
for a particular model file or the user can define specific
Tessellation settings for individual objects in the same
file. Electric Image is ACIS-based and is therefore resolution
independent
which means the resolution may only need to be set at the
end of the process. This allows 3D professionals to change
the resolutions should the jobs's specifications evolve.
Next page: Looking at Animator 5
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