MB
In terms of archiving we use all kinds of
stuff. It really depends on the project. If it is video we will
archive it to multiple DV or sometimes we will use DVD-RAM for
archiving. A lot of CD-R archiving too.
AFR
So what are you using Unix machines for?
MB Well, the web server.
AFR OK, that makes sense.
MB Just Linux stuff on Intel hardware...well
actually it's AMD, and Web server stuff with Apache. Pretty
standard things.
We are also starting to look at the render
farm stuff. And we will probably end up with Unix on that end
as well.
AFR As a render farm?
MB
Yes, just because the hardware is so cheap.
AFR
Is Lumentik's pipeline with Macs typical or atypical of most
3D studios?
AA Most 3D studios are really
not doing a whole lot with Macintosh right now. And the reason
why they are not using Macintosh seems to be a lack of education.
For example, when I was at a special effects house, another
PC guy, who was a Lightwave guy actually told me that he did
not realize that Elastic
Reality ran on the Macintosh. But it actually started
on the Mac! So it's primarily education.
AFR What is Apple's role in this?
AA We've managed to do a little
bit of feedback to Apple to make them aware of the 3D market
as far as its growth and potential because currently in the
PC marketand the consumer and business marketsthings
are down. The fastest growing market right now is definitely
the workstation market.
And the gaming market is going to pass
film in revenue this year at $6.07 billion. You know 87% of
teenagers play games, and 92% of boys play games. Teenagers
control $20 billion dollars of spending money according to Licensing
Magazine last month.
AFR So if it is an education issue,
why are 3D pros not getting educated to the Mac and its abilities?
AA
Well, you know Apple suffers from a really bad publicity. The
reality is that Apple has not made many contacts in this industry
to try to educate people.
I think it is partly Apple's fault and
partly bad image. And that hasn't been changed in awhile.
AFR How do you see Steve Jobs
addressing this?
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AFR Clearly there are always going to be some applications
that don' run on particular operating systems (Windows included)
but are there some 3D apps that you would like to see on the
Mac that aren't there now?
AA I think I would like to see
Houdini.
KC Definitely Lightscape.
It was a Unix platform app ten years ago, and it went to NT,
and it got bought up by Autodesk. But it would be sweet to have
that on OS X.
Maya on OS X is definitely something
we are interested in. But it is Maya Complete not Maya Unlimited...which
is a bad move on their part.
Some good translators would be nice.
AFR What is the number one high-end
PC graphics card you would like to see support the Macintosh?
KC Probably the Wildcat
card. The one we use the most. It is a great card, just
blows away anything else around. Some of the nVidia
cards are obviously catching up to it and the price points are
less, but the graphic card support on the Mac has been poor
at best.
Other people have told me that too bad
Autocad didn't stay on the Mac. Because I know a lot of Autocad
people that were using it on the Mac ten or so years ago and
when it didn't move forward on the Mac they ended up switching
to the PC because
of it.
AFR Yes, we are very aware of
the Autocad
on Mac OS X issue. In fact we have collected well over 4,000
petitions for it.
In closing up Kevin, as the CEO of Luminetik, where do you
want to see your firm in five years?
KC Basically we are trying to take the tools for 3D
and apply it to commercial work as far as TV spots, gaming,
film and special effects. And we are in talks with a couple
gaming companies at the moment and branching into that division...as
far as being able to do opening sequences and things like that.
We will use this as a stepping stone to do online games which
is a whole new market which hasn't been established yet. As
far as making a name for ourselves, Luminetik will get recognition
from film but as profitability goes we will probably get it
out of the gaming market.
AFR Do you think there is an Oscar in the horizon?
KC Who knows. That would be awesome but I think it will
take us a few years to get there.
AFR I am sure you will get there at some point. I just
have one more question for Akiko and then we can wrap it up.
Where would you like to see Apple in the 3D market in five
years?
Continued
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AA I think what Steve Jobs is
doing right now is definitely a really wonderful thing. He is
making a personal effort to actually meet with some of those
clients [3D firms] and help grow the platform. Which I think
is remarkable.
AFR Right. As a 3D professional,
what else can Apple do to make your job even better?
AA I think that Apple has to think
about diversity, because they are very limited about what is
on the platform. For example, when you got a Macintosh about
two years ago, you were stuck with an ATI Rage card. The ATI
Rage card was very good for a consumer-based person, but it
was not a professional person's card.
When you are dealing with 3D software,
and you are dealing with 3D rendering, and you are dealing with
architecture, every package tells you to get the best 3D graphics
card available, because even if it cost $4,000, if it can save
you four months on a project that last a year that's going to
save you a lot more than $4,000.
And one of the things that we have noticed
that has been missing on the Mac platform has been support for
a variety of 3D graphic cards.
Continued
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AA I would like to see Apple in the 3D market in five
years where it is now in the 2D market.
AFR How do you think they can get there?
AA I think that they are going to have to get aggressive
pursuing the clients in that business especially the high-end
clients...which in this case are the visual effects houses,
the advertising agenciesbecause many of the advertising
agencies in New York are moving from 2D to 3Dand most
of the commercial 3D work that is done is done by them.
We see that there is a relationship between the print work
and the commercial work because they are often tied in to the
ad campaign.
So we would like to see Apple provide a total solution rather
than just part of the solution. Many people migrated to the
PC because they were able to get the total solution from the
PC.
We think providing the total solution for print and commercial
3D work is well within Apple's abilities and historic strengths.
AFR Kevin and Akiko, David, Mike and Mark, thanks to
all of you for talking to me and providing this very indepth
and interesting interview.
KC From all of us here, thank you for the opportunity.
This marks the second installment of
our Firm Profile Series of articles. If you read this far you
are either a very patient reader or an extremely passionate
user of Macintosh in the 3D/CAD world. Hey, perhaps both.
If you are interested in being featured
in one our next Firm Profile articles please
send us an email.
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