- CAD/CAM/3D/AEC Market Growth
- In the CAD industry growth will continue to occur across those
technical disciplines without full CAD penetration (architecture
is just one example of less than 100% CAD penetration) as well
as the CAD industry as a whole. One significant driver of 3D modeling
development is the entertainment and gaming market which in itself
is a new multi-billion dollar industry.
According to Jon Peddie Associates (JPA), a leading industry analyst
and market research firm, the 3D content production market is a
billion dollar industry. In 1998 JPA
estimated there were 18 million 3D users and predicts that 3D
users will grow to 79.3 million by 2003. A key and controversial
finding of this 1998 report is that Windows NT will be replacing
UNIX workstations at rates of 20 to 70 percent.
The shift in 1998 away from UNIX towards NT was largely based on
the cost savings of PC desktop hardware compared to proprietary
UNIX iron. In response to this, in 1999 and 2000 the UNIX market
has shifted toward Linux, an open-source UNIX operating system that
is easily deployable on a wide array of low and high cost PC and
Macintosh hardware.
This movement bodes very well for Apple's UNIX-based Mac OS X which
has an open-source
UNIX core (Darwin) much like Linux. And like Linux, Mac OS X
offers the advanced industrial strength capabilities of more costly
UNIX systems combined with lost-cost and scalable Macintosh hardware.
Unlike Linux, however, Apple's Mac OS X has
the most advanced native graphics abilities of any operating system
in the world and the second largest OS installed base worldwide
with over 25 million active users.
CAD and 3D growth on the Macintosh will continue to rise as a result
of industry growth alone. According
to JPA- published report this past January, the 3D digital content
market continues with rapid growth in the professional market as
well as in the prosumer market. The market for professional 3D animation
tools is estimated to grow to more than $704 million dollars by
2003, while even the Prosumer 3D market will reach $159 million
by the end of that year as well.
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The
market for professional 3D animation tools is estimated
to grow to more than $704 million dollars by 2003, while
even the Prosumer 3D market will reach $159 million by the
end of that year as well.
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