Architosh

New in Epic’s New Unreal Engine 4.20—Updated Features

Epic Games launched the Unreal Engine 4.20 earlier this month, enabling developers to build more amazing characters and immersive environments for games, film, tv, VR/AR/MR and enterprise applications.

The latest and fastest real-time rendering engine in Unreal gains numerous new features to help 3D artists and creative professionals do more amazing work. There are hundreds of optimizations, says Epic, especially for iOS, Android, and Nintendo.

01 – Unreal Engine 4.20 contains hundreds of optimizations across leading mobile gaming platforms and features for enterprise applications like CAD and 3D pro tools.

For the enterprise space—where the AEC and manufacturing markets exists—Unreal Studio 4.20 includes the upgrades to the UE4 Datasmith plugin suite, with SketchUp support, which makes it easier for CAD data to get into Unreal Engine.

New Features — Unreal Engine 4.20

In addition, key improvements to Unreal Studio 4.20 include:

Datasmith for SketchUp: Unreal Studio’s Datasmith workflow toolkit for streamlining transfer of CAD data into Unreal Engine now supports SketchUp. Save hours by automatically converting SketchUp cameras, materials, and geometry into UE assets. This plugin also includes support for layers, groups, and components, as well as units, scale, pivot points, and instances. SketchUp materials are automatically converted to a matching “SketchUp material” in Unreal Engine for greater simplicity.
Metadata Control: Import metadata from 3ds Max, SketchUp, and other common CAD tools for the opportunity to batch process objects by property, or expose metadata via scripts. Metadata enables more creative uses of Unreal Studio, such as Python script commands for updating all meshes of a certain type, or displaying relevant information in interactive experiences.
Mesh Editing Tools: Unreal Engine now includes a basic mesh editing toolset for quick, simple fixes to imported geometry without having to fix them in the source package and re-import. These tools are ideal for simple touch-ups without having to go to another application. Datasmith also now includes a base Python script that can generate Level Of Detail (LOD) meshes automatically.
Non-Destructive Re-Import: Achieve faster iteration through the new parameter tracking system, which monitors updates in both the source data and Unreal Editor, and only imports changed elements. Previous changes to the scene within Unreal Editor are retained and reapplied when source data updates.
For a full features list and additional details, please visit: https://www.unrealengine.com/en-US/blog/unreal-engine-4-20-released
Exit mobile version