Painting
Version 201 added rendering to modo's
toolset -- and version 202 added much-needed additional
speed (generally twice as fast) to modo's output. Speed
is the key here since modo contains the most astonishing
live preview rendering you're ever likely to see (outside
of Worley's f-Prime plug-in for LightWave). (see
image 01) Setting up a Render Tri-view
gives you a perspective view of your
scene (for camera and light set-up), an OpenGL view through
the camera and the live preview. This kicks in immediately,
is a progressive scanline render, and is quite something
to see. Unlike Maya's IPR or LightWave's VIPER,
this doesn't require a complete render pass first,
and it's a true render of all elements and lights in
the scene -- HDRI, reflections and even refractions are all
re-rendered in real time. Since it's progressive, it's
blocky on the first few passes, but for gauging overall lighting
and 'feel' it's more than capable. Move
the camera, change a material color, increase a light's
output, and it all updates right before your very eyes.
You
will need a lot of RAM to keep going -- but what doesn't
need oceans of RAM these days? One drawback is that it also
seems to update at every opportunity – even when moving
a camera that's not the current Render camera – or
even turning Advanced tool handles on or off. To mitigate
this, the Preview render can be paused and re-started manually,
but we wish it was a little more intelligent in forcing its
automatic updates. The render quality is also quite superb,
especially if you're using Radiosity and HDRI. (see
image 02 and 05) And seeing HDRI update in near real
time is pretty impressive. Comparing it to Artlantis-R --
a fine product in its own right -- Luxology's solution
is clearly superior. The final output quality is also sublime,
and takes advantage
of all the available processors at its disposal: our test
files rendered with four 'buckets' corresponding
to the four processor cores in our Mac Pro. One thing that
did surprise us, however, is the fact that the program is
unresponsive while the Render Window is open -- you
can't even work on another scene while the current
one is rendering. This is a substantial negative.
|
04
- As well as live rendering, modo also provides live
painting onto 3D surfaces directly in OpenGL view.
Color, bump, specularity and displacement painting
are all supported.
|
Luxology
has a very complete set of UV mapping and texture painting
tools -- again aimed more at the digital content creation
and games market. However, there are a few interesting applications
of this technology to visualization. One of these is Radiosity
'baking'. This is the ability to render out a Radiosity /
HDRI diffuse
map for particular elements in a scene. This will contain
all the shading, color bleed and falloff surface appearance
that gives Radiosity its visual appeal. This can then be
UV mapped back onto the original mesh. Then, when raytraced,
that surface will have all the appearance of having been
radiosity rendered -- but without the calculation overhead.
Of course it doesn't make any sense for stills, but
it can provide massive time savings in animations. Of course,
modo doesn't support animation -- yet -- but
models mapped this way can be exported to other programs
that do.
Speaking of export, we have to mention import.
FBX, 3DS, Maya ASCII, Wavefront OBJ and, of course LightWave
.lwo are supported. FBX and .lwo seem to be the best options,
but we did get problems with missing polys, as is always
the case. One ray of light is that Luxology is working directly
with Google's SketchUp to produce a native .skp importer
-- that would be a formidable combination.
Conclusions
As we hope we've demonstrated, Luxology
is a company that does things differently, and modo
202 is
a prime example of that. Another example is the delivery
of
the program. While your money can get you a DVD copy, download
is the preferred route. The Help system is extremely extensive
and built directly into the program, including a PDF manual
and an in-line HTML manual, linked to an incredible number
of tutorial videos -- a download package of around (gulp)
1.5 gigabytes. Your $895 will also get you not one, but two
licenses for modo: one for Mac, one for Windows. Thus
we were able to get two copies of modo running simultaneously
on our Mac
Pro -- one under OS X and the other under
Windows XP in Parallels.
|
05
- modo 202's HDRI rendering engine is capable of
some truly gorgeous results. This image by Jeff Jacobs
makes heavy use of modo's emitter materials to simulate
light sources.
|
While it's still a product in its infancy,
modo 202 displays a maturity way beyond its three years and
we wait with baited breath to see the new features -- can
anyone say animation? -- that will doubtlessly be rolled
into a future release.--- TIM DANAHER, Associate Editor.
- For more information on Luxology's modo
202 go to:
- www.luxology.com
Published: 15 Dec 2006
pages
| 1 | 2 |3 |
About Tim Danaher
Tim Danaher trained as an architect at the
Architecture schools of Bath and Oxford, United Kingdom.
Currently resident between London and South Wales, he specializes
in visualization using SketchUp and a number of rendering
programs including Cheetah3D and modo 202. Since leaving
architecture school he has also written extensively for the
UK press, including MacUser(UK) magazine and the Architect's
Journal and has also been a visiting lecturer at the University
of the Arts, London and London City University.
|