Boot Camp, Parallels & Windows XP
Since we had a spare 320GB hard drive, we decided
to install Windows XP on it using Apple's Boot
Camp software,
and to then use that to try and gauge the native performance
of SketchUp's OpenGL engine with the 7300 card. Installation
went smoothly, and after about 90 minutes we were faced with
the rather odd sight of the Windows XP desktop spread across
our two monitors. We downloaded Google SketchUp for Windows,
loaded a complex model into it and set to orbiting. So what
did we discover?
It was the fastest OpenGL performance we've
ever seen from SketchUp.
A subjective impression, yes, but models that would have
forced the previous Power Mac to turn to wireframe, or
even bounding-box mode, were rotated fully-shaded in real
time.
Often effects like transparency and shadows were preserved
as well. We have to temper our delight with the fact that
driver differences across platforms will necessarily affect
the performance, but it still bodes well for the performance
of a Mac Universal version
of SketchUp on the Mac Pro, whenever Google
is able to release such a version. Let's
hope soon!
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03
- Mac Pro running latest version of Autodesk AutoCAD
in virtual Windows XP under Parallels software, alongside
common Mac OS X applications (click for larger image).
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So, what about AutoCAD, we hear you ask. Yes,
we can report that we downloaded the trial version and installed
it under Windows XP, where it ran without a hitch, so if
you really need to do cross-platform work this solution could
save you a lot of frustration. We also decided to check out
Parallels desktop for Mac (www.parallels.com) to see if this
would offer an alternative to the start-up / shut-down cycle
of using Boot
Camp, and we're happy to report that
it did. Problems with using this virtual machine solution
on the Mac Pro have been largely ironed out (there are still
problems configuring a Wacom tablet under XP, for example),
but it's an extremely usable solution, with both Windows,
SketchUp and AutoCAD running under XP in their own window
alongside Mac OS X, at about 90% their full speed (which probably
substantially faster than your current Pentium-class P4 or
Power Mac G5 workhorse).
Again,
this gives another insight into the OpenGL
speed question -- Parallels doesn't even support 3D acceleration yet, but
view manipulation performance with Windows version of SketchUp
under Parallels
was faster than our Power Mac G5 with the previous top-of-the-line
GeForce 6800GT -- at least if shadows are off. This
increase in OpenGL performance can only be attributed to
the faster processor speed.
Conclusion
As fantastic a machine as this is, there are
a few drawbacks: one is the lack of certain key applications
in Mac Universal versions
(those apps built natively for the Intel architecture
under
OS X). If you do a lot
of entourage work in Photoshop, you may want
to
wait
for
Adobe
to produce
the
Universal CS3 in the first half of next year. And
if you are a heavy SketchUp user -- well, your guess
is as good as ours on that one. Google is being remarkably
tight-lipped
on their plans. The second drawback is the current high
price of the FB-DIMM memory. We can only hope that this comes
down in the future. Were it not for these two temporal issues,
things that will resolve themselves in the fullness of time,
the Mac Pro would have scored a perfect five.
Still, the Mac Pro scores on so many levels:
it's beautiful, it's quiet, it's easily
expandable, it's upgradable, and above that, it offers
excellent value for money. Your $2,499 USD for the 2.66GHz
standard model buys you an awful lot of computer. By bumping
down
the processor speed and the Hard disk size, ours came in
at $2,124 (before the RAM upgrade). At the time this article
was written these prices are wiping
the floor with anything
that Dell has to
offer.
In the past, anyone doing architecture on the
Macintosh may have felt a little sidelined. The non-availability
of applications from Autodesk and Bentley Systems sometimes
engendered a 'ghetto' perception of the Mac's
role in the world of architecture. Well, not anymore. As
well as being the best machine Apple has ever produced, it's
also the best PC out there. --- TIM DANAHER, Associate
Editor.
- For more information
on the Apple Mac Pro go to:
- www.apple.com/macpro/
Published: 6 Nov 2006
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About Tim Danaher
Tim Danaher trained as an architect at the
Architecture schools of Bath and Oxford, United Kingdom.
Currently resident between London and South Wales, he specializes
in
visualization
using SketchUp and a number of rendering programs including
Cheetah3D and modo 202. Since leaving architecture school
he has also written extensively for the UK press, including
MacUser(UK) magazine and the Architect's Journal and has
also been a visiting lecturer at the University of the Arts,
London
and London City University.
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