The 'Not Making Drawings' CAD Program
BOA Research loves to describe BOA as a CAD program which
eliminates drafting. While this is an admirable goal, the
truth is more like this: instead of making drawings you spend
a portion of the time it would take making drawings making
the "virtual building" model. Once the model is
made you do get much of what is in the drawing for free, minus
the necessary annotation elements (notes, callouts, symbols,
et cetera). That brings us to some key questions.
This is clearly the more fascinating aspect of model-based
CAD programs. Like ArchiCAD and Revit, to name a few examples,
BOA makes drawings by slicing through the building horizontally
for plans and vertically for sections. For elevations, including
interior elevations, you view the model from the side flat
on.
In comparison to other model-based CAD programs, BOA presents
cut views in a unique way: it is the elements there and then
being shown in the cut view. You can directly manipulate them.
In other programs these sliced model views are often translated
3D data to 2D data, you are not actually looking at the 3D
data anymore, but a "representation" that is tied
to it. With BOA it's the real 3D stuff all the time. And in
BOA Research's opinion, this makes the program technically
more "robust".
To make these slices you move the workplane to a particular
point in the model, save that position, and set up a series
of "drawing planes" using the Cut Plane palette
in the Utilities menu. Drawing planes are parallel to the
workplane and you can have multiple planes associated with
a particular drawing. Essentially each drawing plane and the
space between them acts as a spatial region in which any element
found (visible in it) can be defined to be viewed with particular
delineation values (line thickness, color, line type, pat
fill, etc.). These attributes of blocks viewed via a drawing
setup can override the true colors and line attributes of
the model data, hence you can set items to be compatible with
Autocad line colors, for instance. You may have noticed for
instance that in BOA we ran with the program's default purple
(for blocks) and green (for workplane cut) combinationwhich
you always override with any colors you like. But in viewing
the next image below, the colors are set to Autocad pen colors.
(see below).
Drawing to Model Coordination
The big question that most folks may wonder about is the
total amount of time needed to make the model and then set
up the drawings. Is it really faster than just making the
drawings? This is a really good question. Two things will
shape this answer. First is how fast you are at modeling elements
in BOA. The second is how adept you are at working with workplanes,
setting up drawings using the Drawing Manager and the Cut
Delineation tools.
Learning how to model a virtual building in BOA is pretty
straight forward so long as the building itself is pretty
straight forward. Nader is very fond of reminding folks that
most architecture is rectilinear...and not shaped like some
Frank Gehry project. That being true, if your work is quite
normal this way, BOA can be a powerful and quick modeling
tool. If your work is much more complicated, you may run into
more difficult or at least 'time consuming' modeling chores.
On the second aspect, setting up drawings can be incredibly
quick once you truly master the program. And even if you don't
master it quickly, setting up drawings is not as time consuming
as you may think. But we'll let you be more of the judge of
that when we deal with that almost exclusively in the second
Indepth Article on BOA in July.
In the view below you can see one drawing to the left and
its data in 3D to the right. Yes, if you think you are looking
at annotations in axo that is correct. BOA has the ability
to view 2D text in perspective or axo. Notice the green lines
cutting through the wall blocks. That is the workplane location.
The biggest advantage BOA may have over a traditional drawing-centric
CAD program is dealing with design changes which are made
after the drawings are created. With BOA drawings and virtual-model
data have two-way association. Changes in one are reflected
in the other. Change a wall position in the model data, and
every drawing where that wall (block) is presented will reflect
that change. While traditional CAD programs try to deal with
this with shared layers, view-ports, and symbols, all these
systems have serious limitations compared to a model-based
CAD system.
Finer Points
As we touched on, BOA is compatible with Autocad through
an import/export translation process. For quick tasks related
to Autocad sharing, BOA allows you to setup a drawing without
the two-way drawing-to-model association, thus expediting
this process a bit.
BOA is an OpenGL CAD application and its implementation is
solid. We noticed only a few final hidden line anomalies when
it came to the edges of certain planes. BOA 2.4 is also a
very solid application. It never crashed during any part of
the review. The overall speed of working with a virtual model
of a building with complete annotation in 3D (made possible
via Apple GX Graphics) was fairly decent. We would be stretching
the truth if we said it was rather fast compared to other
OpenGL apps on Macintosh; however with small files -- like
the tutorial tower, it was plenty darn fast on a 350MHz G4
tower and even faster on a 500Mhz Titanium PowerBook G4.
BOA's killer feature is its use of the Workplane. One of
the coolest things you can do with it is step through your
building in section, even in perspective! This affords in
interesting way to present your project. It would nice to
see this process automated a bit for an OpenGL-rendered QuickTime
presentation. BOA itself is not really geared for presentation
quality architectural rendering, and lacks sophisticated rendering
tools. Instead, BOA provides a way to export your model data
into other rendering programs, like FormZ, Art-lantis, Strata
or any higher end program with DXF import.
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