The Interview
AFR: Anthony Frausto-Robledo, Founder
& Editor, Architosh
NF: Nader Family, Founder
of BOA
NF: Not the current version of BOA.
AFR: Does BOA have any proprietary or nonproprietary
scripting abilities?
NF: No. We will be
adding our own proprietary development calls in the future.
AFR: Does BOA support third-party plugins
or modules for expandability?
NF: This is in the works. We expect the initial
plugins to be a 'take-off' module, interactive terrain modeler,
and rendering module.
AFR: What 3D objects does BOA currently work
with?
NF: BOA works in 3D with a prismatic prism
we call the Block. It can be reshaped, dynamically connected and
fused to other blocks with each block retaining its modification
rules. Complex forms can then be modified in whole or in the smallest
elements using the same tool set.
Openings can be inserted in blocks and frames
installed in openings. Blocks can be any part of a building, a wall,
a slab, a balustrade, etceteras.. Openings can be used in the traditional
sense, for placing frames, or for creating holes in objects.
AFR: Can BOA also important objects with
3D faces using DWG or DXF formats?
NF: Yes, we are working to extend the DWF
format as well.
AFR: Are there any other import/export options
in BOA besides the usual Mac OS default file options?
NF: Besides DXF and DWG, we are talking to several software companies
about incorporating their standard file formats in BOA. I think
the best prospects are those which can accept all information we
send out (that is, a complete BOA description), use what is needed,
add their information and return it to us.
AFR: Now I would like to talk about parametric
CAD technology a little. How is BOA like or dislike ArchiCAD and
the new Revit? What's better and what needs more work?
NF: I would rather call out technology Geometric Dependency. This
is a more exact description of how we have implemented relationships
between elements.
As the user clicks objects in position, he has the option of placing
them in specific relations to one or more objects. If the user has
chosen for this to be recorded, we keep track of this relationship.
It is a bottom up setup rather than top down. This database system
has been called 'creation history' and relational geometry in some
academic publications, but since in BOA we can modify the relationships
at will, we prefer the general term Geometric Dependency.
AFR: Were is BOA headed with the parametric
technology?
NF: We will grow with our users, which surprisingly have caught
on to this technology really fast. Many of them insist on designing
with it from the get go. Of course, we don't encourage anyone to
design a building where every element is controlled by other elements,
even if it is possible.
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