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Chaos Releases V-Ray 5 for Cinema 4D, Update 1

This month Chaos (formerly Chaos Group) released Update 1 for V-Ray 5 for Cinema 4D.

“We always strive to have V-Ray integrated as seamlessly as possible, so it always feels like an extension of an artist’s favorite app,” says Phillip Miller, vice president of product management at Chaos. “Now, users can view and manage their entire V-Ray shading network within Cinema 4D, using the Material Node Editor throughout the entire creation process – from first ideas to finishing touches.”

Update 1 Details

V-Ray Material has been updated so that it is easier to create translucent materials in just a couple of mouse clicks, says the company. With built-in volumetric subsurface scattering, the update has an immediate impact on the ability to apply such materials to skin, plastic, wax, and more with brilliant results.

V-Ray 5 for Cinema 4D, Update 1 is now out and brings key new features to C4D users.

New is the ability to begin rendering multiple dome lights at the same time, Direct support in Light Mix makes it easier to mix light sources and relight a scene, even after it has been rendered.  If pixel-perfect adjustments are required, artists can use any of V-Ray’s masking render elements directly in the V-Ray Frame Buffer’s Compositor, including Cryptomatte, MultiMatte, and Object, Render and Material IDs, to fine-tune an image without re-rendering or turning to another app.

Additional V-Ray Features

Users will also gain the following in Update 1:

For more information on V-Ray 5 for Cinema 4D’s full feature set, please visit the product page.

Pricing and Availability

V-Ray 5 for Cinema 4D, Update 1 is available now for Windows 8.1 and 10, and macOS 10.14 and higher, nad is compatible with Cinema 4D versions R20-S24.

 

Licensing is either USD 470 annually or USD 80 monthly.

Architosh Analysis and Commentary

When V-Ray 5 was released one of the most exciting features were the combinations of Light Mix and V-Ray Vision, with the latter technology coming to the macOS platform not initially but later. As we noted here in this report, Chaos’ unequal platform support at the moment is likely based on the company being caught in the midst of Apple’s own chip transition and a preliminary transition away from OpenGL to an all-Metal affair when developing for the Mac. So while V-Ray Vision, a GPU-based real-time rendering technology, is still under development for Apple Mac platform, users still get LightMix technologies on both platforms as noted above. 

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