Los Angeles, CA, June 2020– Chaos Group released V-Ray 5 for 3ds Max, connecting its award-winning renderer to more parts of the visualization process. Artists and designers can now composite renders, enhance materials and interactively relight images without leaving the program, extending V-Ray’s capabilities into new realms.
“The future is all-in-one,” said Phillip Miller, Vice President of Product Management at Chaos
Group. “An artist doesn’t want to jump into extra applications – they want tools that excel at
every part of the process. V-Ray 5 is a big step in that direction.”
Beyond rendering
Two of V-Ray 5’s most exciting additions – Layer Compositing and Light Mix – can be found in the new V-Ray Frame Buffer (VFB), which was also redesigned for efficiency and a cleaner look.
With Light Mix, artists can interactively explore different lighting scenarios without having to re-render an image. Users can now adjust the color and intensity of any light source right away, ensuring faster iterations when designing looks and moods.
The Layer Compositor offers a faster path to final images, helping users post-process shots in the new VFB without outside applications. Using this non-destructive workflow, artists can adjust different render elements and perform color corrections with ease.
Materials made easy
V-Ray 5 adds seven features and improvements tailored to materials, including a new management system and over 500 readymade materials designed to cover most objects and spaces. New built-in presets can help dial-in everyday options like metal, glass, and plastic, as well as common hair colors, helping artists achieve photorealism much faster.
VRayMultiSubTex colors can now be shifted by hue, saturation, and gamma, while a new VRayUVWRandomizer map will adjust the offset, rotation, and scale of both textures and procedural materials. For repeating texture maps, artists now have Stochastic Texture Tiling, which automatically removes tiling artifacts.
Other New Features in V-Ray 5 includes
- Coat Layer — Gain extra reflections on surfaces without using blend materials.
- Sheen Layer — Easily simulate fabrics like velvet, satin, and silk.
- Photoreal Materials Preview — A new view incorporates global illumination to provide the exact representation of a rendered material.
- Dirt with Streaks — New controls for aging materials with procedural streaks have been added to the VRayDirtMtl.
- New Car Paint Material — Provides highly realistic flakes with less memory.
- New Sun and Sky System — Improves accuracy when the sun is at the horizon, including the magic hours right before sunrise and after sunset.
- Camera EV Control — Adjust the exposure value of the V-Ray Physical Camera without affecting motion blur or depth of field.
- V-Ray GPU Updates — Initial support for out-of-core geometry allows users to break through memory constraints when necessary. Resumable progressive rendering ensures artists never have to restart from square one.
And several additional items including blue noise sampling, V-ray scene updates, ACEScg color workflows, light path expressions, filmic tonemapping, and other minor improvements.
For a full feature tour, please visit the V-Ray 5 for 3ds Max product page. Chaos Group will also
be hosting a webinar and live Q&A on June 23. The webinar is completely free and begins at 9
a.m. PST / 7 p.m. EEST. Register now.
Pricing and Availability
V-Ray 5 for 3ds Max is available now for Windows. A full Workstation license is priced at
$1,180, with upgrades available for $590. Term licensing is available at $470 (annually) and $80
(monthly). V-Ray 5 for 3ds Max is also included in V-Ray Collection, an annual plan that gives
users full access to 15 Chaos Group products and services for $699/year.
About Chaos Group
Chaos Group is a worldwide leader in computer graphics technology, helping artists and
designers create photorealistic imagery and animation for architecture, design, and visual
effects. Chaos Group’s award-winning physically-based rendering and simulation software is
used daily by top design studios, architectural firms, advertising agencies, and visual effects
companies around the globe. Today, the company's research and development in ray-traced
rendering, cloud computing, and real-time ray tracing is shaping the future of creative storytelling
and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los
Angeles, Prague, Seoul, and Tokyo. For more information, visit chaosgroup.com.