On the same day as Apple’s MacBook Pro announcement, long-time Mac software developer, Maxon Computer, announced a new cross-platform GPU rendering collaboration with AMD. The news is linked to the new AMD RadeonPro GPUs inside the new MacBook Pro as the new Polaris architecture GPUs represent the state-of-the-art for AMD’s professional GPU initiatives, which include Radeon ProRender.
AMD Radeon ProRender
Maxon has reached a license agreement to use the Radeon ProRender technology inside its award-winning and popular Cinema 4D application. The Radeon ProRender technology is a physically-based GPU rendering engine and is built on OpenCL, an open-standard Apple created. It will provide remarkable performance on both macOS and Windows.
Radeon ProRender is part of AMD’s GPUOpen initiative, a movement aimed at helping developers leverage GPU computing using open source technology.
Radeon ProRender as a physically-based renderer which means it is a state-of-the-art “unbiased” path tracing renderer with a physically-based material system. This rendering system supports a CPU backend and therefore can run on GPU, CPU, or a combination of multiple disparent GPUs.
“Maxon is committed to empowering designers on all hardware platforms and operating systems. Radeon ProRender provides creatives with an efficient and intuitive solution to share their artistic vision,” said Oliver Meiseberg, Director of Product & Partnership Management at Maxon. “We’re excited to deliver an outstanding integration of Radeon ProRender within Cinema 4D, and to contribute our own rendering expertise to the open-source project.”
Maxon did not say in their press release when ProRender technologies will be incorporated but since the newest Cinema 4D release is rather young (summer) ProRender technologies should be added, hopefully, into a dot release in the coming months or early next year.
To learn more or read the full press release visit here at Maxon.