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Luxology intros recoil plugin for Rigid Body Dynamics

Luxology, LLC, this week has announced the availability of recoil™ a new plugin for modo 501 that accurately simulates dynamic rigid body interactions. Based on the popular open source Bullet physics engine, which is used extensively within the game and film industries, recoil™ realistically simulates dynamic forces and calculates accurate collisions between objects, allowing users to quickly create incredibly complex animations or automatically stack vast numbers of objects.

recoil plugin

Eric Soulvie developed the plugin for both Mac and Windows versions of modo 501 using the modo Plug-In Software Development Kit (SDK). It utilizes version 2.77 of the Bullet physics engine. Recoil simplifies the process of setting up dynamic actions. Simply tagging any mesh item to be dynamic, the object is then ready to respond to forces like gravity or collisions from other objects in modo.

01 - recoil is the first serious commercial plugin developed with the new modo plugin SDK (software developer kit).

“recoil is a fast, powerful and fun-to-used product that will be attractive to our large community of modo users,” said Brad Peebler, president and co-founder of Luxology. “This is the most extensive use of the modo plugin SDK to date and represents a significant milestone for modo as a 3D platform.”

What recoil Does:

recoil™ is available immediately and retails for 199.USD. To learn more visit Luxology’s main website here.

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