- Anthony Frausto-Robledo (afrausto@architosh.com)
- 30 July 2003 [Edited:
1 Aug 2003]
-
Apple's Richard
Kerris Talks About Siggraph and 3D on the Mac
Siggraph
2003 Turns Out Big for Apple Computer and the Future Looks
Even Better
Although Apple doesn't have a traditional booth at the Siggraph
show this week, the Macintosh OS X platform has made quite
a splash in the 3D community with a number of exciting announcements.
Actually, the announcements started to trickle out of the
3D developer community late last week in anticipation of the
computer graphics show.
Apple this year is showing off Shake
3, the latest version of the award-winning visual effects
and compositing application the company acquired last year.
We spoke to Apple's Richard Kerris, Sr. Director of Worldwide
Developer Relations, about Apple's participation at Siggraph.
"Apple is there for its developers, first and foremost," said
Richard Kerris. While Apple is focusing on developers it also
has a training center for Shake 3 at the show (booth
no. 1601) so that people can come up and take a course.
Kerris said the Siggraph community has had an enthusiastic
response to the latest version of Shake 3 on the Mac OS X
platform. "At the Shake
User Event last night a number of developers and users
spoke enthusiastically about their experiences on Mac OS X",
said Kerris.
|
Mac OS X The Platform of the Future for 3D
From many quarters of the professional 3D community developers
are coming to realize that the Mac OS X platform on the new
G5 architecture represents the future of 3D. Back in June
at Apple's worldwide developer's conference (WWDC) a new firm,
Luxology, made a stunning presentation showing just how superior
the Power Mac G5
platform is for running computationally intensive 3D applications
when compared to 32-bit Intel-based computers. And the news
of the G5's stunning power gets even better.
|
|
"With
the release of the new Power Mac G5, we believe Mac OS
X is the platform of the future, which is why we have
decided to concentrate our Unix development efforts solely
for this market."
-- Michel Besner, President,
Kaydara |
Just prior to the Siggraph show the developer Kaydara, announced
that they have selected Mac OS X as their only Unix-based
platform for MOTIONBUILDER 5 and the future of the product.
"Based on feedback from customers and our industry projections,
we do not believe the 3D market warrants the development and
support of two different Unix-based platforms," said Michel
Besner, president of Kaydara. "Mac OS X is a much more powerful
and reliable solution for graphic artists and 3D professionals.
With the release of the new Power Mac G5, we believe Mac OS
X is the platform of the future, which is why we have decided
to concentrate our Unix development efforts solely for this
market." Kaydara is a market leader in the development of
real-time 3D animation software solutions for the entertainment
industry.
"It's
important to know why developers are attracted to Linux
and Mac OS X. Developers and their customers have a deep
heritage of custom Unix development, and Linux was attractive
to them because it offered them a similar environment,
just like Mac OS X does."
-- Richard Kerris, Apple
Sr. Director of Worldwide Developer Relations |
Richard Kerris said developers like Kaydara and Luxology
are not the only companies coming to realize that the Mac
OS X platform on G5 hardware offers a superior environment
for the next generation of their products. Asked why developers
are realizing OS X's strengths over Linux and other Unix operating
systems, Richard Kerris remarked: "It's important to know
why developers are attracted to Linux and Mac OS X. Developers
and their customers have a deep heritage of custom Unix development,
and Linux was attractive to them because it offered them a
similar environment, just like Mac OS X does." Kerris explained
that in the highend studios and production houses there are
almost always custom development -- making their 3D pipelines
highly modular and tuned to their particular strengths. "But
developers are finding that Mac OS X offers them a superior
environment to move their legacy Unix code and tools over
to," said Kerris. "Being a Unix-based environment Mac OS X
offers them what they really need and it gives them a lot
more."
When we questioned high profile defections off Sun and SGI
to Linux on Intel 32-bit systems -- by large studios like
DreamWorks -- Kerris
noted that it is important to realize who is making the announcement.
"It's the platform provider making the announcement," said
Kerris. Usually this involves a "very large deal where a studio
has attained a superb discount" on a lot of equipment "in
exchange" for a highly motivational marketing story. But Kerris
insisted that -- while those deals may sound impressive and
motivational -- where developers and 3D artists are
really looking these days is at the Mac OS X platform.
Big Studios Need Big Power
Since the introduction of the 64-bit G5 Power Macs, Kerris
noted that many of the major and independent film studios
have come to Apple hoping to get their hands on the
G5 as quickly as possible. Kerris said that studios and their
developers have already come to Apple seeking out solutions
for visual effects problems that 32-bit computers couldn't
handle. There is a realization in the industry that the 64-bit
capability of the G5 Power Macs is going to offer studios
the type of power that used to only come at the expense of
very costly Sun and SGI Unix workstations.
"IBM
is working with Apple on further optimizations of the
GCC compiler,"
-- Richard Kerris, Apple
Sr. Director of Worldwide Developer Relations |
Kerris noted that what is really giving the Power Mac G5
a huge advantage goes beyond the floating point power of the
G5...it really concerns Apple's innovative motherboard
architecture. "This is where developers are really impressed",
said Kerris. The Power Mac G5 has a 1 Ghz dedicated bus offering
huge bandwidth in and out of each processor.
One such company duly impressed with the awesome power of
the G5 is mega-hit film studio, Pixar. Richard Kerris said
Pixar announced at the
Siggraph show that PR
RenderMan on Mac OS X will be released as a beta in September
and will have a final ship date later in the year.
Developers and the Future
Asked what kind of resources developers have at their disposal
to prepare products for the Power Mac G5, Kerris said Apple
has a G5 lab facility where folks can bring their code and
learn how to use Apple's new Xcode
and other optimization products to make their applications
run as quickly as possible on the new G5. Additionally, Apple
has developers on the road helping customers optimize their
applications for the G5. And in the near future the Cupertino-based
G5 optimization lab will have European and Asian equivalents.
Beyond the new developer and customer interests -- and the
new tools and support Apple is providing to the community
-- even more performance progress is taking shape behind the
scenes with the new IBM and Apple partnership. "IBM is working
with Apple on further optimizations of the GCC
compiler," said Kerris. This work, said Kerris, will add
further speed increases to applications over time and "developers
who take advantage of these tools will see huge advantages."
With over 90 Macs on the show floor, a dedicated and popular
Shake 3 classroom, and numerous exciting announcements from
developers and film studios, this year's Siggraph show is
turning into the Mac's comeback event of the year! ---- ANTHONY
FRAUSTO, Editor
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