Artlantis R is an advanced
rendering and animation product aimed at the architecture,
urban design, landscape architecture, interiors, and industrial
design visualization markets. The program has many relationships
with architectural CAD and modeling programs, including a
new plugin relationship with SketchUp.
It features a comprehensive shader library
which can be customized and added to by the user. Additionally,
the company features additional shader libraries on CD-ROM.
Users can add their own textures to the library and then
drag and drop them onto their objects.
Getting Your Model in Artlantis R
Artlantis
R is a pure rendering application
which requires the user to obtain his model from another
application. ABVENT
has
had working partnerships with many companies over the years
and two of those have been the historical
leaders in computer-aided design (CAD) on the Macintosh platform:
Graphisoft (ArchiCAD) and Nemetschek NA (VectorWorks). In
partnering with Artlantis R those partnerships have been
extended to Google's
(formerly @Last Software's) SketchUp
Pro 5 application; and last but not least you can import
models in from Autodesk formats DWG, DXF and 3DS (studio
max format).
The plugins required for ArchiCAD, SketchUp
and VectorWorks must be downloaded from the ABVENT website,
a small downside, but no big deal. Once you have a plugin
installed correctly in your application of choice, you can
export out or render out to the Artlantis file format (ATL).
In the view below (see image 01) you can see various Artlantis
options under the Rendering submenu in VectorWorks. Generally
each plugin will specialize the options such as layer, grouping
or class structures into object logical assignments.
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01
- Artlantis R Plugin Adds Export Out Options to VectorWorks
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In the case of a program like VectorWorks, you can choose
to differentiate your objects in Artlantis R by their Class
assignment in VectorWorks or by previously assigned textures,
applied in this CAD application. ArchiCAD, SketchUp and VectorWorks
all work a bit differently but in essence they generate the
same result: a workable model in the .ATL file format. (see
image 02).
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02
- Artlantis Preferences in Plugin
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For those unfamiliar to this process, it should be stated
that managing this type of CAD to rendering application integration
is not too difficult, the manual explains this process clearly.
Model Update Feature
It
should also be stated that Artlantis R's capabilities with
this type of integration include the all important ability
to update a model after you have fully scene-produced it.
That is, you can go back to your CAD application, change
the model, then instantly update your original Artlantis
scene file with the newly changed model data without having
to resign any
textures,
create lights, add backgrounds or objects, et cetera.
Next: Working in Artlantis R
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