- Architosh Staff (info@architosh.com)
- 1 Feb 2002
-
Pro Mac Survey:
Apple's Users Demand More
Architosh has gathered substantial data on the hardware requests
of professional Macintosh
3D and visualization users working in a number of industries
from film and special effects to medical 3D.
In a related report,
as part of a series, users are in hot demand for Quad Power Macs
and even an Apple solution for Plug-Play compute/renderfarm distributed
computing technologies. Such users say they are willing to pay for
them if Apple can deliver the goods. However, these same users chime
in on Apple's shortfalls in this market segment and suggest solutions.
More Power Please - A Lot More!
While Apple has clearly ratcheted up performance with a dual 1-Ghz
G4 Power Mac, users say they
want four of those processors in one machine, not two. But in
addition to the number of processors, users acknowledge that Apple
needs to do a lot more to entice users away from their troublesome
Windows NT machines and expensive and limited SGI and Sun boxes.
They see Apple's new UNIX-based
OS X as the key to their future...if only Apple could deliver
the power.
Andrew Yang, a development specialist in the Advanced Products
Group of Stuart Energy Systems Inc, wrote that not being able to
deploy the Mac in their environment came down to several factors:
1, lack of high-end solid modeling software such as SolidWorks,
Unigraphics, Catia and Pro/E (most of those are UNIX-based); 2,
lack of workstation-class graphics cards like those suggested in
our survey; and 3, processor speed in conjunction with bus speed.
"It's very apparent
that 3D apps benefit greatly from high bus speeds and processors
speeds, and the Mac has neither. Not speaking about the CPU, the
bus speed has been sitting at 133MHz while Intel is likely to
be at 533MHz before the middle of the year." --
Andrew Yang, Stuart Energy Systems Inc.
While such comments are discouraging to hear from UNIX and PC users
wishing to make a jump to a robust OS X operating system, Apple
also faces a value proposition problem for many hard-core 3D users
looking for pure bang for the buck in 3D performance.
"I have to mention
that I've made the same scores on visualization when benchmarking
with Cinebench 2000 on the following systems :
- Macintosh G4 450
bi-processor with Radeon Mac Edition (32 MB DDR) (more than $3000)
- Home made PC PIII
733 + geForce II MX 200 32 MB (around $ 950)
So we've trashed all
our Macs and bought $2000 PC's for all 3D related stuff..."
-- User name withheld
In a similar vain, such large studios such as Dreamworks have said
they are moving to Linux on cheap Intel hardware in lieu of expensive
SGI, Sun, HP or IBM UNIX boxes. Clearly UNIX/Linux is where the
future lies and more studios will likely move over to such pipelines.
The question becomes where does Apple fit in this value-chain reaction?
Many survey respondents mention that key design and video software
like Photoshop and Final Cut Pro not only "not run on UNIX"
but run best on the Mac. Would Adobe ever ship Photoshop for Linux?
And how would such moves affect both Apple and Microsoft?
Clearly Apple is in a supreme position over Microsoft in this value-chain
reaction. Because Apple's Mac OS X is UNIX and Windows is completely
not UNIX, the portability of UNIX and Linux software to OS X is
extremely promising. However, Apple's current expensive hardware
is in a currious middle point. Much less expensive than SGI and
SUN gear, yet more costly than Dell PC's.
By now it should be obvious what Apple should do and what it has
to do.
Apple Can Do It
A number of readers said they have great faith in Apple (faith
in Apple...imagine that?) and believe it is only a matter of time
before they clearly deliver the goods. According to some astute
readers, they have the technology now to do incredible things.
"While serious graphics cards are a crucial _entry-point_
barrier for OSX, the real issue at the other end of the spectrum
is scalibility." -- David Faibish
David Faibish talked about cluster and compute/renderfarm efforts
on PowerPC being centered on Linux not Darwin (where they should
be). Such efforts are being made by Project Appleseed and Beowulf.
Apple needs to use Darwin to show off MACH to demonstrate scalibility
(the bsd is just what drags in the linux codebase); all of the
Linux clustering (eg Beowulf etc) use a really lame clustering
technology ("MPI" - a brittle, awkward, procedural, IPC glue to
kludge together cpu's - which is typically transported via TCP
on Gig Ethernet); Apple needs to use multiple optical FireWire
channels (each at 3.6 Gbps) and MACH's object-oriented messegebus
as a different _programming_ architecture to run circles around
Linux/MPI clustering ... -- David Faibish
Apple's rumored "Gigawire" technology is said to possibly
be a multi-channel, accelerated FireWire technology (possibly wireless).
And their Advanced Computing Group is known to be working actively
on parallel computing technologies. David says, "When Apple's
MP'clustering technology comes built-in, the whole compute/renderfarm
business segment will just explode (and put a big dent in SGI's
viability)."
While we see some of what David mentions happening, we see SGI
continuing to be pushed up-market (the eventual Northeast migration
on the chart), out of reach and threat by Apple.
Apple is Doing It Now
While some users see Apple not being able to compete, and others
seeing Apple not taking advantage of technologies they clearly have
now, some say Apple's problems are a myth or perception issue. A
petition respondent named Johnny had some comments about real life
tests:
"It's a myth that the Mac graphics aren't up to pro standards.
Do some serious testing of GeForce3 in a G4 running Maya or Lightwave[7]
compared to a GloriaDCC running in a Windows2000 box and you'll
discover that it's a MYTH that the Mac needs some stupid expensive
graphics card. Just run some tests, you'll see!!!" --
Johnny
Closing Thoughts
While these are just some of the comments made in our surveys for
more 3D power on the Mac platform, there are many others just like
them. Some common thoughts are that Apple "can" deliver
the goods but chooses to focus too much on product design (cases)
and not enough on its software and hardware design expertise. In
particular, the mention of OS X's core strengths are items Apple
is not fully utilizing -- such as optimized support for four or
more processors (better threading).
Readers often cite amazement at Apple's motherboard progress, or
lack thereof. And they suggest that if Apple is lacking the ability
internally then they better go out and buy that ability. Some suggest
SGI and their high-bandwidth and graphics expertise as natural candidates
for Apple's $4 billion. Others suggest dumping Motorola and embracing
AMD or Intel. Many wonder why Apple doesn't just buy Nvidia or 3D
Labs or some other player. And where is the fruit of the Raycer
Graphics buyout?
The common thought is that Mac users have waited since the early
90's to have the next-generation Mac operating system of the future,
and now that it is here Apple's hardware is letting it down...and
everyone with it. In the past, Apple's hardware made us all very
proud (smoking Pentiums and so on), while we knew full well the
Mac OS underneith was getting very creaky.
Now we have our new OS. So users are asking, "where's the
beef?"
Related Article
Pro Mac Survey: 3D Mac users
overwhelmingly want Quad Macs
|
Apple
G5: Smokes Intel Competition
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