Archives for Unity
An Architosh round-up of some of the biggest news from the Game Developers Conference (2015) in San Francisco this past week.
Game developers using Unity 5 in the near future will have access to interactive ray-tracing technology from Imagination for cinematic level CG in mobile games
Viewpoint: Mac Pro, What Does Apple Mean by Pro? A View from a Professional in 3D, Animation, VFX and Video Games
In this Viewpoint contribution Akiko Ashley, Architosh associate editor and co-founder of 3D animation studio Luminetik, delivers a compelling critique of the new 2013 Mac Pro, a workstation class computer that has been Apple’s most interesting new Mac product in years. With a background in visual effects for major TV and film productions, Luminetik provides Miss Ashley with a perspective on what studios really need in their pipeline hardware and what is good and bad about Apple’s latest Mac Pro in meeting that standard.
We continue with some additional pictures from the SIGGRAPH 2013 show floor
Shade develops product integration pipeline connection with Unity game engine
Luxology had much to say at SIGGRAPH 2012…including new products and cross-grade promo
The Unity Game engine continues to dominate the games development market. In this post we cover some of the latest developments
Mac CAD and 3D News: In today’s tidbits we have some interesting news about DAZ’s merger with Gizmoz and their focus on 3D avatars, plus good news on Unity 3 and Spatial’s improving partner programs.
Unity Technologies announces investment from Sequoia Capital and Silicon Valley Luminaries
Mac CAD and 3D News: We have news on SketchUp 7’s maintenance release, new improvements; we also cover Rhino and Autodesk’s AREA news items, including the Unity Game Engine.