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Archives for textures

Getting Real with 3D Materials—How Allegorithmic’s Technology is Leading

Allegorithmic had a key presence at SIGGRAPH 2017 this year at Los Angeles. The French software company is the worldwide leader in material (texture) creation for the gaming industry. But the company has a wider audience of users in mind.

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Why Gensler Architects Have Embraced Allegorithmic’s Substance Software

Scott DeWoody of Gensler explains the firm’s adoption and use of Allegorithmic’s Substance software product line and how they work with it for all their digital material’s creation across their pipeline.

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Allegorithmic Integrates In-App Access Directly Into Substance Painter 2017.1

Allegorithmic integrates Substance Source directly into Substance Designer in latest point-dot release, increasing ease and use and workflow for 3D artists.

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ToolTalk: Allegorithmic’s New Substance Designer 5.6

Substance Designer 5.6 offers new sets of filters useful for working with image scans in particular as well as existing image textures.

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Allegorithmic Integrates Substance Engine into Houdini 15

Free update brings leading 3D material creator to professional VFX artists; fast exportation to the Unity Game Engine.

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Allegorithmic readies new Substance Designer 5 for Mac and Windows

The next-generation 3D texture and compositing tool adds node processing and transfer bake among other major features as it advances the state of the art in dedicated professional texture tools.

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SIG: Substance Designer 2 now released or Mac

Allegorithmic brings its popular Substance Designer 2 product line to the Mac

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