Archives for textures
Allegorithmic had a key presence at SIGGRAPH 2017 this year at Los Angeles. The French software company is the worldwide leader in material (texture) creation for the gaming industry. But the company has a wider audience of users in mind.
Scott DeWoody of Gensler explains the firm’s adoption and use of Allegorithmic’s Substance software product line and how they work with it for all their digital material’s creation across their pipeline.
Allegorithmic integrates Substance Source directly into Substance Designer in latest point-dot release, increasing ease and use and workflow for 3D artists.
Substance Designer 5.6 offers new sets of filters useful for working with image scans in particular as well as existing image textures.
Free update brings leading 3D material creator to professional VFX artists; fast exportation to the Unity Game Engine.
The next-generation 3D texture and compositing tool adds node processing and transfer bake among other major features as it advances the state of the art in dedicated professional texture tools.
Allegorithmic brings its popular Substance Designer 2 product line to the Mac