Archives for OpenCL
Nvidia looks to be playing a key role in future Macs—new Nvidia Mac OS X centric job posts indicate Apple may be moving away from AMD in favor of what Nvidia is doing with AI with GPU compute.
This latest expansion gives Vulkan the next generation graphics API from Khronos high-efficiency access to graphics and provides applications direct control over GPU accelaration for maximized performance and predictability. The new OpenGL® ES 3.2 specification absorbs AEP functionality to enhance pervasive graphics capabilities across mobile, consumer and automotive devices. As for OpenGL Extensions, one of its greatest strengths is that it was designed to be readily extensible to accommodate new hardware innovations.
OTOY’s massive update announcement for Octane Render 3 contains information on stunning industry-first features. The GPU renderer runs on Mac OS X, Windows, Linux and now the cloud.
In this special feature Architosh digs into the main elements behind the new Vulkan graphics and compute GPU API in a discussion with The Khronos Group president Neil Trevett to get at what all this means for computing and graphics going forward.
We discuss five issues about Vulkan and its impact on Apple in both desktop and mobile markets, and this article is chock full of info not yet contained in our other Vulkan reports.
OpenCL C++ Kernel Language significantly boosts programmer productivity, plus new SPIR-V common intermediate language used by both OpenCL 2.1 and Vulkan
Khronos Group, the stewards of computer industry open standards like OpenGL and WebGL, have announced the Vulkan, a next-generation graphics API system and replacement to industry-standard and leading OpenGL and OpenGL ES.
The latest version of Blender, build 2.73, now features a full-screen user-interface, numerous new features, improved Collada and FBX support, etc. Blender runs on Mac, Windows and Linux.
Both AMD and Nvidia had brand new GPU hardware to announce at last week’s SIGGRAPH conference in Vancouver, Canada. We take a look at what they announced…
This guide-oriented feature article explores the details surrounding the new Mac Pro and its performance benchmarking found throughout the web, with summary reference to particular industries and their common applications
Viewpoint: Mac Pro, What Does Apple Mean by Pro? A View from a Professional in 3D, Animation, VFX and Video Games
In this Viewpoint contribution Akiko Ashley, Architosh associate editor and co-founder of 3D animation studio Luminetik, delivers a compelling critique of the new 2013 Mac Pro, a workstation class computer that has been Apple’s most interesting new Mac product in years. With a background in visual effects for major TV and film productions, Luminetik provides Miss Ashley with a perspective on what studios really need in their pipeline hardware and what is good and bad about Apple’s latest Mac Pro in meeting that standard.
Amazon and Nvidia enable new EC2 GPU Instance Type – Brings powerful CAD/3D apps to the masses via the Cloud
Amazon’s new EC2 GPU Instance Type will power next-generation of CAD/3D apps in the cloud
JPR analyst sees new Mac Pro as evidence that AMD’s new aggressive strategies to win market share in the workstation market from Nvidia are starting to work
We recap NVIDIA’s announcements and focus on the Quadro K6000
We have pictures from the SIGGRAPH 2013 show floor with accompanying notes on releases