Archives for OpenCL Archives - Architosh
The provisional specifications are now publicly available for industry feedback on high-performance computational standard.
Nvidia looks to be playing a key role in future Macs—new Nvidia Mac OS X centric job posts indicate Apple may be moving away from AMD in favor of what Nvidia is doing with AI with GPU compute.
This latest expansion gives Vulkan the next generation graphics API from Khronos high-efficiency access to graphics and provides applications direct control over GPU accelaration for maximized performance and predictability. The new OpenGL® ES 3.2 specification absorbs AEP functionality to enhance pervasive graphics capabilities across mobile, consumer and automotive devices. As for OpenGL Extensions, one of its greatest strengths is that it was designed to be readily extensible to accommodate new hardware innovations.
OTOY’s massive update announcement for Octane Render 3 contains information on stunning industry-first features. The GPU renderer runs on Mac OS X, Windows, Linux and now the cloud.
In this special feature Architosh digs into the main elements behind the new Vulkan graphics and compute GPU API in a discussion with The Khronos Group president Neil Trevett to get at what all this means for computing and graphics going forward.
We discuss five issues about Vulkan and its impact on Apple in both desktop and mobile markets, and this article is chock full of info not yet contained in our other Vulkan reports.
OpenCL C++ Kernel Language significantly boosts programmer productivity, plus new SPIR-V common intermediate language used by both OpenCL 2.1 and Vulkan
Khronos Group, the stewards of computer industry open standards like OpenGL and WebGL, have announced the Vulkan, a next-generation graphics API system and replacement to industry-standard and leading OpenGL and OpenGL ES.
The latest version of Blender, build 2.73, now features a full-screen user-interface, numerous new features, improved Collada and FBX support, etc. Blender runs on Mac, Windows and Linux.
Both AMD and Nvidia had brand new GPU hardware to announce at last week’s SIGGRAPH conference in Vancouver, Canada. We take a look at what they announced…
This guide-oriented feature article explores the details surrounding the new Mac Pro and its performance benchmarking found throughout the web, with summary reference to particular industries and their common applications
Viewpoint: Mac Pro, What Does Apple Mean by Pro? A View from a Professional in 3D, Animation, VFX and Video Games
In this Viewpoint contribution Akiko Ashley, Architosh associate editor and co-founder of 3D animation studio Luminetik, delivers a compelling critique of the new 2013 Mac Pro, a workstation class computer that has been Apple’s most interesting new Mac product in years. With a background in visual effects for major TV and film productions, Luminetik provides Miss Ashley with a perspective on what studios really need in their pipeline hardware and what is good and bad about Apple’s latest Mac Pro in meeting that standard.
Amazon and Nvidia enable new EC2 GPU Instance Type – Brings powerful CAD/3D apps to the masses via the Cloud
Amazon’s new EC2 GPU Instance Type will power next-generation of CAD/3D apps in the cloud
JPR analyst sees new Mac Pro as evidence that AMD’s new aggressive strategies to win market share in the workstation market from Nvidia are starting to work
We recap NVIDIA’s announcements and focus on the Quadro K6000
We have pictures from the SIGGRAPH 2013 show floor with accompanying notes on releases
Khronos Group advanced OpenGL specification to version 4.4 — adds Bindless Texture Extension for up to 10x improvement in performance
Will Apple be tempted to shift to AMD if a new GHz race emerges between the two main chip producers?
We review many of the issues that remain on pro users minds as they contemplate the new Mac Pro
Architosh reviews AMD Radeon based Sapphire HD 7950 Mac Edition graphics card for Apple Mac Pros. This latest board from Sapphire offers users AMD’s 28nm based Graphics Core Next (GCN) Architecture with up to 4.3 billion transistors and highly tuned for OpenCL. We put it through a whole series of benchmarks across both gaming and pro markets, plus real world tests.
Nvidia announces new Quadro K5000 GPU for Mac Pros at IBC
Apple is likely to have the benefits of OpenRL based raytracing in future iOS devices like the next iPhone and next iPad, based on the recent investment by Imagination Technologies in Caustic Graphics.
Video highlights Luxology’s research into GPU rendering.
Khronos Group unveils OpenGL 4.0 at GDC – latest industry standard for graphics gets further advanced.
Mac CAD and 3D News: We have a brief tidbit on a post on CPU to GPU shared memory pooling and work that Intel is undertaking. There is also a note about Apple’s progress with OpenCL and specifically FFT lib (library) producing very high performance
Khronos Group is demonstrating OpenCL 1.0 progress at international high-performance computing conference — makes major announcement about industry adoption of key standard
The Khronos Group has announced OpenGL version 3.2 at SIGGRAPH in New Orleans.
The power of Uber-Parallel Processing: New AMD WGL_AMD_GPU_association extension further advances multi-GPU system performance in workstations. Advances OpenGL.
In this product review Architosh looks at Graphisoft’s ArchiCAD 12, the industry’s leading BIM (building information modeling) solution used worldwide by architects and building AEC professionals.
What will Apple do for Apple’s 25th Macintosh Anniversary? In this article post we ponder three dreamy scenarios from the far-fetched and nostalgic to the ultra-powerful and completely impressive to the very likely…and very useful!
From the looks of comments made by an Nvidia rep in a discussion with AppleInsider today about CUDA versus OpenCL, it appears that Apple with its OpenCL-based Snow Leopard operating system will not be ready to release that OS until the second quarter (Q2) of 2009. From the AppleInsider report: “While the OpenCL spec is […]
Khronos Group releases OpenCL 1.0 and OpenVG 1.1 – Khronos Group releases ratified OpenCL 1.0 Specification at SIGGRAPH Asia.
Apple seeks to trademark OpenCL as new industry standard for parallelization of software across both CPU and GPU hardware.
According to a report on Macworld and Electronista, OpenCL has been defined as a standard in a record six months, with key contributions from Intel, Nvidia, AMD, Apple, and others. But one key tech giant is missing from adopting and supporting that standard and that is Microsoft.
Mac CAD/3D News on Bunkspeed at Siggraph, Autodesk’s new Mudbox, and e-on Software
A Guardian article by Chris Edwards takes a good look at graphics processing units and how they are the ‘piranhas of computing’