Archives for GPU-based Ray Tracer
Hybrid rendering fundamentally changes computer graphics by fusing Real-Time Ray Tracing with AI, Simulation, and Rasterization.
World’s fastest renderer—Redshift—is coming to Houdini and then next it will be Maxon’s Cinema 4D. Redshift supports other 3D packages already.
Luxion announces at SIGGRAPH this week, their advanced support for Autodesk Maya and Maxon Cinema 4D.
OTOY releases latest version of its GPU-based real-time rendering solution for Mac, Windows and Linux
In this first of what we hope will be a long history of interviews, Architosh talks to Jules Urbach of OTOY about his company’s transformational technologies—the likes of which are not just affecting the development path options for industry giants like Autodesk, but also now catching the eye of every major Hollywood movie studio.
Lightworks is showcasing its latest Iray+ technology along with other tech at SIGGRAPH this year
New ArchiCAD OctaneRender plugin plus version 1.1 Octane Render Standalone app update
Luxion updates KeyShot plugins for Creo and Pro/E
Apple is likely to have the benefits of OpenRL based raytracing in future iOS devices like the next iPhone and next iPad, based on the recent investment by Imagination Technologies in Caustic Graphics.
Luxion introduces KeyShot 2.1 – new support for 3D CAD programs and other features.
Video highlights Luxology’s research into GPU rendering.
New Zealand-based Refractive Software releases new Octane Render for Mac, Windows and Linux. New CUDA-based GPU Ray Tracer accelerates photo-realistic rendering 10 fold over CPU based renderers.
Nvidia had a slew of great announcements at SIGGRAPH 2008 this year and below are summary highlights