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Archives for Allegorithmic Archives - Page 2 of 2 - Architosh

Allegorithmic Releases New Substance Designer 6—Material Authoring Tool

Substance Designer 6 comes with new filters dedicated to scan processing to help 3D artists build a complete workflow of ready-to-use, clean tiling materials adaptable to photogrammetry.

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ToolTalk: Allegorithmic’s New Substance Designer 5.6

Substance Designer 5.6 offers new sets of filters useful for working with image scans in particular as well as existing image textures.

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AU 2016: Looking at Allegorithmic’s New Substance Source Architecture Texture Library

Late last week Allegorithmic released a new themed library for the architectural market at Autodesk University 2016. The new ready-to-render PBR Materials feature full compatibility with V-Ray, Corona and Iray.

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Mac 3D News: Allegorithmic Adds Design Industry First to Substance Designer 5.5

Material Definition Language (MDL) authoring is now possible and Linux support increases compatibility with VFX pipelines.

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Allegorithmic Integrates Substance Engine into Houdini 15

Free update brings leading 3D material creator to professional VFX artists; fast exportation to the Unity Game Engine.

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Allegorithmic goes ‘Rent-to-Own’ with Substance Live

Allegorithmic solves subscribe versus own software debate with solution that meets the user half-way and provides more flexibility for the financial bottom lines of artists and studios.

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Allegorithmic readies new Substance Designer 5 for Mac and Windows

The next-generation 3D texture and compositing tool adds node processing and transfer bake among other major features as it advances the state of the art in dedicated professional texture tools.

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SIG: Substance Designer 2 now released or Mac

Allegorithmic brings its popular Substance Designer 2 product line to the Mac

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