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Archives for Allegorithmic

Animation News: How Cinesite and Substance Recreated a Legendary Medieval City for Liongate’s ‘Robin Hood’

Allegorithmic’s Substance Designer and Painter software were used extensively to create the town of Nottingham for Liongate’s ‘Robin Hood’ film, offering industry and consumers alike stunning visual continuity and portrayal of realism.

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3D News: Adobe Acquires 3D Software Company Allegorithmic

Adobe acquires France-based Allegorithmic and its CEO will lead new 3D initiatives at Adobe at large as the San Jose software giant looks to add the third dimension to its legendary 2D graphics history.

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Allegorithmic Explores Alien Worlds and Futuristic Cities with its Second ‘Signature Series’ Release

Allegorithmic’s Signature Series aims to feature the talented work of Substance users and this second series release showcases the talents of Chris Hodgson of Naughty Dog.

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SIG’18: Siggraph 2018 — Vancouver Highlights From Computer Graphics Show

Akiko Ashley covers the recent SIGGRAPH computer graphics show from Vancouver, noting the highlight announcements in 3D software and VR/AR/MR technologies along with key hardware from Nvidia.

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Substance Painter User-Interface—Updated With Help From Users

Substance Painter’s new UI aims to simplify the 3D digital painting experience for its users and the program offers 15 major improvements.

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Fall Update to Substance Designer Brings 16 New Features

Allegorithmic’s fall software update to Substance Designer gains 16 new features and improvements—first chance to author in AxF format.

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Allegorithmic’s “Materialize” Contest Challenges Artists To Flex Their Material Skills

Visual artists can win thousands of dollars worth of prizes from contest sponsors like Nvidia, X-Rite, HP and ArtStation.

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Allegorithmic Releases Update to Substance Painter

Simple export to Project Felix enhances 3D material workflow for artists and graphic designers—plus five additional tools and updates now available.

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Getting Real with 3D Materials—How Allegorithmic’s Technology is Leading

Allegorithmic had a key presence at SIGGRAPH 2017 this year at Los Angeles. The French software company is the worldwide leader in material (texture) creation for the gaming industry. But the company has a wider audience of users in mind.

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Why Gensler Architects Have Embraced Allegorithmic’s Substance Software

Scott DeWoody of Gensler explains the firm’s adoption and use of Allegorithmic’s Substance software product line and how they work with it for all their digital material’s creation across their pipeline.

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Allegorithmic’s Substance Days Returns to Hollywood This July

A great 3D industry training and learning event takes place in Hollywood next week, a few days ahead of SIGGRAPH in Los Angeles.

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Allegorithmic Integrates In-App Access Directly Into Substance Painter 2017.1

Allegorithmic integrates Substance Source directly into Substance Designer in latest point-dot release, increasing ease and use and workflow for 3D artists.

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Allegorithmic Launches Contest for Artists—Help Bring the Art Toy ‘MAT’ to Life

Allegorithmic launches design contest for 3D artists—creates new 3D character but only takes that creation half way. Company looking for contests to compete to bring “MAT” to life with lots of personality.

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Substance Source Reaches 1,000 Materials with New Photorealistic Textile Collection

150 new textile options for clothing, sportswear and home furnishings allow for complex customization with photorealistic results.

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Allegorithmic Releases New Substance Designer 6—Material Authoring Tool

Substance Designer 6 comes with new filters dedicated to scan processing to help 3D artists build a complete workflow of ready-to-use, clean tiling materials adaptable to photogrammetry.

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