Archives for Allegorithmic Archives - Architosh
New Collection Brings 15 Original Ready-to-Use Materials, Including Two Free to Download; Substance Source Library Now Contains Nearly 1850 Assets.
Animation News: How Cinesite and Substance Recreated a Legendary Medieval City for Liongate’s ‘Robin Hood’
Allegorithmic’s Substance Designer and Painter software were used extensively to create the town of Nottingham for Liongate’s ‘Robin Hood’ film, offering industry and consumers alike stunning visual continuity and portrayal of realism.
Adobe acquires France-based Allegorithmic and its CEO will lead new 3D initiatives at Adobe at large as the San Jose software giant looks to add the third dimension to its legendary 2D graphics history.
Allegorithmic Explores Alien Worlds and Futuristic Cities with its Second ‘Signature Series’ Release
Allegorithmic’s Signature Series aims to feature the talented work of Substance users and this second series release showcases the talents of Chris Hodgson of Naughty Dog.
Akiko Ashley covers the recent SIGGRAPH computer graphics show from Vancouver, noting the highlight announcements in 3D software and VR/AR/MR technologies along with key hardware from Nvidia.
Substance Painter’s new UI aims to simplify the 3D digital painting experience for its users and the program offers 15 major improvements.
Allegorithmic’s fall software update to Substance Designer gains 16 new features and improvements—first chance to author in AxF format.
Visual artists can win thousands of dollars worth of prizes from contest sponsors like Nvidia, X-Rite, HP and ArtStation.
Simple export to Project Felix enhances 3D material workflow for artists and graphic designers—plus five additional tools and updates now available.
Allegorithmic had a key presence at SIGGRAPH 2017 this year at Los Angeles. The French software company is the worldwide leader in material (texture) creation for the gaming industry. But the company has a wider audience of users in mind.
Scott DeWoody of Gensler explains the firm’s adoption and use of Allegorithmic’s Substance software product line and how they work with it for all their digital material’s creation across their pipeline.
A great 3D industry training and learning event takes place in Hollywood next week, a few days ahead of SIGGRAPH in Los Angeles.
Allegorithmic integrates Substance Source directly into Substance Designer in latest point-dot release, increasing ease and use and workflow for 3D artists.
Allegorithmic launches design contest for 3D artists—creates new 3D character but only takes that creation half way. Company looking for contests to compete to bring “MAT” to life with lots of personality.
150 new textile options for clothing, sportswear and home furnishings allow for complex customization with photorealistic results.
Substance Designer 6 comes with new filters dedicated to scan processing to help 3D artists build a complete workflow of ready-to-use, clean tiling materials adaptable to photogrammetry.
Substance Designer 5.6 offers new sets of filters useful for working with image scans in particular as well as existing image textures.
Late last week Allegorithmic released a new themed library for the architectural market at Autodesk University 2016. The new ready-to-render PBR Materials feature full compatibility with V-Ray, Corona and Iray.
Material Definition Language (MDL) authoring is now possible and Linux support increases compatibility with VFX pipelines.
Free update brings leading 3D material creator to professional VFX artists; fast exportation to the Unity Game Engine.
Allegorithmic solves subscribe versus own software debate with solution that meets the user half-way and provides more flexibility for the financial bottom lines of artists and studios.
The next-generation 3D texture and compositing tool adds node processing and transfer bake among other major features as it advances the state of the art in dedicated professional texture tools.
Allegorithmic brings its popular Substance Designer 2 product line to the Mac