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Archives for Allegorithmic

Allegorithmic Releases Update to Substance Painter

Simple export to Project Felix enhances 3D material workflow for artists and graphic designers—plus five additional tools and updates now available.

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Getting Real with 3D Materials—How Allegorithmic’s Technology is Leading

Allegorithmic had a key presence at SIGGRAPH 2017 this year at Los Angeles. The French software company is the worldwide leader in material (texture) creation for the gaming industry. But the company has a wider audience of users in mind.

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Why Gensler Architects Have Embraced Allegorithmic’s Substance Software

Scott DeWoody of Gensler explains the firm’s adoption and use of Allegorithmic’s Substance software product line and how they work with it for all their digital material’s creation across their pipeline.

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Allegorithmic’s Substance Days Returns to Hollywood This July

A great 3D industry training and learning event takes place in Hollywood next week, a few days ahead of SIGGRAPH in Los Angeles.

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Allegorithmic Integrates In-App Access Directly Into Substance Painter 2017.1

Allegorithmic integrates Substance Source directly into Substance Designer in latest point-dot release, increasing ease and use and workflow for 3D artists.

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Allegorithmic Launches Contest for Artists—Help Bring the Art Toy ‘MAT’ to Life

Allegorithmic launches design contest for 3D artists—creates new 3D character but only takes that creation half way. Company looking for contests to compete to bring “MAT” to life with lots of personality.

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Substance Source Reaches 1,000 Materials with New Photorealistic Textile Collection

150 new textile options for clothing, sportswear and home furnishings allow for complex customization with photorealistic results.

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Allegorithmic Releases New Substance Designer 6—Material Authoring Tool

Substance Designer 6 comes with new filters dedicated to scan processing to help 3D artists build a complete workflow of ready-to-use, clean tiling materials adaptable to photogrammetry.

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ToolTalk: Allegorithmic’s New Substance Designer 5.6

Substance Designer 5.6 offers new sets of filters useful for working with image scans in particular as well as existing image textures.

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AU 2016: Looking at Allegorithmic’s New Substance Source Architecture Texture Library

Late last week Allegorithmic released a new themed library for the architectural market at Autodesk University 2016. The new ready-to-render PBR Materials feature full compatibility with V-Ray, Corona and Iray.

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Mac 3D News: Allegorithmic Adds Design Industry First to Substance Designer 5.5

Material Definition Language (MDL) authoring is now possible and Linux support increases compatibility with VFX pipelines.

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Allegorithmic Integrates Substance Engine into Houdini 15

Free update brings leading 3D material creator to professional VFX artists; fast exportation to the Unity Game Engine.

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Allegorithmic goes ‘Rent-to-Own’ with Substance Live

Allegorithmic solves subscribe versus own software debate with solution that meets the user half-way and provides more flexibility for the financial bottom lines of artists and studios.

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Allegorithmic readies new Substance Designer 5 for Mac and Windows

The next-generation 3D texture and compositing tool adds node processing and transfer bake among other major features as it advances the state of the art in dedicated professional texture tools.

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SIG: Substance Designer 2 now released or Mac

Allegorithmic brings its popular Substance Designer 2 product line to the Mac

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