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Archives for 3ds Max

Chaos Group’s V-Ray 3.0 for 3ds Max is now out and available

The Chaos Group has the new V-Ray 3.0 rendering toolkit for Autodesk 3DS Max out and it has tons of new and excellent features

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Autodesk post video of Revit running through Web browser on Mac OS X

Following the hot swell of intense interest from last week’s post on Autodesk’s somewhat quiet news that it was expanding on its remote technology to bring popular Autodesk apps to “a browser near you”, the company has just posted a video of Revit running on FireFox on the Mac.

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Tidbits: Vray 3.0 and TACTIC 4 news

Mac/iOS CAD/3D News: We have two tidbits on Vray 3.0 progress and a beta for 3ds Max; plus we have news of TACTIC now available as a cloud service through Amazon

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Promenadd HD Player for iPad brings 3ds Max Renderings to Life

DEPTH SA’s Promenadd HD Player for iPad is a free app that brings your 3ds Max renders to life with 360 degree UX

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E-on Software releases Carbon Scatter, a plugin for Maya and Cinema 4D

Carbon Scatter provides a straightforward solution for creating complex and detailed populations using the native instancing technologies of 3ds Max, Maya and Cinema4D.

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Craft Animation offers Architectural Edition

Craft Animations releases CDS Architectural Edition for users of 2011 Autodesk 3ds Max and Softimage.

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e-on Software ships Vue 7 xStream, Infinite

e-on Software announces that Vue 7 xStream and Vue 7 Infinite are now shipping out to customers – new Vue 7 xStream brings environmental content creation tools inside leading 3D software packages

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Autodesk offers Design Visualization Webcast Series

Autodesk announces expanded Webcast Series for Revit Architecture, AutoCAD Architecture and Visualization

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Rome Reborn 1.0 – powered by Maya, Max and Nvidia

Shown at Siggraph 2008 this year, Rome Reborn 1.0 is a Tremendous Achievement in Architecture, Archeology, Urban Design and Computing

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Veteran Game Artists to Lead Visual Arts Track on MAXON Body Paint 3D

MAXON Computer has announced that BodyPaint 3D will be the focus of a comprehensive Visual Arts Track at the 2008 Game Developers Conference (GDC) this year

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