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Search results for "Vulkan"

3D News: Khronos Group Releases New Vulkan Ray Tracing Provisional Extensions

The Khronos Group ratifies new Vulkan Ray Tracing provisional specification opening up the industry’s first cross-platform standard for ray tracing acceleration.

Filed Under: News, Visualization. Read more...

Khronos Group Releases Vulkan 1.2—Graphics API Takes Off

Vulkan 1.2 integrates 23 proven extensions into the core Vulkan API—propels low-level graphics API standard further and with very wide industry adoption and support.

Filed Under: News, Visualization. Read more...

What Matters—Vulkan Graphics API is World’s First with Formal Memory Model

Vulkan becomes world’s first graphics application programming interface (API) to support a formal memory model for optimization progressive performance in parallel processing on GPUs.

Filed Under: News, Analysis & Commentary, Apple, Mac 3D. Read more...

Vulkan Coming to Apple — Alternative to Metal API Headed to Mac and iOS

Valve, LunarG and The Brenwill Workshop have joined forces with the Khronos Group to bring the industry-standard low-level graphics API, Vulkan, to the Apple macOS and iOS platforms.

Filed Under: News, Analysis & Commentary, Apple. Read more...

SIG: Apple Graphics News—MoltenVK brings Vulkan to Apple iOS and macOS

New MoltenVK can help developers take advantage of Apple’s Metal graphics framework while utilizing the open-industry standard Vulkan API. This means Apple’s developers on iOS or especially macOS are no longer left out of the benefits of utilizing the next-generation, high-performance graphics API.

Filed Under: News, Apple, Mac 3D. Read more...

The Khronos Group releases Vulkan 1.0 API Specification

The Khronos Group has now released the Vulkan API for graphics and compute on GPUs, a bonafide positive development for the IT world, providing software developers numerous benefits and options.

Filed Under: News, Apple, Mac 3D, Mac CAD. Read more...

SIG: Apple looks to be going the path of ‘Metal’ for graphics—seems out on Vulkan standard

Khronos Group makes further positive momentum with Vulkan API, but Apple is missing from the roster of industry supporters. This is an early signal that Apple may be pushing for Metal for Mac’s graphic future as aging OpenGL lingers as available cross-platform API.

Filed Under: News, Apple, Mac 3D, Visualization. Read more...

Khronos speaks to Architosh about the new Vulkan Graphics API: What it Means

In this special feature Architosh digs into the main elements behind the new Vulkan graphics and compute GPU API in a discussion with The Khronos Group president Neil Trevett to get at what all this means for computing and graphics going forward.

Filed Under: Features, Special. Read more...

Five Things Apple users might want to know about the new Vulkan Graphics API

We discuss five issues about Vulkan and its impact on Apple in both desktop and mobile markets, and this article is chock full of info not yet contained in our other Vulkan reports.

Filed Under: News, Game Design, Hardware, Visualization. Read more...

The Future of Graphics: Introducing Vulkan—Heir Apparent to OpenGL / OpenGL ES

Khronos Group, the stewards of computer industry open standards like OpenGL and WebGL, have announced the Vulkan, a next-generation graphics API system and replacement to industry-standard and leading OpenGL and OpenGL ES.

Filed Under: News, iPad, Mac 3D. Read more...

Chaos Group—Real-Time Rendering Comes to V-Ray 5 for SketchUp

V-Ray 5 for SketchUp, with its light-weight game engine V-Ray Vision, offers creatives real-time photorealistic rendering inside SketchUp.

Filed Under: News, Visualization. Read more...

Khronos launches OpenXR 1.0 Adopters Program

OpenXR 1.0 takes off with multiple implementations from Microsoft and Oculus, with new advanced cross-vendor hand and eye tracking extensions and more!

Filed Under: News, Mac 3D, Visualization. Read more...

BIM is Central to Vectorworks’ Growth Strategy—Upcoming Technologies Revealed

Vectorworks is treating its BIM/CAD platform like an “OS” for design while building out features for ever-sharper market advantages in specific industry verticals.

Filed Under: Features, Interviews. Read more...

The Future: Apple Moving to ARM-based Macs in 2021

Apple is poised to make the move to custom design processors for its Macs and will tap its elite experience in ARM-based chip design to empower Mac computers to go places it deems it cannot get to by sticking with Intel.

Filed Under: News, Analysis & Commentary, Apple. Read more...

3D News: Take Your Renderings to the Next Level with AMD Radeon ProRender

AMD Radeon ProRender takes rendering to the next level with updates and new plug-ins for Blender, Houdini, Maya, and Unreal Engine.

Filed Under: News, Graphics Applications, Visualization. Read more...

Khronos Group Releases OpenCL 3.0—Draws Wide Industry Support

The provisional specifications are now publicly available for industry feedback on high-performance computational standard.

Filed Under: News, Apple. Read more...

A New Openness—How Vectorworks is Adapting to the World of Integrations

A software application famous for its all-inclusive capabilities is learning how to gain new powers for its users by connecting to others.

Filed Under: Features, Special. Read more...

SIG: Siggraph 2019—Highlights from the Computer Graphics Show (Part 1)

This year in Los Angeles SIGGRAPH 2019 had an evolving twist in the format of the conference, with many more companies opting to host their wares in private rooms. Regardless, there was a slew of exciting announcements in software and hardware at the biggest computer graphics conference in the world.

Filed Under: Features, Special. Read more...

SIG: Khronos Releases OpenXR 1.0 Spec—Establishes Foundation for AR/VR Ecosystem

Final specifications by Khronos help usher in common standards for AR and VR industry ecosystem—simplifying hardware and software integrations for the benefit of all in the industry.

Filed Under: News, Visualization. Read more...

WebGL 2.0—Why It’s the Path to Stable Open Standards-based 3D Web Graphics

As WebGL 2.0 has emerged into a powerful technology built on the back of a very successful WebGL 1.0 now fully utilized across numerous professional CAD and 3D apps on the Web. This feature discusses this history and why WebGL 2.0 is such a crucial standard.

Filed Under: News, Analysis & Commentary, Apple. Read more...

What’s In Epic’s New Game Engine—Beyond Autodesk Revit Support

Epic’s Unreal Engine version 4.21 is quite epic itself—massive new feature list and capabilities including those that touch on its new Unreal Studio and bring in CAD and BIM file formats.

Filed Under: News, Game Design, Visualization. Read more...

Fireside Chat—The Details Behind Vectorworks 2019

Architosh talks to Dr. Biplab Sarkar about some of the nuances and rationales behind the latest big features in Vectorworks 2019.

Filed Under: Features, Interviews. Read more...

SIG’18: Siggraph 2018 — Vancouver Highlights From Computer Graphics Show

Akiko Ashley covers the recent SIGGRAPH computer graphics show from Vancouver, noting the highlight announcements in 3D software and VR/AR/MR technologies along with key hardware from Nvidia.

Filed Under: Features, Special. Read more...

Khronos Group Releases Final NNEF 1.0 Standard For Deployment of Trained Neural Networks

The Neural Network Exchange Format 1.0 specification is now available, with adoption underway from Khronos members, supported by an ecosystem of tools.

Filed Under: News, Apple, Engineering, Science. Read more...

Apple Moving Away From OpenGL—What Is The Answer for Developers Now?

Apple has announced they are deprecating OpenGL in macOS, the open industry supported cross-platform graphics API that has largely enabled the massive proliferation of professional CAD and 3D apps to reach across platforms like Windows and arrive on macOS.

Filed Under: News, Analysis & Commentary, Apple, Mac 3D. Read more...

GTC: Architecture and the Future of Technology—KPF, HKS, P+W, Gensler and Others

The third installment feature from this year’s NVIDIA GTC covers a lot of terrain as it summarizes key panel discussions from leading global architecture firms.

Filed Under: Features, Special. Read more...

A Unified Graphics Future—How The Khronos Group Intends To Get Us There (Part 2)

Neil Trevett, President of The Khronos Group, talks to Architosh in this two-part series about OpenGL and the future of graphics standards.

Filed Under: News, Analysis & Commentary. Read more...

A Unified Graphics Future—How The Khronos Group Intends To Get Us There (Part 1)

Neil Trevett, President of The Khronos Group, talks to Architosh in this two-part series about OpenGL and the future of graphics standards.

Filed Under: News, Analysis & Commentary. Read more...

SIGGRAPH 2017 — Detailed Show Reports on Computer Graphics Conference and Expo

At this year’s SIGGRAPH show returned to Los Angeles, the show gained momentum in the midst of the burgeoning VR/AR explosion happening across various 3D industries as well as foundational shifts happening at the developer level as game engines grow more important and low-level graphics APIs bloom further. Lurking in the background of this year’s SIGGRAPH is AMD’s resurgence as well as Apple’s promised return to pro markets at the workstation level.

Filed Under: Features, Special. Read more...

SIGGRAPH 2017—The Year of the Game Engine & Low-Level Graphics API

Associate Editor Akiko Ashley was at SIGGRAPH 2017 this year and covered the top-level events, sessions, and presentations. This first report focuses on the “theme” elements apparent at this year’s computer graphics conference and exhibition.

Filed Under: Features, Special. Read more...

SIG: The Khronos Group Releases Major Update to Graphics API—OpenGL 4.6 with SPIR-V Support

SPIR-V support added to OpenGL in version 4.6—update to industry standard graphics API specification will liberate shader-language development for content creators and 3D developers, among other updates.

Filed Under: News, Apple. Read more...

SIG: SIGGRAPH 2017 Shaping Up to be Big Show—Preview Talk

Why are VR and AR companies taking root in the LA area? What is the state of the union in portability with graphics APIs so that the most apps can be written to the most platforms? These are some of the core questions Architosh is asking as it heads into the exciting week ahead with SIGGRAPH 2017.

Filed Under: News, Analysis & Commentary, Visualization. Read more...

GDC: New Game Engine Emerges From Japan—Xenko Game Engine

New Japanese game engine, Xenko, aims to take market share away from Unreal Engine and Unity—with support for the latest C# language, Vulkan support and VR.

Filed Under: News, Game Design. Read more...

Unity Announces Upcoming Releases of 5.6 and Unity 2017 Beta

Unity Technologies announces the release date for Unity 5.6, which will mark the final installment of Unity 5. The company also provides an early look at Unity 2017 Beta, the next generation of Unity.

Filed Under: News, Game Design. Read more...

GDC: Khronos Reveals API Updates and New Working Group at Game Developers Conference

Consortium releases Vulkan features, WebGL 2.0 and new OpenXR working group; group hosts series of events for the developer community.

Filed Under: News, Game Design, Mac 3D, Visualization. Read more...

Apple’s WebGPU Standard Proposal—Aiming at Common Access to Explicit Graphics

Apple’s Webkit team is proposing a new industry group to discuss the future of 3D graphics on the web—one that can develop a standard API that leverages modern GPU features.

Filed Under: News, Analysis & Commentary, Apple. Read more...

Khronos Places OpenGL and OpenGL ES Conformance Tests into Open Source

Developer community can contribute to test development and evolution; open source 3D API implementations can freely use tests to increase quality.

Filed Under: News, Animation & VFX, Game Design, Mac 3D. Read more...

Correcting Misconceptions—New Vectorworks CEO Says Company Will Tout Its BIM-ness

For years former Vectorworks CEO, Sean Flaherty spoke frankly—and rather accurately, when all the data points are collected—about the BIM Movement’s longer-than-expected full emergence. Now with BIM fully astride within the AEC world, the clock is ticking and Vectorworks’ new CEO means BIM-business.

Filed Under: Features, Interviews. Read more...

SIG: Khronos Invites Industry Participation to Create Safety Critical Graphics and Compute Standards

New ‘Safety Critical’ working group to adapt OpenGL ES and Vulkan APIs
for markets requiring system certification – including avionics and automotive.

Filed Under: News, Mac 3D, MCAD. Read more...

SIG: Khronos Expands Scope of 3D Open Standard Ecosystem

This latest expansion gives Vulkan the next generation graphics API from Khronos high-efficiency access to graphics and provides applications direct control over GPU accelaration for maximized performance and predictability. The new OpenGL® ES 3.2 specification absorbs AEP functionality to enhance pervasive graphics capabilities across mobile, consumer and automotive devices. As for OpenGL Extensions, one of its greatest strengths is that it was designed to be readily extensible to accommodate new hardware innovations.

Filed Under: News, iPad, iPhone, Mac 3D, Visualization. Read more...

Metal for OS X Good, But Developers Need Flexibility and Options

Architosh speaks with Neil Trevett, President of Khronos Group, on matters of Vulkan in the tailwind of the Metal for OS X announcement made earlier this month.

Filed Under: News, Apple. Read more...

Apple’s Number One CAD Vendor Optimistic about Metal for OS X

Longtime Mac CAD stalwart developer, Nemetschek Vectorworks, has told Architosh they are optimistic about Apple’s new low-level graphics API—Metal.

Filed Under: News, Apple, Mac 3D, Mac CAD. Read more...

Mac 3D News: Apple bringing Metal API to Mac OS X—Confirmed

Apple said that its new proprietary Metal graphics API will move from iOS to Mac OS X. This move comes as expected and matches Microsoft’s efforts to allow programmers to program “to the metal” with less abstraction and driver overhead, freeing the GPU to unwind its true hardware powers. The net result is super-charged graphics performance. This move bodes well for OS X but will force developers to choose between an array of new and closed graphics standards.

Filed Under: News, Apple, Mac 3D. Read more...

ASCON’s new Renga Architecture may look promising but it disregards Apple’s Mac

Renga Architecture from Russia’s ASCON is now available but only for Microsoft’s Windows platforms.

Filed Under: News, Architecture, Mac 3D. Read more...

Product Review: IMSI Design TurboCAD Mac Pro 8

Architosh reviews the latest version of IMSI/Design’s TurboCAD Mac Pro 8. Since 2006 the company returned to the Mac CAD market with its leading TurboCAD product lineup and the native Mac code-based versions offer compelling solutions at various levels of the low to mid-level CAD space. Powered by the power Spatial ACIS geometry modeling kernel, TurboCAD Mac Pro 8 offers many new modeling features plus rendering, workspace/workflow and much more.

Filed Under: Reviews, MCAD Industry Tools. Read more...

GDC 2015: Top Tech Announcements in the Gaming World

An Architosh round-up of some of the biggest news from the Game Developers Conference (2015) in San Francisco this past week.

Filed Under: News, Game Design, Hardware, Visualization. Read more...

GDC: Khronos Releases OpenCL 2.1 Provisional Specification for Public Review

OpenCL C++ Kernel Language significantly boosts programmer productivity, plus new SPIR-V common intermediate language used by both OpenCL 2.1 and Vulkan

Filed Under: News, Mac 3D, Science. Read more...

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