Search results for "Unreal"
Unreal Engine users gain invaluable assets thanks to Epic’s recent acquisition of Swedish software developer, Quixel.
Kilograph melds Architecture’s past and future, letting users add VR paint to unbuilt resort.
Unreal materials support brings Academy-Award-winning raytracing technology to full use base; free content for current users.
Epic acquires Twinmotion and adds it to its Unreal Engine suite of technologies for professional markets.
New release of Unreal Engine brings many new features, including real-time ray tracing rendering, faster performance and streamlined production for both game and enterprise users.
Real-time immersion and interactive rendering are clearly heating up and Chaos’ new V-Ray for Unreal gives the leading game engine and visualization environment even more power for 3D artists across numerous industries.
Another free year of Unreal Studio will aid over one hundred thousands visualization professionals learning to use the powerful game engine for immersive 3D rendered visualization.
Epic Games has rolled out its new Unreal Engine Online Learning Platform. And it’s free to all to dive into and learn from.
The Unreal Game Engine gains hundreds of improvements including enterprise features that allow users to bring CAD data into the engine studio tools to bring immersive features to enterprise users.
Seamless import of V-Ray scenes into Real-Time, Ray-Traced rendering now available in Unreal Beta for Architecture, Automotive, and Design.
Game engines are on the cusp of a major invasion of the professional apps market—with leading 3D professional tools now looking at Unreal integrations.
A new online course teaches you how to take your ARCHICAD BIM models into the Unreal Gaming engine environment.
As game engines continue to evolve as full-fledged complete 3D development environments, their ability to simplify complex development challenges across platforms means more professional 3D pros will begin to take advantage of them.
Abvent group is at SIGGRAPH this week and have announced the release of Twinmotion 2018 in seven languages for immediate release and upcoming webinars to learn more.
Hyper-Realistic Feature Film-Quality Sets and Effects Integrating People and Objects In Real-Time,
New Patent-Pending Software With Origins In “The Matrix Trilogy” and more…
Faceware unveils new plugin for Epic Games’ Unreal Engine 4, a gaming engine development platform for with increasingly wide industry applicability, from film, TV, military simulation and more…all beyond and including games!
SIG: OTOY expands OctaneRender integration with NUKE, Houdini, MotionBuilder, Unreal Engine 4 and more
OTOY announces expansive OctaneRender integration with NUKE, Houdini, MotionBuilder, Unreal Engine 4 and other tools…new support for holographic video production
Our first featured post from Autodesk University 2019 touches on AU themes and a selection of keynote highlights and does a round-up of AU Expo Hall highlights from some of the vendors Architosh spent time with.
Apple and NVIDIA are not coming back together anytime soon. So Mac pros need to forget about RTX and CUDA and look forward to a future of Mac Pro apps optimized around Metal 2 and its successors powered by AMD high-end GPUs inside of highly customized and optimized workstation hardware from Apple in new Mac Pros. The good news is: the key developers appear all in.
Architosh kicks off our first of several Gallery articles from Autodesk University 2019 with a whole lot more to come soon!
Germany’s Nemetschek Group has closed the 2019 year third quarter with record earnings and an undiminished high rate of growth.
Webinar Alert—Experience the Twinmotion-to-ARCHICAD Direct Link in Action.
Today we start off coverage of the 34th Annual Architecture in Perspective Conference with an interview with ASAI President and Kilograph CEO, Keely Colcleugh.
Maxon introduces next big release as part of ‘3D for the Whole World’ initiative as well as subscription pricing options.
We continue with Part 2 of our Architosh coverage of SIGGRAPH 2019 in Los Angeles.
This year in Los Angeles SIGGRAPH 2019 had an evolving twist in the format of the conference, with many more companies opting to host their wares in private rooms. Regardless, there was a slew of exciting announcements in software and hardware at the biggest computer graphics conference in the world.
Early Access coverage of the Emergent Technologies (emTech) section for the upcoming INSIDER Xpresso #06. Non-subscribers can gain access to this information by signing up for our monthly Xpresso newsletter for free. Inside this issue, we cover new Parametric tools in Architecture, Robots in Architecture and Construction and new Neuroscience insights to help you balance your career path.
Final specifications by Khronos help usher in common standards for AR and VR industry ecosystem—simplifying hardware and software integrations for the benefit of all in the industry.
Architosh presents its annual “perspectives” on BEST of SHOW honorees at AIA in Las Vegas. This year the focus on AEC technologies advances in the framework of last year’s efforts, recognizing the continuity and the developments we saw and awarded around the themes of the conference: collaboration, openness, and inclusiveness…toward the collective.
The program launches with 14 resellers, bringing in-person demos and local support to more than 34 countries across Europe and North America.
Clear themes loomed large at AIA 19 in Las Vegas. We discuss two of them in the context of technologies and change in the field of architecture.
AIA 2019: Architosh awards 7th ‘BEST of SHOW’ honors for software and technology vendors at AIA National in Las Vegas
Architosh highlights BEST of SHOW honors to the most exciting and innovative software and digital technologies shown earlier this month at the 2019 AIA National Convention and Exhibition in Las Vegas.
GRAPHISOFT and Epic announce co-marketing agreement to bring real-time, raytracing technology to ARCHICAD 23 users in the second half of 2019.
Early Access coverage of the Emergent Technologies (emTech) section for the upcoming INSIDER Xpresso #04. Non-subscribers can gain access to this information by signing up for our monthly Xpresso newsletter for free. Inside this issue, we cover Smart Cities, AI and Robots in Architecture, Construction Robotics, brand new AR/VR tools and new Computational Design offerings from Dassault.
Sixense Studios taps former HTC Vive Head for its software and content development for games and enterprise markets.
Virtual Reality (VR) is a powerfully immersive experience in today’s leading VR toolsets, but Varjo’s VR-1 adds incredibly useful “human-eye” resolution thanks to its Bionic Display technology.
Khronos Group Announces OpenXR 0.90 Provision Spec for High-Performance Access to AR and VR Platforms
The group behind OpenGL and WebGL offers new industry standard spec for AR, VR and MX platforms simplifying software development to reach a larger array of hardware devices.
Epic’s Unreal Engine version 4.21 is quite epic itself—massive new feature list and capabilities including those that touch on its new Unreal Studio and bring in CAD and BIM file formats.
We have CAD and 3D news tidbits in this post on Vectorworks Spotlight and Vision in South Africa, Bricsys 2018 Conference coming up on London and IrisVR’s latest coverage.
This is our complete (WIP) listing of all Mac 3D apps, simply organized by alphabetical order. This is our master list and truncated lists are organized by industry categories.
The Mac platform has always been popular in architecture and it has featured some of the most innovative 3D applications ever developed, period. This list of 3D apps useful and commonly used in AEC is mostly focused on architects but all AEC pros may want to touch some of these. This list complements our other AEC app list coverage.
The Mac has surged in the CAID (computer-aided industrial design) market with many of the newer MCAD and product design tools being written natively for the macOS along with Windows. Additionally, general and powerful modelers have poured over to the platform as Apple has grown.
Akiko Ashley covers the recent SIGGRAPH computer graphics show from Vancouver, noting the highlight announcements in 3D software and VR/AR/MR technologies along with key hardware from Nvidia.
The Bulgarian software developer gives the world its first look at ‘Project Lavina’ — a new rendering technology rendering up to 90 frames per second on twin Quadro RTX cards.
Part 2 of our show reports from the 2018 AIA National Convention and Expo in NYC. In this report, we introduce three new companies brand new to the AIA show—each offering innovative new technologies useful for practice. From 3D printing of models to powerful and simple rendering to a super little Bluetooth color reading device that saves color data to the cloud.
Abvent’s new Twinmotion 2019 was released last week at AIA. Here is what is new.
AIA 2018: Architosh awards 6th ‘BEST of SHOW’ honors for software and technology vendors at AIA National in New York City
Architosh announces its 2018 AIA National BEST of SHOW honors to best software and technologies shown at the national convention in New York City a week ago.
Helsinki and San Francisco-based Umbra™ have partnered with the City of Helsinki, Finland, to bring a massive, real-time streaming 3D model of the entire city online and viewable on web browsers and mobile devices like the Apple iPad. Multi-Billion Polygonal Models Powerfully Optimized Based on aerial photographs of Helsinki taken in 2015, the city generated […]
Those not in London next week can still catch the action at NXT BLD (Next Build) 2018 via three separate streams which they can sign up for.
Chaos Group introduces V-Ray Next for 3ds Max. New rendering engine features powerful acceleration plus smart intelligent scene technology and new Adaptive Dome Lighting.
The third installment feature from this year’s NVIDIA GTC covers a lot of terrain as it summarizes key panel discussions from leading global architecture firms.
Continuing our coverage from the 2018 NVIDIA GTC Conference, Akiko Ashley profiles how CannonDesign—one of the architectural presenters at the GTC—utilizes NVIDIA GPU Technology across a range of virtualized desktop infrastructure and workstations powering everything from Revit to Unreal.
NVIDIA’s GPU Technology Conference (GTC) has rapidly become a must-attend event for those on the leading edge of technology. Beyond graphics, GPUs are powering and transforming Artificial Intelligence, Deep Learning, VR/AR/MR (realities) across a broad array of fields.
Apple touts the iMac Pro’s amazing performance benchmarks—and features Twinmotion 2018 as VR workflow for 3D pros.
architosh INSIDER Reports are a new segment of our premium content on Architosh. Designed to be topical in nature, these annual reports are developed to provide a set of high-level editorial focused on a particular company, technology segment, emerging set of innovations, or set of inter-related industry issues.
Architect Willard Williams isn’t your typical ARCHICAD expert. He works on the construction company side of the equation now, but his insight about BIM and about how VR/AR and ARCHICAD can add value to the market is worth taking notes on.
Unveiling its Bionic Display technology, capable of human-eye resolution and vision of its future headset at Slush, Varjo has gone from idea to functional prototype in just 15 months of operations.
Twinmotion 2018 garners award in the area of innovation. The new interactive renderer is one of the latest innovations from Abvent of France.
Allegorithmic had a key presence at SIGGRAPH 2017 this year at Los Angeles. The French software company is the worldwide leader in material (texture) creation for the gaming industry. But the company has a wider audience of users in mind.
Scott DeWoody of Gensler explains the firm’s adoption and use of Allegorithmic’s Substance software product line and how they work with it for all their digital material’s creation across their pipeline.