Search results for "OpenCL"
The provisional specifications are now publicly available for industry feedback on high-performance computational standard.
Nvidia looks to be playing a key role in future Macs—new Nvidia Mac OS X centric job posts indicate Apple may be moving away from AMD in favor of what Nvidia is doing with AI with GPU compute.
OpenCL C++ Kernel Language significantly boosts programmer productivity, plus new SPIR-V common intermediate language used by both OpenCL 2.1 and Vulkan
01 – The new OpenCL 2.1 supports a richer ecosystem. (image: courtesy of Khronos Group, All rights reserved.)
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OpenCL 1.2 announced by Khronos Group
Mac CAD and 3D News: We have tidbits on Maxon’s 25th anniversary sale for CINEMA 4D; news on Autodesk’s new SketchUp competitor; plus a reference to an interesting article on OpenCL development in CAD
AutoDesSys introduces OpenClip technology plugin for PowerCADD 8 users who work with formZ or bonzai 3D
Mac CAD and 3D News: We have a brief tidbit on a post on CPU to GPU shared memory pooling and work that Intel is undertaking. There is also a note about Apple’s progress with OpenCL and specifically FFT lib (library) producing very high performance
Khronos Group is demonstrating OpenCL 1.0 progress at international high-performance computing conference — makes major announcement about industry adoption of key standard
Khronos Group releases OpenCL 1.0 and OpenVG 1.1 – Khronos Group releases ratified OpenCL 1.0 Specification at SIGGRAPH Asia.
Apple seeks to trademark OpenCL as new industry standard for parallelization of software across both CPU and GPU hardware.
According to a report on Macworld and Electronista, OpenCL has been defined as a standard in a record six months, with key contributions from Intel, Nvidia, AMD, Apple, and others. But one key tech giant is missing from adopting and supporting that standard and that is Microsoft.
A Guardian article by Chris Edwards takes a good look at graphics processing units and how they are the ‘piranhas of computing’
OpenXR 1.0 takes off with multiple implementations from Microsoft and Oculus, with new advanced cross-vendor hand and eye tracking extensions and more!
OpenCL has wide industry support including from Intel, Apple, ARM, Imagination, NVIDIA and dozens of other key computer software and hardware companies.
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OpenCL 3.0 is announced and excites the developer community with its newest features.
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Vulkan 1.2 integrates 23 proven extensions into the core Vulkan API—propels low-level graphics API standard further and with very wide industry adoption and support.
Apple and NVIDIA are not coming back together anytime soon. So Mac pros need to forget about RTX and CUDA and look forward to a future of Mac Pro apps optimized around Metal 2 and its successors powered by AMD high-end GPUs inside of highly customized and optimized workstation hardware from Apple in new Mac Pros. The good news is: the key developers appear all in.
Final specifications by Khronos help usher in common standards for AR and VR industry ecosystem—simplifying hardware and software integrations for the benefit of all in the industry.
The AMD Radeon ProRender technology is a powerful next-generation ray tracer based on OpenCL. Maxon has tapped this technology to super-charge its Cinema 4D application.
This is our complete (WIP) listing of all Mac 3D apps, simply organized by alphabetical order. This is our master list and truncated lists are organized by industry categories.
The 3D community has a new CPU, GPU and CUDA benchmark suite to play with. Time to test your machine on the Blender Benchmark.
Akiko Ashley covers the recent SIGGRAPH computer graphics show from Vancouver, noting the highlight announcements in 3D software and VR/AR/MR technologies along with key hardware from Nvidia.
The Neural Network Exchange Format 1.0 specification is now available, with adoption underway from Khronos members, supported by an ecosystem of tools.
Gaming hardware specialist Razer has a new eGPU for the Mac audience in the new Core X.
NVIDIA’s GPU Technology Conference (GTC) has rapidly become a must-attend event for those on the leading edge of technology. Beyond graphics, GPUs are powering and transforming Artificial Intelligence, Deep Learning, VR/AR/MR (realities) across a broad array of fields.
Valve, LunarG and The Brenwill Workshop have joined forces with the Khronos Group to bring the industry-standard low-level graphics API, Vulkan, to the Apple macOS and iOS platforms.
The long-awaited Rhino 6 with integrated Grasshopper is now shipping worldwide. New flexible cloud licensing make using Rhino 6 wherever you are easy.
The Khronos Group is more than just about graphics standards like OpenGL and OpenCL. The consortium group has established Neural Network Exchange Format (NNEF) to help data scientists and engineers easily transfer trained networks.
Neil Trevett, President of The Khronos Group, talks to Architosh in this two-part series about OpenGL and the future of graphics standards.
SPIR-V support added to OpenGL in version 4.6—update to industry standard graphics API specification will liberate shader-language development for content creators and 3D developers, among other updates.
April 4 is now an important date in Apple’s Mac history. This is why and Mac Pros will love this news.
Consortium releases Vulkan features, WebGL 2.0 and new OpenXR working group; group hosts series of events for the developer community.
Developer community can contribute to test development and evolution; open source 3D API implementations can freely use tests to increase quality.
The industry-standard animation software for fluid simulation has reached version 10 and now includes new pricing in addition to new technologies.
OpenCL provides the platform agnostic architecture for AMD’s Radeon ProRender physically-based GPU rendering engine.
01 – A sample image from AMD of the Radeon ProRender software technology. OpenCL based, ProRender will enable utilization of CPU, GPU and mGPU on multiple platforms.
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Here are the first batch of pictures from the show floor at SIGGRAPH 2015 in Los Angeles. And it’s nice to see Apple’s Macs well represented within the expo booths.
SIG: Khronos Invites Industry Participation to Create Safety Critical Graphics and Compute Standards
New ‘Safety Critical’ working group to adapt OpenGL ES and Vulkan APIs
for markets requiring system certification – including avionics and automotive.
This latest expansion gives Vulkan the next generation graphics API from Khronos high-efficiency access to graphics and provides applications direct control over GPU accelaration for maximized performance and predictability. The new OpenGL® ES 3.2 specification absorbs AEP functionality to enhance pervasive graphics capabilities across mobile, consumer and automotive devices. As for OpenGL Extensions, one of its greatest strengths is that it was designed to be readily extensible to accommodate new hardware innovations.
Architosh speaks with Neil Trevett, President of Khronos Group, on matters of Vulkan in the tailwind of the Metal for OS X announcement made earlier this month.
Longtime Mac CAD stalwart developer, Nemetschek Vectorworks, has told Architosh they are optimistic about Apple’s new low-level graphics API—Metal.
Apple said that its new proprietary Metal graphics API will move from iOS to Mac OS X. This move comes as expected and matches Microsoft’s efforts to allow programmers to program “to the metal” with less abstraction and driver overhead, freeing the GPU to unwind its true hardware powers. The net result is super-charged graphics performance. This move bodes well for OS X but will force developers to choose between an array of new and closed graphics standards.
OTOY’s massive update announcement for Octane Render 3 contains information on stunning industry-first features. The GPU renderer runs on Mac OS X, Windows, Linux and now the cloud.
In this special feature Architosh digs into the main elements behind the new Vulkan graphics and compute GPU API in a discussion with The Khronos Group president Neil Trevett to get at what all this means for computing and graphics going forward.
An Architosh round-up of some of the biggest news from the Game Developers Conference (2015) in San Francisco this past week.
We discuss five issues about Vulkan and its impact on Apple in both desktop and mobile markets, and this article is chock full of info not yet contained in our other Vulkan reports.
In this special feature report, Architosh publishes the results of its first workstation survey conducted in late 2014 and aimed at understanding the pro (professional) desktop needs of numerous customers Apple refers to as Mac pros. Not to be confused with the product Mac Pro, today Apple’s Mac pros work across its iMac range in numerous industries, including and importantly to this publication, the Architecture industry.
Side Effects Software has released the new Houdini 14 this month for cross-platform visualization on Mac, Windows and Linux. Houdini ships in two major versions and the latest release supports new crowd instancing technology and a new multi-phyics dynamics system.
The latest version of Blender, build 2.73, now features a full-screen user-interface, numerous new features, improved Collada and FBX support, etc. Blender runs on Mac, Windows and Linux.
Both AMD and Nvidia had brand new GPU hardware to announce at last week’s SIGGRAPH conference in Vancouver, Canada. We take a look at what they announced…
SketchUp community gains new revolutionary app called Visualizer for SketchUp from Apple graphics investment Imagination Technologies
Architosh explores the OTOY Octane Cloud Workstation via Amazon EC2 Instances — a Technology Preview is showing developers and press how the future of the cloud may play out for CAD and 3D
This guide-oriented feature article explores the details surrounding the new Mac Pro and its performance benchmarking found throughout the web, with summary reference to particular industries and their common applications
Viewpoint: Mac Pro, What Does Apple Mean by Pro? A View from a Professional in 3D, Animation, VFX and Video Games
In this Viewpoint contribution Akiko Ashley, Architosh associate editor and co-founder of 3D animation studio Luminetik, delivers a compelling critique of the new 2013 Mac Pro, a workstation class computer that has been Apple’s most interesting new Mac product in years. With a background in visual effects for major TV and film productions, Luminetik provides Miss Ashley with a perspective on what studios really need in their pipeline hardware and what is good and bad about Apple’s latest Mac Pro in meeting that standard.
Imagination Technologies has announced a major update to its PowerVR Graphics
Amazon and Nvidia enable new EC2 GPU Instance Type – Brings powerful CAD/3D apps to the masses via the Cloud
Amazon’s new EC2 GPU Instance Type will power next-generation of CAD/3D apps in the cloud
We have more details on the new Mac Pro AMD Firepro D300, D500, and D700, including their architecture class, related AMD Firepro GPUs and characteristics.
OS X Mavericks will be a much better operating environment for CAD and 3D professionals — New OpenGL 4.1 benchmarks put it square with Windows
JPR analyst sees new Mac Pro as evidence that AMD’s new aggressive strategies to win market share in the workstation market from Nvidia are starting to work