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Search results for "OpenCL"

Khronos Group Releases OpenCL 3.0—Draws Wide Industry Support

The provisional specifications are now publicly available for industry feedback on high-performance computational standard.

Filed Under: News, Apple. Read more...

Nvidia Job Posting for Mac Software Engineer Points To GPU Return and OpenCL Push for Apple

Nvidia looks to be playing a key role in future Macs—new Nvidia Mac OS X centric job posts indicate Apple may be moving away from AMD in favor of what Nvidia is doing with AI with GPU compute.

Filed Under: News. Read more...

GDC: Khronos Releases OpenCL 2.1 Provisional Specification for Public Review

OpenCL C++ Kernel Language significantly boosts programmer productivity, plus new SPIR-V common intermediate language used by both OpenCL 2.1 and Vulkan

Filed Under: News, Mac 3D, Science. Read more...

Khronos Group announces OpenCL 1.2

OpenCL 1.2 announced by Khronos Group

Filed Under: News, Mac 3D, Mac CAD. Read more...

Tidbits: Autodesk 123D, OpenCL in CAD and more

Mac CAD and 3D News: We have tidbits on Maxon’s 25th anniversary sale for CINEMA 4D; news on Autodesk’s new SketchUp competitor; plus a reference to an interesting article on OpenCL development in CAD

Filed Under: News, Mac 3D, Mac CAD. Read more...

AutoDesSys announces OpenClip for bonzai 3D

AutoDesSys introduces OpenClip technology plugin for PowerCADD 8 users who work with formZ or bonzai 3D

Filed Under: News, Mac 3D, Visualization. Read more...

Tidbits: Apple OpenCL, future GPU/CPU shared memory pools

Mac CAD and 3D News: We have a brief tidbit on a post on CPU to GPU shared memory pooling and work that Intel is undertaking. There is also a note about Apple’s progress with OpenCL and specifically FFT lib (library) producing very high performance

Filed Under: News, Apple, Science, Visualization. Read more...

Khronos demonstrates OpenCL momentum at SC09

Khronos Group is demonstrating OpenCL 1.0 progress at international high-performance computing conference — makes major announcement about industry adoption of key standard

Filed Under: News, Apple, Science. Read more...

Apple’s OpenCL released as ratified 1.0 spec at SIGGRAPH Asia

Khronos Group releases OpenCL 1.0 and OpenVG 1.1 – Khronos Group releases ratified OpenCL 1.0 Specification at SIGGRAPH Asia.

Filed Under: News, Apple, Game Design, Science, Visualization. Read more...

Apple working to trademark OpenCL

Apple seeks to trademark OpenCL as new industry standard for parallelization of software across both CPU and GPU hardware.

Filed Under: Blog, Commentary. Read more...

Microsoft’s lack of OpenCL support unfortunate

According to a report on Macworld and Electronista, OpenCL has been defined as a standard in a record six months, with key contributions from Intel, Nvidia, AMD, Apple, and others. But one key tech giant is missing from adopting and supporting that standard and that is Microsoft.

Filed Under: Blog, Commentary. Read more...

Apple shapes future of massive parallelization with OpenCL

A Guardian article by Chris Edwards takes a good look at graphics processing units and how they are the ‘piranhas of computing’

Filed Under: News, Apple, iPhone, Science. Read more...

AMD Supports HIP-based Rendering for Blender 3.0 Beta

AMD helps partner with Blender—supports HIP rendering with Cycles X for Blender 3.0 Beta.

Filed Under: News, Visualization. Read more...

Product Review: AMD Radeon Pro W6600 GPU for Workstations

Architosh gives the new AMD Radeon Pro W6600 a good spin and both benchmarks and real-app tests show clear leadership in its workstation GPU class.

Filed Under: Reviews, Hardware Tools. Read more...

AMD New Plugins for ‘Radeon ProRender’ Rendering Engine

AMD updates Radeon ProRender plugins for more applications including Blender and with support for Pixar USD format.

Filed Under: News, Visualization. Read more...

Khronos launches OpenXR 1.0 Adopters Program

OpenXR 1.0 takes off with multiple implementations from Microsoft and Oculus, with new advanced cross-vendor hand and eye tracking extensions and more!

Filed Under: News, Mac 3D, Visualization. Read more...

Khronos Group Releases Vulkan 1.2—Graphics API Takes Off

Vulkan 1.2 integrates 23 proven extensions into the core Vulkan API—propels low-level graphics API standard further and with very wide industry adoption and support.

Filed Under: News, Visualization. Read more...

Recaping the Latest News—Apple’s New Mac Pro, Metal 2 and NVIDIA

Apple and NVIDIA are not coming back together anytime soon. So Mac pros need to forget about RTX and CUDA and look forward to a future of Mac Pro apps optimized around Metal 2 and its successors powered by AMD high-end GPUs inside of highly customized and optimized workstation hardware from Apple in new Mac Pros. The good news is: the key developers appear all in.

Filed Under: News, Apple, Visualization. Read more...

SIG: Khronos Releases OpenXR 1.0 Spec—Establishes Foundation for AR/VR Ecosystem

Final specifications by Khronos help usher in common standards for AR and VR industry ecosystem—simplifying hardware and software integrations for the benefit of all in the industry.

Filed Under: News, Visualization. Read more...

3D News: AMD Publishes Radeon Pro with Cinema 4D Special Supplement

The AMD Radeon ProRender technology is a powerful next-generation ray tracer based on OpenCL. Maxon has tapped this technology to super-charge its Cinema 4D application.

Filed Under: News, Visualization. Read more...

INDEX 01: All Mac 3D Apps—Alphabetical Listing

This is our complete (WIP) listing of all Mac 3D apps, simply organized by alphabetical order. This is our master list and truncated lists are organized by industry categories.

Filed Under: App Guides, Features, INSIDER Exclusive, Mac 3D Guides. Read more...

How Fast Is Your Computer?—New Blender Open Data Benchmark Available

The 3D community has a new CPU, GPU and CUDA benchmark suite to play with. Time to test your machine on the Blender Benchmark.

Filed Under: News, Mac 3D, Visualization. Read more...

SIG’18: Siggraph 2018 — Vancouver Highlights From Computer Graphics Show

Akiko Ashley covers the recent SIGGRAPH computer graphics show from Vancouver, noting the highlight announcements in 3D software and VR/AR/MR technologies along with key hardware from Nvidia.

Filed Under: Features, Special. Read more...

Khronos Group Releases Final NNEF 1.0 Standard For Deployment of Trained Neural Networks

The Neural Network Exchange Format 1.0 specification is now available, with adoption underway from Khronos members, supported by an ecosystem of tools.

Filed Under: News, Apple, Engineering, Science. Read more...

Gaming Specialist Razer—Launches Mac Compatible Core X eGPU

Gaming hardware specialist Razer has a new eGPU for the Mac audience in the new Core X.

Filed Under: News, Analysis & Commentary, Apple, Hardware. Read more...

GTC 2018—NVIDIA Technologies Are Changing The Way We Work and Create

NVIDIA’s GPU Technology Conference (GTC) has rapidly become a must-attend event for those on the leading edge of technology. Beyond graphics, GPUs are powering and transforming Artificial Intelligence, Deep Learning, VR/AR/MR (realities) across a broad array of fields.

Filed Under: Features, Special. Read more...

Vulkan Coming to Apple — Alternative to Metal API Headed to Mac and iOS

Valve, LunarG and The Brenwill Workshop have joined forces with the Khronos Group to bring the industry-standard low-level graphics API, Vulkan, to the Apple macOS and iOS platforms.

Filed Under: News, Analysis & Commentary, Apple. Read more...

McNeel Ships New Rhino 6—Grasshopper Now Built-In

The long-awaited Rhino 6 with integrated Grasshopper is now shipping worldwide. New flexible cloud licensing make using Rhino 6 wherever you are easy.

Filed Under: News, AECO, Analysis & Commentary, CAID. Read more...

Khronos Group—Spells Out Details of Neural Network Standard

The Khronos Group is more than just about graphics standards like OpenGL and OpenCL. The consortium group has established Neural Network Exchange Format (NNEF) to help data scientists and engineers easily transfer trained networks.

Filed Under: News, Apple, Science. Read more...

A Unified Graphics Future—How The Khronos Group Intends To Get Us There (Part 1)

Neil Trevett, President of The Khronos Group, talks to Architosh in this two-part series about OpenGL and the future of graphics standards.

Filed Under: News, Analysis & Commentary. Read more...

SIG: The Khronos Group Releases Major Update to Graphics API—OpenGL 4.6 with SPIR-V Support

SPIR-V support added to OpenGL in version 4.6—update to industry standard graphics API specification will liberate shader-language development for content creators and 3D developers, among other updates.

Filed Under: News, Apple. Read more...

Apple Does the Unexpected—Announces New Modular Mac Pro Design Underway

April 4 is now an important date in Apple’s Mac history. This is why and Mac Pros will love this news.

Filed Under: News. Read more...

GDC: Khronos Reveals API Updates and New Working Group at Game Developers Conference

Consortium releases Vulkan features, WebGL 2.0 and new OpenXR working group; group hosts series of events for the developer community.

Filed Under: News, Game Design, Mac 3D, Visualization. Read more...

Khronos Places OpenGL and OpenGL ES Conformance Tests into Open Source

Developer community can contribute to test development and evolution; open source 3D API implementations can freely use tests to increase quality.

Filed Under: News, Animation & VFX, Game Design, Mac 3D. Read more...

Next Limit Announces 10th Version of Acclaimed RealFlow Animation Software

The industry-standard animation software for fluid simulation has reached version 10 and now includes new pricing in addition to new technologies.

Filed Under: News, Animation & VFX, Mac 3D. Read more...

Maxon Taps AMD Radeon ProRender Technology for CINEMA 4D

OpenCL provides the platform agnostic architecture for AMD’s Radeon ProRender physically-based GPU rendering engine.

Filed Under: News, Visualization. Read more...

SIG: Apple’s Macs have good presence at SIGGRAPH 2015 show

Here are the first batch of pictures from the show floor at SIGGRAPH 2015 in Los Angeles. And it’s nice to see Apple’s Macs well represented within the expo booths.

Filed Under: News, Mac 3D, Visualization. Read more...

SIG: Khronos Invites Industry Participation to Create Safety Critical Graphics and Compute Standards

New ‘Safety Critical’ working group to adapt OpenGL ES and Vulkan APIs
for markets requiring system certification – including avionics and automotive.

Filed Under: News, Mac 3D, MCAD. Read more...

SIG: Khronos Expands Scope of 3D Open Standard Ecosystem

This latest expansion gives Vulkan the next generation graphics API from Khronos high-efficiency access to graphics and provides applications direct control over GPU accelaration for maximized performance and predictability. The new OpenGL® ES 3.2 specification absorbs AEP functionality to enhance pervasive graphics capabilities across mobile, consumer and automotive devices. As for OpenGL Extensions, one of its greatest strengths is that it was designed to be readily extensible to accommodate new hardware innovations.

Filed Under: News, iPad, iPhone, Mac 3D, Visualization. Read more...

Metal for OS X Good, But Developers Need Flexibility and Options

Architosh speaks with Neil Trevett, President of Khronos Group, on matters of Vulkan in the tailwind of the Metal for OS X announcement made earlier this month.

Filed Under: News, Apple. Read more...

Apple’s Number One CAD Vendor Optimistic about Metal for OS X

Longtime Mac CAD stalwart developer, Nemetschek Vectorworks, has told Architosh they are optimistic about Apple’s new low-level graphics API—Metal.

Filed Under: News, Apple, Mac 3D, Mac CAD. Read more...

Mac 3D News: Apple bringing Metal API to Mac OS X—Confirmed

Apple said that its new proprietary Metal graphics API will move from iOS to Mac OS X. This move comes as expected and matches Microsoft’s efforts to allow programmers to program “to the metal” with less abstraction and driver overhead, freeing the GPU to unwind its true hardware powers. The net result is super-charged graphics performance. This move bodes well for OS X but will force developers to choose between an array of new and closed graphics standards.

Filed Under: News, Apple, Mac 3D. Read more...

OTOY unveils huge update to OctaneRender 3—World’s leading GPU Renderer

OTOY’s massive update announcement for Octane Render 3 contains information on stunning industry-first features. The GPU renderer runs on Mac OS X, Windows, Linux and now the cloud.

Filed Under: News, Mac 3D, Visualization. Read more...

Khronos speaks to Architosh about the new Vulkan Graphics API: What it Means

In this special feature Architosh digs into the main elements behind the new Vulkan graphics and compute GPU API in a discussion with The Khronos Group president Neil Trevett to get at what all this means for computing and graphics going forward.

Filed Under: Features, Special. Read more...

GDC 2015: Top Tech Announcements in the Gaming World

An Architosh round-up of some of the biggest news from the Game Developers Conference (2015) in San Francisco this past week.

Filed Under: News, Game Design, Hardware, Visualization. Read more...

Five Things Apple users might want to know about the new Vulkan Graphics API

We discuss five issues about Vulkan and its impact on Apple in both desktop and mobile markets, and this article is chock full of info not yet contained in our other Vulkan reports.

Filed Under: News, Game Design, Hardware, Visualization. Read more...

Architosh publishes Mac professional workstation survey results

In this special feature report, Architosh publishes the results of its first workstation survey conducted in late 2014 and aimed at understanding the pro (professional) desktop needs of numerous customers Apple refers to as Mac pros. Not to be confused with the product Mac Pro, today Apple’s Mac pros work across its iMac range in numerous industries, including and importantly to this publication, the Architecture industry.

Filed Under: Features, Special. Read more...

Side Effects Software Releases Houdini 14 for Mac, Windows and Linux

Side Effects Software has released the new Houdini 14 this month for cross-platform visualization on Mac, Windows and Linux. Houdini ships in two major versions and the latest release supports new crowd instancing technology and a new multi-phyics dynamics system.

Filed Under: News, Animation & VFX, Mac 3D. Read more...

Mac 3D News: Open-source Blender gets update to version 2.73

The latest version of Blender, build 2.73, now features a full-screen user-interface, numerous new features, improved Collada and FBX support, etc. Blender runs on Mac, Windows and Linux.

Filed Under: News, Animation & VFX, Mac 3D. Read more...

SIG: Wrap up on GPU Hardware at SIGGRAPH 2014

Both AMD and Nvidia had brand new GPU hardware to announce at last week’s SIGGRAPH conference in Vancouver, Canada. We take a look at what they announced…

Filed Under: News. Read more...

Imagination Technologies ships new Visualizer for SketchUp for Mac and Windows

SketchUp community gains new revolutionary app called Visualizer for SketchUp from Apple graphics investment Imagination Technologies

Filed Under: News, Mac 3D, Visualization. Read more...

Autodesk talks to Architosh about Octane Cloud Workstation: Autodesk Edition at Amazon

Architosh explores the OTOY Octane Cloud Workstation via Amazon EC2 Instances — a Technology Preview is showing developers and press how the future of the cloud may play out for CAD and 3D

Filed Under: Features, Product In-Depth. Read more...

The new Mac Pro – A Buyer’s Guide Through the Best Test Results

This guide-oriented feature article explores the details surrounding the new Mac Pro and its performance benchmarking found throughout the web, with summary reference to particular industries and their common applications

Filed Under: Features, Special. Read more...

Viewpoint: Mac Pro, What Does Apple Mean by Pro? A View from a Professional in 3D, Animation, VFX and Video Games

In this Viewpoint contribution Akiko Ashley, Architosh associate editor and co-founder of 3D animation studio Luminetik, delivers a compelling critique of the new 2013 Mac Pro, a workstation class computer that has been Apple’s most interesting new Mac product in years. With a background in visual effects for major TV and film productions, Luminetik provides Miss Ashley with a perspective on what studios really need in their pipeline hardware and what is good and bad about Apple’s latest Mac Pro in meeting that standard.

Filed Under: Features, Viewpoint. Read more...

Imagination does big update to PowerVR Graphics SDK

Imagination Technologies has announced a major update to its PowerVR Graphics

Filed Under: News, iPad, iPhone, Visualization. Read more...

Amazon and Nvidia enable new EC2 GPU Instance Type – Brings powerful CAD/3D apps to the masses via the Cloud

Amazon’s new EC2 GPU Instance Type will power next-generation of CAD/3D apps in the cloud

Filed Under: News, AECO, Hardware. Read more...

The Mac Pro: So what’s a D300, D500 and D700 anyway? We have answers

We have more details on the new Mac Pro AMD Firepro D300, D500, and D700, including their architecture class, related AMD Firepro GPUs and characteristics.

Filed Under: News, Apple, Hardware, Mac 3D, Mac CAD. Read more...

Mavericks brings OpenGL 4.1 plus notes on the new Mac Pros

OS X Mavericks will be a much better operating environment for CAD and 3D professionals — New OpenGL 4.1 benchmarks put it square with Windows

Filed Under: News, Apple, Hardware, Mac 3D. Read more...

JPR analysts see AMD inside new Mac Pro as evidence of market share advancement on Nvidia

JPR analyst sees new Mac Pro as evidence that AMD’s new aggressive strategies to win market share in the workstation market from Nvidia are starting to work

Filed Under: News, Apple, Hardware. Read more...

SIG: Hardware – Nvidia Recap on Quadro K6000

We recap NVIDIA’s announcements and focus on the Quadro K6000

Filed Under: News, Mac 3D. Read more...

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