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3D News: Adobe Acquires 3D Software Company Allegorithmic

Adobe acquires France-based Allegorithmic and its CEO will lead new 3D initiatives at Adobe at large as the San Jose software giant looks to add the third dimension to its legendary 2D graphics history.

Filed Under: News, Analysis & Commentary, Animation & VFX, Game Design. Read more...

Allegorithmic Explores Alien Worlds and Futuristic Cities with its Second ‘Signature Series’ Release

Allegorithmic’s Signature Series aims to feature the talented work of Substance users and this second series release showcases the talents of Chris Hodgson of Naughty Dog.

Filed Under: News, Mac 3D, Visualization. Read more...

Allegorithmic’s “Materialize” Contest Challenges Artists To Flex Their Material Skills

Visual artists can win thousands of dollars worth of prizes from contest sponsors like Nvidia, X-Rite, HP and ArtStation.

Filed Under: News, Visualization. Read more...

Allegorithmic Releases Update to Substance Painter

Simple export to Project Felix enhances 3D material workflow for artists and graphic designers—plus five additional tools and updates now available.

Filed Under: News, Visualization. Read more...

Getting Real with 3D Materials—How Allegorithmic’s Technology is Leading

Allegorithmic had a key presence at SIGGRAPH 2017 this year at Los Angeles. The French software company is the worldwide leader in material (texture) creation for the gaming industry. But the company has a wider audience of users in mind.

Filed Under: Features, Special. Read more...

Why Gensler Architects Have Embraced Allegorithmic’s Substance Software

Scott DeWoody of Gensler explains the firm’s adoption and use of Allegorithmic’s Substance software product line and how they work with it for all their digital material’s creation across their pipeline.

Filed Under: News, Analysis & Commentary, Visualization. Read more...

Allegorithmic’s Substance Days Returns to Hollywood This July

A great 3D industry training and learning event takes place in Hollywood next week, a few days ahead of SIGGRAPH in Los Angeles.

Filed Under: News, Animation & VFX, Visualization. Read more...

Allegorithmic Integrates In-App Access Directly Into Substance Painter 2017.1

Allegorithmic integrates Substance Source directly into Substance Designer in latest point-dot release, increasing ease and use and workflow for 3D artists.

Filed Under: News, Mac 3D, Visualization. Read more...

Allegorithmic Launches Contest for Artists—Help Bring the Art Toy ‘MAT’ to Life

Allegorithmic launches design contest for 3D artists—creates new 3D character but only takes that creation half way. Company looking for contests to compete to bring “MAT” to life with lots of personality.

Filed Under: News. Read more...

Allegorithmic Releases New Substance Designer 6—Material Authoring Tool

Substance Designer 6 comes with new filters dedicated to scan processing to help 3D artists build a complete workflow of ready-to-use, clean tiling materials adaptable to photogrammetry.

Filed Under: News, Mac 3D, Visualization. Read more...

ToolTalk: Allegorithmic’s New Substance Designer 5.6

Substance Designer 5.6 offers new sets of filters useful for working with image scans in particular as well as existing image textures.

Filed Under: News, Mac 3D, Visualization. Read more...

AU 2016: Looking at Allegorithmic’s New Substance Source Architecture Texture Library

Late last week Allegorithmic released a new themed library for the architectural market at Autodesk University 2016. The new ready-to-render PBR Materials feature full compatibility with V-Ray, Corona and Iray.

Filed Under: News, Mac 3D, Visualization. Read more...

Mac 3D News: Allegorithmic Adds Design Industry First to Substance Designer 5.5

Material Definition Language (MDL) authoring is now possible and Linux support increases compatibility with VFX pipelines.

Filed Under: News, Game Design, Mac 3D, Visualization. Read more...

Allegorithmic Integrates Substance Engine into Houdini 15

Free update brings leading 3D material creator to professional VFX artists; fast exportation to the Unity Game Engine.

Filed Under: News, Animation & VFX. Read more...

Allegorithmic Integrates NVIDIA DesignWorks Technologies into Substance Designer

Photorealistic rendering is coming to Substance Designer with the integration of NVIDIA DesignWorks tools, a library of graphics technologies and enhancements that can be easily integrated by software application developers.

Filed Under: News, Mac 3D, Visualization. Read more...

Allegorithmic goes ‘Rent-to-Own’ with Substance Live

Allegorithmic solves subscribe versus own software debate with solution that meets the user half-way and provides more flexibility for the financial bottom lines of artists and studios.

Filed Under: News, Animation & VFX, Mac 3D. Read more...

Allegorithmic readies new Substance Designer 5 for Mac and Windows

The next-generation 3D texture and compositing tool adds node processing and transfer bake among other major features as it advances the state of the art in dedicated professional texture tools.

Filed Under: News, Animation & VFX, Game Design, Mac 3D. Read more...

Recaping the Latest News—Apple’s New Mac Pro, Metal 2 and NVIDIA

Apple and NVIDIA are not coming back together anytime soon. So Mac pros need to forget about RTX and CUDA and look forward to a future of Mac Pro apps optimized around Metal 2 and its successors powered by AMD high-end GPUs inside of highly customized and optimized workstation hardware from Apple in new Mac Pros. The good news is: the key developers appear all in.

Filed Under: News, Apple, Visualization. Read more...

Nemetschek Group Closed Third Quarter (2019) with Record Earnings

Germany’s Nemetschek Group has closed the 2019 year third quarter with record earnings and an undiminished high rate of growth.

Filed Under: News, AECO, Analysis & Commentary. Read more...

Artist Ben Wilson Brings Beauty and Decay to his Substance Source Signature Release

New Collection Brings 15 Original Ready-to-Use Materials, Including Two Free to Download; Substance Source Library Now Contains Nearly 1850 Assets.

Filed Under: News, Visualization. Read more...

Animation News: How Cinesite and Substance Recreated a Legendary Medieval City for Liongate’s ‘Robin Hood’

Allegorithmic’s Substance Designer and Painter software were used extensively to create the town of Nottingham for Liongate’s ‘Robin Hood’ film, offering industry and consumers alike stunning visual continuity and portrayal of realism.

Filed Under: News, Analysis & Commentary, Animation & VFX. Read more...

INDEX 01: All Mac 3D Apps—Alphabetical Listing

This is our complete (WIP) listing of all Mac 3D apps, simply organized by alphabetical order. This is our master list and truncated lists are organized by industry categories.

Filed Under: App Guides, Features, INSIDER Exclusive, Mac 3D Guides. Read more...

Good News—Epic Extends Free Unreal Studio Beta Till Sep 2019

Another free year of Unreal Studio will aid over one hundred thousands visualization professionals learning to use the powerful game engine for immersive 3D rendered visualization.

Filed Under: News, Visualization. Read more...

SIG’18: Siggraph 2018 — Vancouver Highlights From Computer Graphics Show

Akiko Ashley covers the recent SIGGRAPH computer graphics show from Vancouver, noting the highlight announcements in 3D software and VR/AR/MR technologies along with key hardware from Nvidia.

Filed Under: Features, Special. Read more...

Substance Painter User-Interface—Updated With Help From Users

Substance Painter’s new UI aims to simplify the 3D digital painting experience for its users and the program offers 15 major improvements.

Filed Under: News, Visualization. Read more...

Here Come The Game Engines—Open Beta of Unreal Studio Announced for Pro App Market

Game engines are on the cusp of a major invasion of the professional apps market—with leading 3D professional tools now looking at Unreal integrations.

Filed Under: News, Analysis & Commentary, Visualization. Read more...

Fall Update to Substance Designer Brings 16 New Features

Allegorithmic’s fall software update to Substance Designer gains 16 new features and improvements—first chance to author in AxF format.

Filed Under: News, Mac 3D, Visualization. Read more...

SIGGRAPH 2017 — Detailed Show Reports on Computer Graphics Conference and Expo

At this year’s SIGGRAPH show returned to Los Angeles, the show gained momentum in the midst of the burgeoning VR/AR explosion happening across various 3D industries as well as foundational shifts happening at the developer level as game engines grow more important and low-level graphics APIs bloom further. Lurking in the background of this year’s SIGGRAPH is AMD’s resurgence as well as Apple’s promised return to pro markets at the workstation level.

Filed Under: Features, Special. Read more...

SIG: SIGGRAPH 2017—The First Couple Days

Here is a preview of SIGGRAPH coverage to come. This small report from Akiko Ashley highlights a few items from her extensive show coverage, forthcoming.

Filed Under: News, Mac 3D, Visualization. Read more...

Substance Source Reaches 1,000 Materials with New Photorealistic Textile Collection

150 new textile options for clothing, sportswear and home furnishings allow for complex customization with photorealistic results.

Filed Under: News, Mac 3D, Visualization. Read more...

Maxon Announces CINEMA 4D R18 ‘North American Road Show’

Maxon’s latest CINEMA 4D Release 18 has loads of new features and the company is taking the new kit out on a 14 city North American Road Show. Creatives can learn tips and tricks as well as learn about the software if they are not using today in their workflows.

Filed Under: News, Animation & VFX, Visualization. Read more...

MAXON Announces Immediate Availability of new CINEMA 4D R18

Company to showcase powerful new features like Voronoi Fracturing, Interactive Knife Tools and Substance Engine Connectivity at IBC 2016, Amsterdam.

Filed Under: News, Animation & VFX, Mac 3D, Visualization. Read more...

SIGGRAPH 2016: Computer Graphics Show Round-Up

At this year’s slightly smaller SIGGRAPH show in Anaheim, the focus continued to be on VR (virtual reality) this year, in addition to a new focus on real-time rendering, cloud and other interactive areas such as AR (augmented reality) and of course gaming.

Filed Under: Features, Special. Read more...

SIG: Maxon Announces New CINEMA 4D Release 18 for Mac and Windows

Maxon announces new Cinema 4D R18 during SIGGRAPH week. You can now do non-destructive destructions using new technology, plus cool interactive knife tools for modeling and a whole lot more.

Filed Under: News, Animation & VFX, Visualization. Read more...

Maxon to showcase new Cinema 4D plugin for VR at Game Developers Confab

Exhibitor highlights: New Virtual Reality (VR) plugin for Cinema 4D to be shown at Game Developers Conference…and more integrations with leading game engines.

Filed Under: News, Game Design. Read more...

SIG: Substance Designer 2 now released or Mac

Allegorithmic brings its popular Substance Designer 2 product line to the Mac

Filed Under: News, Animation & VFX, Visualization. Read more...

INSIDER Xpresso keeps CAD industry professionals up-to-date on next-gen emerging technologies (emTech) that will revolutionize the worlds of AEC and manufacturing and design. As an Xpresso reader, you will hear from some of the most important voices inventing and using the very latest tech in areas such as AI, machine learning, algorithm-aided design (AAD), AR, VR, MR, 3D printing, 3D computer vision, robotics, and SmartCities technologies.

Each issue arrives in your inbox on the first Sunday of the month. Issue #1 arrived on March 3, 2019. Full archives and easy navigation for your pleasure. Enjoy! 

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