Search results for "Allegorithmic"
Adobe acquires France-based Allegorithmic and its CEO will lead new 3D initiatives at Adobe at large as the San Jose software giant looks to add the third dimension to its legendary 2D graphics history.
Allegorithmic Explores Alien Worlds and Futuristic Cities with its Second ‘Signature Series’ Release
Allegorithmic’s Signature Series aims to feature the talented work of Substance users and this second series release showcases the talents of Chris Hodgson of Naughty Dog.
Visual artists can win thousands of dollars worth of prizes from contest sponsors like Nvidia, X-Rite, HP and ArtStation.
Simple export to Project Felix enhances 3D material workflow for artists and graphic designers—plus five additional tools and updates now available.
Allegorithmic had a key presence at SIGGRAPH 2017 this year at Los Angeles. The French software company is the worldwide leader in material (texture) creation for the gaming industry. But the company has a wider audience of users in mind.
Scott DeWoody of Gensler explains the firm’s adoption and use of Allegorithmic’s Substance software product line and how they work with it for all their digital material’s creation across their pipeline.
A great 3D industry training and learning event takes place in Hollywood next week, a few days ahead of SIGGRAPH in Los Angeles.
Allegorithmic integrates Substance Source directly into Substance Designer in latest point-dot release, increasing ease and use and workflow for 3D artists.
Allegorithmic launches design contest for 3D artists—creates new 3D character but only takes that creation half way. Company looking for contests to compete to bring “MAT” to life with lots of personality.
Substance Designer 6 comes with new filters dedicated to scan processing to help 3D artists build a complete workflow of ready-to-use, clean tiling materials adaptable to photogrammetry.
Substance Designer 5.6 offers new sets of filters useful for working with image scans in particular as well as existing image textures.
Late last week Allegorithmic released a new themed library for the architectural market at Autodesk University 2016. The new ready-to-render PBR Materials feature full compatibility with V-Ray, Corona and Iray.
Material Definition Language (MDL) authoring is now possible and Linux support increases compatibility with VFX pipelines.
Free update brings leading 3D material creator to professional VFX artists; fast exportation to the Unity Game Engine.
Photorealistic rendering is coming to Substance Designer with the integration of NVIDIA DesignWorks tools, a library of graphics technologies and enhancements that can be easily integrated by software application developers.
Allegorithmic solves subscribe versus own software debate with solution that meets the user half-way and provides more flexibility for the financial bottom lines of artists and studios.
The next-generation 3D texture and compositing tool adds node processing and transfer bake among other major features as it advances the state of the art in dedicated professional texture tools.
Apple and NVIDIA are not coming back together anytime soon. So Mac pros need to forget about RTX and CUDA and look forward to a future of Mac Pro apps optimized around Metal 2 and its successors powered by AMD high-end GPUs inside of highly customized and optimized workstation hardware from Apple in new Mac Pros. The good news is: the key developers appear all in.
Germany’s Nemetschek Group has closed the 2019 year third quarter with record earnings and an undiminished high rate of growth.
New Collection Brings 15 Original Ready-to-Use Materials, Including Two Free to Download; Substance Source Library Now Contains Nearly 1850 Assets.
Animation News: How Cinesite and Substance Recreated a Legendary Medieval City for Liongate’s ‘Robin Hood’
Allegorithmic’s Substance Designer and Painter software were used extensively to create the town of Nottingham for Liongate’s ‘Robin Hood’ film, offering industry and consumers alike stunning visual continuity and portrayal of realism.
This is our complete (WIP) listing of all Mac 3D apps, simply organized by alphabetical order. This is our master list and truncated lists are organized by industry categories.
Another free year of Unreal Studio will aid over one hundred thousands visualization professionals learning to use the powerful game engine for immersive 3D rendered visualization.
Akiko Ashley covers the recent SIGGRAPH computer graphics show from Vancouver, noting the highlight announcements in 3D software and VR/AR/MR technologies along with key hardware from Nvidia.
Substance Painter’s new UI aims to simplify the 3D digital painting experience for its users and the program offers 15 major improvements.
Game engines are on the cusp of a major invasion of the professional apps market—with leading 3D professional tools now looking at Unreal integrations.
Allegorithmic’s fall software update to Substance Designer gains 16 new features and improvements—first chance to author in AxF format.
At this year’s SIGGRAPH show returned to Los Angeles, the show gained momentum in the midst of the burgeoning VR/AR explosion happening across various 3D industries as well as foundational shifts happening at the developer level as game engines grow more important and low-level graphics APIs bloom further. Lurking in the background of this year’s SIGGRAPH is AMD’s resurgence as well as Apple’s promised return to pro markets at the workstation level.
Here is a preview of SIGGRAPH coverage to come. This small report from Akiko Ashley highlights a few items from her extensive show coverage, forthcoming.
150 new textile options for clothing, sportswear and home furnishings allow for complex customization with photorealistic results.
Maxon’s latest CINEMA 4D Release 18 has loads of new features and the company is taking the new kit out on a 14 city North American Road Show. Creatives can learn tips and tricks as well as learn about the software if they are not using today in their workflows.
Company to showcase powerful new features like Voronoi Fracturing, Interactive Knife Tools and Substance Engine Connectivity at IBC 2016, Amsterdam.
At this year’s slightly smaller SIGGRAPH show in Anaheim, the focus continued to be on VR (virtual reality) this year, in addition to a new focus on real-time rendering, cloud and other interactive areas such as AR (augmented reality) and of course gaming.
Maxon announces new Cinema 4D R18 during SIGGRAPH week. You can now do non-destructive destructions using new technology, plus cool interactive knife tools for modeling and a whole lot more.
Exhibitor highlights: New Virtual Reality (VR) plugin for Cinema 4D to be shown at Game Developers Conference…and more integrations with leading game engines.
Allegorithmic brings its popular Substance Designer 2 product line to the Mac