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	Comments on: Autodesk&#8217;s new Arnold 6 offers production rendering on both CPU and GPU	</title>
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	<link>https://architosh.com/2020/01/autodesks-new-arnold-6-offers-production-rendering-on-both-cpu-and-gpu/</link>
	<description>architosh™ — a global-leading CAD / 3D / AEC industry technology publication and #1 source for Mac and iOS users in these segments.</description>
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		<title>
		By: Jonathan Levitt		</title>
		<link>https://architosh.com/2020/01/autodesks-new-arnold-6-offers-production-rendering-on-both-cpu-and-gpu/#comment-55807</link>

		<dc:creator><![CDATA[Jonathan Levitt]]></dc:creator>
		<pubDate>Thu, 09 Jul 2020 13:57:08 +0000</pubDate>
		<guid isPermaLink="false">https://architosh.com/?p=28482#comment-55807</guid>

					<description><![CDATA[Probably a few things. It&#039;s slow relative to Redshift probably because it&#039;s beta and not fully optimized yet, but also because it&#039;s unbiased and Redshift is biased. Meaning, and this is a huge oversimplification, that Redshift cheats calculations to optimize, and Arnold doesn&#039;t.

GPU is slow relative to the CPU also because beta, but also because part of the benefit of GPU renderers is that it&#039;s much easier to scale GPUs than CPUs. This test is indicative of one CPU vs one GPU as reviewed in https://redbytesite.com. It&#039;s much easier (and hugely less expensive) to slap 4 GPUs in your box than 4 CPUs.]]></description>
			<content:encoded><![CDATA[<p>Probably a few things. It&#8217;s slow relative to Redshift probably because it&#8217;s beta and not fully optimized yet, but also because it&#8217;s unbiased and Redshift is biased. Meaning, and this is a huge oversimplification, that Redshift cheats calculations to optimize, and Arnold doesn&#8217;t.</p>
<p>GPU is slow relative to the CPU also because beta, but also because part of the benefit of GPU renderers is that it&#8217;s much easier to scale GPUs than CPUs. This test is indicative of one CPU vs one GPU as reviewed in <a href="https://redbytesite.com" rel="nofollow ugc">https://redbytesite.com</a>. It&#8217;s much easier (and hugely less expensive) to slap 4 GPUs in your box than 4 CPUs.</p>
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		<title>
		By: Jonathan Levitt		</title>
		<link>https://architosh.com/2020/01/autodesks-new-arnold-6-offers-production-rendering-on-both-cpu-and-gpu/#comment-56192</link>

		<dc:creator><![CDATA[Jonathan Levitt]]></dc:creator>
		<pubDate>Thu, 09 Jul 2020 09:57:08 +0000</pubDate>
		<guid isPermaLink="false">https://architosh.com/?p=28482#comment-56192</guid>

					<description><![CDATA[Probably a few things. It&#039;s slow relative to Redshift probably because it&#039;s beta and not fully optimized yet, but also because it&#039;s unbiased and Redshift is biased. Meaning, and this is a huge oversimplification, that Redshift cheats calculations to optimize, and Arnold doesn&#039;t.

GPU is slow relative to the CPU also because beta, but also because part of the benefit of GPU renderers is that it&#039;s much easier to scale GPUs than CPUs. This test is indicative of one CPU vs one GPU as reviewed in https://redbytesite.com. It&#039;s much easier (and hugely less expensive) to slap 4 GPUs in your box than 4 CPUs.]]></description>
			<content:encoded><![CDATA[<p>Probably a few things. It&#8217;s slow relative to Redshift probably because it&#8217;s beta and not fully optimized yet, but also because it&#8217;s unbiased and Redshift is biased. Meaning, and this is a huge oversimplification, that Redshift cheats calculations to optimize, and Arnold doesn&#8217;t.</p>
<p>GPU is slow relative to the CPU also because beta, but also because part of the benefit of GPU renderers is that it&#8217;s much easier to scale GPUs than CPUs. This test is indicative of one CPU vs one GPU as reviewed in <a href="https://redbytesite.com" rel="nofollow ugc">https://redbytesite.com</a>. It&#8217;s much easier (and hugely less expensive) to slap 4 GPUs in your box than 4 CPUs.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jonathan Levitt		</title>
		<link>https://architosh.com/2020/01/autodesks-new-arnold-6-offers-production-rendering-on-both-cpu-and-gpu/#comment-60439</link>

		<dc:creator><![CDATA[Jonathan Levitt]]></dc:creator>
		<pubDate>Thu, 09 Jul 2020 09:57:08 +0000</pubDate>
		<guid isPermaLink="false">https://architosh.com/?p=28482#comment-60439</guid>

					<description><![CDATA[Probably a few things. It&#039;s slow relative to Redshift probably because it&#039;s beta and not fully optimized yet, but also because it&#039;s unbiased and Redshift is biased. Meaning, and this is a huge oversimplification, that Redshift cheats calculations to optimize, and Arnold doesn&#039;t.

GPU is slow relative to the CPU also because beta, but also because part of the benefit of GPU renderers is that it&#039;s much easier to scale GPUs than CPUs. This test is indicative of one CPU vs one GPU as reviewed in https://redbytesite.com. It&#039;s much easier (and hugely less expensive) to slap 4 GPUs in your box than 4 CPUs.]]></description>
			<content:encoded><![CDATA[<p>Probably a few things. It&#8217;s slow relative to Redshift probably because it&#8217;s beta and not fully optimized yet, but also because it&#8217;s unbiased and Redshift is biased. Meaning, and this is a huge oversimplification, that Redshift cheats calculations to optimize, and Arnold doesn&#8217;t.</p>
<p>GPU is slow relative to the CPU also because beta, but also because part of the benefit of GPU renderers is that it&#8217;s much easier to scale GPUs than CPUs. This test is indicative of one CPU vs one GPU as reviewed in <a href="https://redbytesite.com" rel="nofollow ugc">https://redbytesite.com</a>. It&#8217;s much easier (and hugely less expensive) to slap 4 GPUs in your box than 4 CPUs.</p>
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