<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Digital artists create hyper-realistic 3D effects faster and easier with Smith Micro&#8217;s new Poser Pro 11	</title>
	<atom:link href="https://architosh.com/2015/11/digital-artists-create-hyper-realistic-3d-effects-faster-and-easier-with-smith-micros-new-poser-pro-11/feed/" rel="self" type="application/rss+xml" />
	<link>https://architosh.com/2015/11/digital-artists-create-hyper-realistic-3d-effects-faster-and-easier-with-smith-micros-new-poser-pro-11/</link>
	<description>architosh™ — a global-leading CAD / 3D / AEC industry technology publication and #1 source for Mac and iOS users in these segments.</description>
	<lastBuildDate>Mon, 30 Nov 2015 19:57:34 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=7.1.3</generator>
	<item>
		<title>
		By: CADdigest		</title>
		<link>https://architosh.com/2015/11/digital-artists-create-hyper-realistic-3d-effects-faster-and-easier-with-smith-micros-new-poser-pro-11/#comment-53521</link>

		<dc:creator><![CDATA[CADdigest]]></dc:creator>
		<pubDate>Mon, 30 Nov 2015 19:57:34 +0000</pubDate>
		<guid isPermaLink="false">https://architosh.com/?p=19812#comment-53521</guid>

					<description><![CDATA[Digital Artists Create Hyper-Realistic 3D Effects Faster with @SmithMicro&#039;s New Poser Pro 11 https://t.co/oyKxehxRfl by Ildiko Robledo #mcad]]></description>
			<content:encoded><![CDATA[<p>Digital Artists Create Hyper-Realistic 3D Effects Faster with @SmithMicro&#8217;s New Poser Pro 11 <a href="https://t.co/oyKxehxRfl" rel="nofollow ugc">https://t.co/oyKxehxRfl</a> by Ildiko Robledo #mcad</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: CADdigest		</title>
		<link>https://architosh.com/2015/11/digital-artists-create-hyper-realistic-3d-effects-faster-and-easier-with-smith-micros-new-poser-pro-11/#comment-61106</link>

		<dc:creator><![CDATA[CADdigest]]></dc:creator>
		<pubDate>Mon, 30 Nov 2015 19:57:34 +0000</pubDate>
		<guid isPermaLink="false">https://architosh.com/?p=19812#comment-61106</guid>

					<description><![CDATA[Digital Artists Create Hyper-Realistic 3D Effects Faster with @SmithMicro&#039;s New Poser Pro 11 https://t.co/oyKxehxRfl by Ildiko Robledo #mcad]]></description>
			<content:encoded><![CDATA[<p>Digital Artists Create Hyper-Realistic 3D Effects Faster with @SmithMicro&#8217;s New Poser Pro 11 <a href="https://t.co/oyKxehxRfl" rel="nofollow ugc">https://t.co/oyKxehxRfl</a> by Ildiko Robledo #mcad</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: architosh		</title>
		<link>https://architosh.com/2015/11/digital-artists-create-hyper-realistic-3d-effects-faster-and-easier-with-smith-micros-new-poser-pro-11/#comment-53509</link>

		<dc:creator><![CDATA[architosh]]></dc:creator>
		<pubDate>Sun, 22 Nov 2015 17:28:04 +0000</pubDate>
		<guid isPermaLink="false">https://architosh.com/?p=19812#comment-53509</guid>

					<description><![CDATA[A difference between Blender internal render and the Cycles Engine is explained here: http://blender.stackexchange.com/questions/5820/how-is-cycles-different-from-blender-internal]]></description>
			<content:encoded><![CDATA[<p>A difference between Blender internal render and the Cycles Engine is explained here: <a href="http://blender.stackexchange.com/questions/5820/how-is-cycles-different-from-blender-internal" rel="nofollow ugc">http://blender.stackexchange.com/questions/5820/how-is-cycles-different-from-blender-internal</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: architosh		</title>
		<link>https://architosh.com/2015/11/digital-artists-create-hyper-realistic-3d-effects-faster-and-easier-with-smith-micros-new-poser-pro-11/#comment-59338</link>

		<dc:creator><![CDATA[architosh]]></dc:creator>
		<pubDate>Sun, 22 Nov 2015 17:28:04 +0000</pubDate>
		<guid isPermaLink="false">https://architosh.com/?p=19812#comment-59338</guid>

					<description><![CDATA[A difference between Blender internal render and the Cycles Engine is explained here: http://blender.stackexchange.com/questions/5820/how-is-cycles-different-from-blender-internal]]></description>
			<content:encoded><![CDATA[<p>A difference between Blender internal render and the Cycles Engine is explained here: <a href="http://blender.stackexchange.com/questions/5820/how-is-cycles-different-from-blender-internal" rel="nofollow ugc">http://blender.stackexchange.com/questions/5820/how-is-cycles-different-from-blender-internal</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: architosh		</title>
		<link>https://architosh.com/2015/11/digital-artists-create-hyper-realistic-3d-effects-faster-and-easier-with-smith-micros-new-poser-pro-11/#comment-53508</link>

		<dc:creator><![CDATA[architosh]]></dc:creator>
		<pubDate>Sun, 22 Nov 2015 17:27:10 +0000</pubDate>
		<guid isPermaLink="false">https://architosh.com/?p=19812#comment-53508</guid>

					<description><![CDATA[The Blender Cycle Engine is an interesting unbiased physically based render engine (ray tracing works in reverse from camera to objects light sources not the other way around.]]></description>
			<content:encoded><![CDATA[<p>The Blender Cycle Engine is an interesting unbiased physically based render engine (ray tracing works in reverse from camera to objects light sources not the other way around.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: architosh		</title>
		<link>https://architosh.com/2015/11/digital-artists-create-hyper-realistic-3d-effects-faster-and-easier-with-smith-micros-new-poser-pro-11/#comment-59327</link>

		<dc:creator><![CDATA[architosh]]></dc:creator>
		<pubDate>Sun, 22 Nov 2015 12:27:10 +0000</pubDate>
		<guid isPermaLink="false">https://architosh.com/?p=19812#comment-59327</guid>

					<description><![CDATA[The Blender Cycle Engine is an interesting unbiased physically based render engine (ray tracing works in reverse from camera to objects light sources not the other way around.]]></description>
			<content:encoded><![CDATA[<p>The Blender Cycle Engine is an interesting unbiased physically based render engine (ray tracing works in reverse from camera to objects light sources not the other way around.</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
