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	Comments on: The Future of Graphics: Introducing Vulkan—Heir Apparent to OpenGL / OpenGL ES	</title>
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	<link>https://architosh.com/2015/03/the-future-of-graphics-introducing-vulkan-heir-apparent-to-opengl-opengl-es/</link>
	<description>architosh™ — a global-leading CAD / 3D / AEC industry technology publication and #1 source for Mac and iOS users in these segments.</description>
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	<item>
		<title>
		By: antonypelosi		</title>
		<link>https://architosh.com/2015/03/the-future-of-graphics-introducing-vulkan-heir-apparent-to-opengl-opengl-es/#comment-60809</link>

		<dc:creator><![CDATA[antonypelosi]]></dc:creator>
		<pubDate>Tue, 03 Mar 2015 18:09:54 +0000</pubDate>
		<guid isPermaLink="false">https://architosh.com/?p=15336#comment-60809</guid>

					<description><![CDATA[RT @architosh: The Future of Graphics: Introducing Vulkan&#8212;Heir Apparent to OpenGL / OpenGL ES: The future of computer g... http://t.co/cO6u&#8230;]]></description>
			<content:encoded><![CDATA[<p>RT @architosh: The Future of Graphics: Introducing Vulkan&#8212;Heir Apparent to OpenGL / OpenGL ES: The future of computer g&#8230; <a href="http://t.co/cO6u&#038;#8230" rel="nofollow ugc">http://t.co/cO6u&#038;#8230</a>;</p>
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		<item>
		<title>
		By: antonypelosi		</title>
		<link>https://architosh.com/2015/03/the-future-of-graphics-introducing-vulkan-heir-apparent-to-opengl-opengl-es/#comment-51966</link>

		<dc:creator><![CDATA[antonypelosi]]></dc:creator>
		<pubDate>Tue, 03 Mar 2015 18:09:54 +0000</pubDate>
		<guid isPermaLink="false">https://architosh.com/?p=15336#comment-51966</guid>

					<description><![CDATA[RT @architosh: The Future of Graphics: Introducing Vulkan—Heir Apparent to OpenGL / OpenGL ES: The future of computer g... http://t.co/cO6u…]]></description>
			<content:encoded><![CDATA[<p>RT @architosh: The Future of Graphics: Introducing Vulkan—Heir Apparent to OpenGL / OpenGL ES: The future of computer g&#8230; <a href="http://t.co/cO6u…" rel="nofollow ugc">http://t.co/cO6u…</a></p>
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			</item>
		<item>
		<title>
		By: Anthony Frausto-Robledo AIA, L		</title>
		<link>https://architosh.com/2015/03/the-future-of-graphics-introducing-vulkan-heir-apparent-to-opengl-opengl-es/#comment-60003</link>

		<dc:creator><![CDATA[Anthony Frausto-Robledo AIA, L]]></dc:creator>
		<pubDate>Tue, 03 Mar 2015 16:54:14 +0000</pubDate>
		<guid isPermaLink="false">https://architosh.com/?p=15336#comment-60003</guid>

					<description><![CDATA[Answering Nicolas again,
Apple likely has no plans for abandoning Metal for Vulkan anymore than Microsoft would abandon DirectX. Vulkan compliments existing APIs, while giving developers choice. For platform-specific developers, using DirectX or Apple&#039;s new Metal has some advantages, for developers who need to target more platforms they choose open-standards APIs. Vulkan was developed for the future, a world where we have dozens if not more types of compute and/or graphical devices, from TVs, robots, smart cars, smart watches, appliances, computers, tablets and smartphones. All the other previous API architectures didn&#039;t start with this Internet of Things vision, thus they have serious limitations in addressing it.]]></description>
			<content:encoded><![CDATA[<p>Answering Nicolas again,<br />
Apple likely has no plans for abandoning Metal for Vulkan anymore than Microsoft would abandon DirectX. Vulkan compliments existing APIs, while giving developers choice. For platform-specific developers, using DirectX or Apple&#8217;s new Metal has some advantages, for developers who need to target more platforms they choose open-standards APIs. Vulkan was developed for the future, a world where we have dozens if not more types of compute and/or graphical devices, from TVs, robots, smart cars, smart watches, appliances, computers, tablets and smartphones. All the other previous API architectures didn&#8217;t start with this Internet of Things vision, thus they have serious limitations in addressing it.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Anthony Frausto-Robledo AIA, LEED AP		</title>
		<link>https://architosh.com/2015/03/the-future-of-graphics-introducing-vulkan-heir-apparent-to-opengl-opengl-es/#comment-51964</link>

		<dc:creator><![CDATA[Anthony Frausto-Robledo AIA, LEED AP]]></dc:creator>
		<pubDate>Tue, 03 Mar 2015 16:54:14 +0000</pubDate>
		<guid isPermaLink="false">https://architosh.com/?p=15336#comment-51964</guid>

					<description><![CDATA[Answering Nicolas again,
Apple likely has no plans for abandoning Metal for Vulkan anymore than Microsoft would abandon DirectX. Vulkan compliments existing APIs, while giving developers choice. For platform-specific developers, using DirectX or Apple&#039;s new Metal has some advantages, for developers who need to target more platforms they choose open-standards APIs. Vulkan was developed for the future, a world where we have dozens if not more types of compute and/or graphical devices, from TVs, robots, smart cars, smart watches, appliances, computers, tablets and smartphones. All the other previous API architectures didn&#039;t start with this Internet of Things vision, thus they have serious limitations in addressing it.]]></description>
			<content:encoded><![CDATA[<p>Answering Nicolas again,<br />
Apple likely has no plans for abandoning Metal for Vulkan anymore than Microsoft would abandon DirectX. Vulkan compliments existing APIs, while giving developers choice. For platform-specific developers, using DirectX or Apple&#8217;s new Metal has some advantages, for developers who need to target more platforms they choose open-standards APIs. Vulkan was developed for the future, a world where we have dozens if not more types of compute and/or graphical devices, from TVs, robots, smart cars, smart watches, appliances, computers, tablets and smartphones. All the other previous API architectures didn&#8217;t start with this Internet of Things vision, thus they have serious limitations in addressing it.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: architosh		</title>
		<link>https://architosh.com/2015/03/the-future-of-graphics-introducing-vulkan-heir-apparent-to-opengl-opengl-es/#comment-51962</link>

		<dc:creator><![CDATA[architosh]]></dc:creator>
		<pubDate>Tue, 03 Mar 2015 15:16:27 +0000</pubDate>
		<guid isPermaLink="false">https://architosh.com/?p=15336#comment-51962</guid>

					<description><![CDATA[Answering Nicolas Miard,
VulKan goes farther than Apple&#039;s Metal in terms of direct access to the GPU hardware. If on one end of the spectrum we can speak of being explicit (hardware side) and easy (easier for coders) than Metal is less explicit than Vulkan.]]></description>
			<content:encoded><![CDATA[<p>Answering Nicolas Miard,<br />
VulKan goes farther than Apple&#8217;s Metal in terms of direct access to the GPU hardware. If on one end of the spectrum we can speak of being explicit (hardware side) and easy (easier for coders) than Metal is less explicit than Vulkan.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: architosh		</title>
		<link>https://architosh.com/2015/03/the-future-of-graphics-introducing-vulkan-heir-apparent-to-opengl-opengl-es/#comment-59999</link>

		<dc:creator><![CDATA[architosh]]></dc:creator>
		<pubDate>Tue, 03 Mar 2015 15:16:27 +0000</pubDate>
		<guid isPermaLink="false">https://architosh.com/?p=15336#comment-59999</guid>

					<description><![CDATA[Answering Nicolas Miard,
VulKan goes farther than Apple&#039;s Metal in terms of direct access to the GPU hardware. If on one end of the spectrum we can speak of being explicit (hardware side) and easy (easier for coders) than Metal is less explicit than Vulkan.]]></description>
			<content:encoded><![CDATA[<p>Answering Nicolas Miard,<br />
VulKan goes farther than Apple&#8217;s Metal in terms of direct access to the GPU hardware. If on one end of the spectrum we can speak of being explicit (hardware side) and easy (easier for coders) than Metal is less explicit than Vulkan.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Nicolas Miard		</title>
		<link>https://architosh.com/2015/03/the-future-of-graphics-introducing-vulkan-heir-apparent-to-opengl-opengl-es/#comment-51960</link>

		<dc:creator><![CDATA[Nicolas Miard]]></dc:creator>
		<pubDate>Tue, 03 Mar 2015 14:16:06 +0000</pubDate>
		<guid isPermaLink="false">https://architosh.com/?p=15336#comment-51960</guid>

					<description><![CDATA[Can Vulkan be compared to Apple&#039;s recent Metal API for iOS? aiming at a more direct access to the GPU? 
If Apple is part of the development, will the abandon Metal for Vulkan? Or maybe it&#039;s just for the Mac.]]></description>
			<content:encoded><![CDATA[<p>Can Vulkan be compared to Apple&#8217;s recent Metal API for iOS? aiming at a more direct access to the GPU?<br />
If Apple is part of the development, will the abandon Metal for Vulkan? Or maybe it&#8217;s just for the Mac.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Nicolas Miard		</title>
		<link>https://architosh.com/2015/03/the-future-of-graphics-introducing-vulkan-heir-apparent-to-opengl-opengl-es/#comment-60001</link>

		<dc:creator><![CDATA[Nicolas Miard]]></dc:creator>
		<pubDate>Tue, 03 Mar 2015 14:16:06 +0000</pubDate>
		<guid isPermaLink="false">https://architosh.com/?p=15336#comment-60001</guid>

					<description><![CDATA[Can Vulkan be compared to Apple&#039;s recent Metal API for iOS? aiming at a more direct access to the GPU? 
If Apple is part of the development, will the abandon Metal for Vulkan? Or maybe it&#039;s just for the Mac.]]></description>
			<content:encoded><![CDATA[<p>Can Vulkan be compared to Apple&#8217;s recent Metal API for iOS? aiming at a more direct access to the GPU?<br />
If Apple is part of the development, will the abandon Metal for Vulkan? Or maybe it&#8217;s just for the Mac.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Maik Obermüller		</title>
		<link>https://architosh.com/2015/03/the-future-of-graphics-introducing-vulkan-heir-apparent-to-opengl-opengl-es/#comment-51959</link>

		<dc:creator><![CDATA[Maik Obermüller]]></dc:creator>
		<pubDate>Tue, 03 Mar 2015 12:28:26 +0000</pubDate>
		<guid isPermaLink="false">https://architosh.com/?p=15336#comment-51959</guid>

					<description><![CDATA[&lt;a href=&quot;http://facebook.com/profile.php?id=1173635857&quot; target=&quot;_blank&quot;&gt;Maik Obermüller&lt;/a&gt; liked this on Facebook.]]></description>
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		<title>
		By: Maik Obermüller		</title>
		<link>https://architosh.com/2015/03/the-future-of-graphics-introducing-vulkan-heir-apparent-to-opengl-opengl-es/#comment-60002</link>

		<dc:creator><![CDATA[Maik Obermüller]]></dc:creator>
		<pubDate>Tue, 03 Mar 2015 12:28:26 +0000</pubDate>
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					<description><![CDATA[&lt;a href=&quot;http://facebook.com/profile.php?id=1173635857&quot; rel=&quot;nofollow ugc&quot;&gt;Maik Oberm&#252;ller&lt;/a&gt; liked this on Facebook.]]></description>
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		<title>
		By: 11x17		</title>
		<link>https://architosh.com/2015/03/the-future-of-graphics-introducing-vulkan-heir-apparent-to-opengl-opengl-es/#comment-59995</link>

		<dc:creator><![CDATA[11x17]]></dc:creator>
		<pubDate>Tue, 03 Mar 2015 12:07:50 +0000</pubDate>
		<guid isPermaLink="false">https://architosh.com/?p=15336#comment-59995</guid>

					<description><![CDATA[#CAD The Future of Graphics: Introducing Vulkan&#8212;Heir Apparent to OpenGL / OpenGL ES http://t.co/w4rzSvXxkU]]></description>
			<content:encoded><![CDATA[<p>#CAD The Future of Graphics: Introducing Vulkan&#8212;Heir Apparent to OpenGL / OpenGL ES <a href="http://t.co/w4rzSvXxkU" rel="nofollow ugc">http://t.co/w4rzSvXxkU</a></p>
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		<title>
		By: 11x17		</title>
		<link>https://architosh.com/2015/03/the-future-of-graphics-introducing-vulkan-heir-apparent-to-opengl-opengl-es/#comment-51958</link>

		<dc:creator><![CDATA[11x17]]></dc:creator>
		<pubDate>Tue, 03 Mar 2015 12:07:50 +0000</pubDate>
		<guid isPermaLink="false">https://architosh.com/?p=15336#comment-51958</guid>

					<description><![CDATA[#CAD The Future of Graphics: Introducing Vulkan—Heir Apparent to OpenGL / OpenGL ES http://t.co/w4rzSvXxkU]]></description>
			<content:encoded><![CDATA[<p>#CAD The Future of Graphics: Introducing Vulkan—Heir Apparent to OpenGL / OpenGL ES <a href="http://t.co/w4rzSvXxkU" rel="nofollow ugc">http://t.co/w4rzSvXxkU</a></p>
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		<title>
		By: Matthew Ivanov		</title>
		<link>https://architosh.com/2015/03/the-future-of-graphics-introducing-vulkan-heir-apparent-to-opengl-opengl-es/#comment-59015</link>

		<dc:creator><![CDATA[Matthew Ivanov]]></dc:creator>
		<pubDate>Tue, 03 Mar 2015 11:58:21 +0000</pubDate>
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		<title>
		By: Matthew Ivanov		</title>
		<link>https://architosh.com/2015/03/the-future-of-graphics-introducing-vulkan-heir-apparent-to-opengl-opengl-es/#comment-51957</link>

		<dc:creator><![CDATA[Matthew Ivanov]]></dc:creator>
		<pubDate>Tue, 03 Mar 2015 11:58:21 +0000</pubDate>
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